Player Matchup

Pele
Pele
HerrDruide_
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,778 Elo+
Party 3
Cerberus
Cerberus
Twerk4Life12
Cerberus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 19L
1,560 Elo+
Party 3
Neith
Neith
bambilionar
Neith
Level 44
God Stats
5W - 8L
1,445 SR
Queue Stats
60W - 72L
1,431 Elo+
Solo
Hera
Hera
j-u-n-i-u-s
Hera
Level 160
God Stats
10W - 2L
2,023 SR
Queue Stats
486W - 461L
1,497 Elo+
Solo
Ao Kuang
Ao Kuang
weishalu
Ao Kuang
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
391W - 307L
1,567 Elo+
Party 3
Team Averages
Level 73
1,594 SR
1,567 Elo+

VS

Team Averages
Level 67
1,506 SR
1,430 Elo+
Shiva
Shiva
 
Shiva
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
 
Zeus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Nezhachetto
Ne Zha
Level 26
God Stats
1W - 1L
1,313 SR
Queue Stats
1W - 2L
1,157 Elo+
Party 1
Gilgamesh
Gilgamesh
lxlx_S4SUK3_xlxl
Gilgamesh
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,489 Elo+
Party 2
Medusa
Medusa
marioman222
Medusa
Level 58
God Stats
4W - 3L
1,719 SR
Queue Stats
57W - 58L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,224
516
6,116
13,001
6,733
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
Twerk4Life12
Cerberus
9
0 / 4 / 3
6,086
435
2,626
10,460
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 2 / 0
7,638
546
3,578
6,057
1,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 0
6,856
490
3,047
5,841
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
weishalu
Ao Kuang
11
1 / 4 / 0
6,280
449
2,858
11,816
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
8 / 2 / 4
9,255
661
9,487
10,878
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
 
Zeus
16
4 / 0 / 3
9,202
657
6,858
5,244
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
12
2 / 1 / 5
7,515
537
3,235
6,341
3,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
14
4 / 1 / 5
8,641
617
9,261
10,864
6,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
13
1 / 1 / 1
7,783
556
4,614
7,976
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
19
19
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
8
2
4
5
W
Zeus
 
Zeus
4
0
3
5.5
L
1
6
1
0.25
W
Ne Zha
2
1
5
4.5
L
Cerberus
Twerk4Life12
Cerberus
0
4
3
0.38
L
3
2
0
1.5
L
0
3
0
0
W
Gilgamesh
4
1
5
6.5
W
Medusa
1
1
1
1.5
L
Ao Kuang
weishalu
Ao Kuang
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,225
Damage
33,455
47,175
Taken
41,303
18,370
Mitigated
19,850
12,095
Healing
10,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,487
2,647
275
712
10,878
5,122
64
1,822
9,016
0
61,253
W
Zeus
 
Zeus
6,858
630
0
1,985
5,244
1,725
0
1,908
3,216
80,930
0
L
6,116
1,381
0
5,514
13,001
6,733
0
0
12,382
0
40,980
W
Ne Zha
3,235
270
208
2,018
6,341
3,814
0
2,251
4,012
0
20,608
L
Cerberus
Twerk4Life12
Cerberus
2,626
33
0
1,603
10,460
5,197
0
2,562
7,856
19,092
0
L
3,578
1,169
0
1,175
6,057
1,908
171
999
5,058
0
38,443
L
3,047
621
0
1,155
5,841
1,543
0
1,783
4,058
45,649
0
W
Gilgamesh
9,261
2,494
0
2,574
10,864
6,573
0
1,911
8,953
0
45,900
W
Medusa
4,614
1,966
0
2,974
7,976
2,616
0
401
7,575
0
58,550
L
Ao Kuang
weishalu
Ao Kuang
2,858
509
0
2,648
11,816
2,989
0
1,514
10,151
34,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,084
Gold Earned
42,396
395
Minions Killed
472
0
Camps Cleared
0
1,364,651
Distance Traveled
1,444,831
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,255
661
107
8
0
322,173
2
W
Zeus
9,202
657
142
10
0
288,055
7
L
Pele
7,224
516
85
6
0
285,124
3
W
Ne Zha
7,515
537
36
3
0
300,374
4
L
Cerberus
6,086
435
59
4
0
266,266
1
L
Neith
7,638
546
81
6
0
247,012
4
L
Hera
6,856
490
107
8
0
269,774
5
W
Gilgamesh
8,641
617
90
6
0
264,750
2
W
Medusa
7,783
556
97
7
0
269,479
5
L
Ao Kuang
6,280
449
63
5
0
296,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role