Player Matchup

Yemoja
Yemoja
NotThe6s
Yemoja
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 74L
1,076 Elo+
Solo
Chang'e
Chang'e
drunkpanda622
Chang'e
Level 84
God Stats
2W - 19L
1,269 SR
Queue Stats
55W - 149L
1,282 Elo+
Party 1
Cernunnos
Cernunnos
starfishmcstuffz
Cernunnos
Level 83
God Stats
4W - 7L
1,252 SR
Queue Stats
55W - 150L
1,282 Elo+
Party 1
Team Averages
Level 78
1,341 SR
1,213 Elo+

VS

Team Averages
Level 51
1,481 SR
1,349 Elo+
Morgan Le Fay
Morgan Le Fay
MalveauxOTM
Morgan Le Fay
Level 18
God Stats
3W - 5L
1,533 SR
Queue Stats
23W - 27L
1,295 Elo+
Party 2
Kukulkan
Kukulkan
Nano-Hive
Kukulkan
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,329 Elo+
Party 2
Poseidon
Poseidon
ScoobyMonke
Poseidon
Level 69
God Stats
66W - 84L
1,410 SR
Queue Stats
683W - 723L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
NotThe6s
Yemoja
15
2 / 2 / 2
11,205
700
8,144
14,186
24,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
14
1 / 8 / 5
9,846
615
4,551
16,072
6,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
15
3 / 10 / 3
10,558
660
10,103
17,814
7,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MalveauxOTM
Morgan Le Fay
15
6 / 3 / 6
11,057
691
10,691
8,968
3,535
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Nano-Hive
Kukulkan
17
6 / 0 / 9
12,208
763
16,692
9,447
3,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
ScoobyMonke
Poseidon
18
8 / 3 / 7
12,360
773
15,757
11,468
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
6
Kills
20
20
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
MalveauxOTM
Morgan Le Fay
6
3
6
3
W
Kukulkan
Nano-Hive
Kukulkan
6
0
9
10.5
L
Yemoja
NotThe6s
Yemoja
2
2
2
1.5
W
Poseidon
ScoobyMonke
Poseidon
8
3
7
3.83
L
Chang'e
1
8
5
0.44
L
Cernunnos
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,798
Damage
43,140
48,072
Taken
29,883
37,361
Mitigated
11,092
11,529
Healing
4,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
MalveauxOTM
Morgan Le Fay
10,691
1,116
0
822
8,968
3,535
338
3,877
5,091
34,380
0
W
Kukulkan
Nano-Hive
Kukulkan
16,692
833
0
1,184
9,447
3,649
801
5,805
3,642
43,677
0
L
Yemoja
NotThe6s
Yemoja
8,144
535
1,254
1,160
14,186
24,077
0
11,996
1,604
30,957
0
W
Poseidon
ScoobyMonke
Poseidon
15,757
2,512
287
2,614
11,468
3,908
1,157
3,806
7,662
62,809
0
L
Chang'e
4,551
1,005
3,154
4,252
16,072
6,090
0
13,974
1,752
21,824
0
L
Cernunnos
10,103
4,131
54
1,655
17,814
7,194
0
16,209
1,387
0
33,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,609
Gold Earned
35,625
167
Minions Killed
188
3
Camps Cleared
9
721,894
Distance Traveled
883,170
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,057
691
40
3
2
262,561
3
W
Kukulkan
12,208
763
72
5
4
320,578
3
L
Yemoja
11,205
700
57
4
1
262,783
3
W
Poseidon
12,360
773
76
5
3
300,031
4
L
Chang'e
9,846
615
52
3
0
237,795
1
L
Cernunnos
10,558
660
58
4
2
221,316
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role