Player Matchup

Chaac
Chaac
Bronze IV
ChancesAreGood45
Chaac
Bronze IV
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,321 MMR
Party 1
Ymir
Ymir
Bronze IV
Lazymonkey333-_-
Ymir
Bronze IV
Level 106
God Stats
6W - 8L
1,439 SR
Queue Stats
41W - 41L
1,321 MMR
Party 1
Tiamat
Tiamat
Bronze V
That-one-guy3423
Tiamat
Bronze V
Level 117
God Stats
24W - 12L
1,490 SR
Queue Stats
43W - 38L
1,500 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 114
1,477 SR
1,381 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,600 SR
1,353 MMR
Achilles
Achilles
Gold I
ChooseLove8842
Achilles
Gold I
Level 159
God Stats
64W - 61L
1,560 SR
Queue Stats
487W - 436L
1,294 MMR
Party 2
Bacchus
Bacchus
Platinum V
FIJIGODJ
Bacchus
Platinum V
Level 146
God Stats
8W - 8L
1,689 SR
Queue Stats
273W - 304L
1,449 MMR
Party 2
Anubis
Anubis
Gold V
RiskyCookie7
Anubis
Gold V
Level 108
God Stats
21W - 18L
1,551 SR
Queue Stats
90W - 120L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
10,277
571
15,760
24,499
20,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 3
10,825
601
8,301
21,933
18,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 5 / 2
9,821
546
19,124
10,357
5,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ZeusFenrirAresBastetScylla

VS

Bans
AtlasAh Muzen CabGilgameshDanzaburouOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
6 / 2 / 9
12,409
689
15,749
22,063
29,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
FIJIGODJ
Bacchus
18
3 / 1 / 13
13,086
727
12,619
18,318
28,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
18
7 / 1 / 9
13,002
722
20,496
14,771
8,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
4
Kills
16
16
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Achilles
6
2
9
5.25
W
Bacchus
FIJIGODJ
Bacchus
3
1
13
9.5
L
1
4
3
0.63
W
Anubis
7
1
9
11.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,185
Damage
48,864
56,789
Taken
55,152
44,401
Mitigated
66,767
12,952
Healing
16,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,760
2,318
422
9,231
24,499
20,019
42
13,658
10,172
562
38,987
W
Achilles
15,749
6,130
0
3,035
22,063
29,742
808
10,441
10,981
0
47,085
W
Bacchus
FIJIGODJ
Bacchus
12,619
1,988
0
2,352
18,318
28,066
392
8,736
9,221
32,512
0
L
8,301
948
200
1,997
21,933
18,475
23
13,742
7,767
24,040
0
W
Anubis
20,496
555
0
11,136
14,771
8,959
742
9,229
5,350
63,871
0
L
19,124
364
350
752
10,357
5,907
0
6,232
3,966
43,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,923
Gold Earned
38,497
138
Minions Killed
185
5
Camps Cleared
11
891,081
Distance Traveled
969,058
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,277
571
54
3
1
300,495
8
W
Achilles
12,409
689
58
3
6
318,740
1
W
Bacchus
13,086
727
39
2
0
353,712
4
L
Ymir
10,825
601
34
2
2
273,654
4
W
Anubis
13,002
722
88
5
5
296,606
4
L
Tiamat
9,821
546
50
3
2
316,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role