Player Matchup

Erlang Shen
Erlang Shen
B0necrusher1004
Erlang Shen
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,434 Elo+
Party 2
Rama
Rama
Maldrn
Rama
Level 109
God Stats
9W - 14L
1,613 SR
Queue Stats
149W - 151L
1,588 Elo+
Solo
Mercury
Mercury
MooD Rocker
Mercury
Level 118
God Stats
0W - 1L
1,170 SR
Queue Stats
11W - 11L
1,369 Elo+
Solo
Janus
Janus
deancousin
Janus
Level 77
God Stats
18W - 28L
1,314 SR
Queue Stats
478W - 517L
1,417 Elo+
Solo
Ymir
Ymir
timmythy
Ymir
Level 13
God Stats
0W - 1L
1,137 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 77
1,347 SR
1,462 Elo+

VS

Team Averages
Level 134
1,497 SR
1,482 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
GirthyGyarados
Shiva
Level 157
God Stats
4W - 3L
1,437 SR
Queue Stats
132W - 129L
1,580 Elo+
Party 1
Bacchus
Bacchus
Son Aseels93
Bacchus
Level 143
God Stats
4W - 3L
1,697 SR
Queue Stats
9W - 18L
1,284 Elo+
Party 1
Medusa
Medusa
YoBearMan
Medusa
Level 157
God Stats
3W - 2L
1,523 SR
Queue Stats
115W - 122L
1,530 Elo+
Party 1
Achilles
Achilles
wildchild num1
Achilles
Level 62
God Stats
3W - 2L
1,326 SR
Queue Stats
148W - 158L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
B0necrusher1004
Erlang Shen
14
3 / 6 / 2
8,121
738
6,385
12,128
8,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
Maldrn
Rama
13
1 / 0 / 1
7,252
659
2,616
5,833
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
MooD Rocker
Mercury
15
1 / 6 / 4
8,015
729
2,919
10,602
3,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
14
2 / 5 / 1
8,246
750
9,852
8,789
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
13
0 / 6 / 1
7,711
701
4,933
12,451
7,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
5 / 0 / 8
9,466
861
8,321
3,154
1,128
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
7 / 1 / 9
10,040
913
14,543
12,320
8,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Son Aseels93
Bacchus
16
5 / 1 / 8
9,222
838
8,518
9,309
8,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Medusa
YoBearMan
Medusa
17
4 / 2 / 2
9,833
894
5,354
8,885
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
15
2 / 3 / 6
8,682
789
4,556
9,539
8,475
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
7
Kills
23
23
Deaths
7
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
8
9
L
Erlang Shen
B0necrusher1004
Erlang Shen
3
6
2
0.67
W
7
1
9
11.5
L
Rama
Maldrn
Rama
1
0
1
1.5
L
Mercury
MooD Rocker
Mercury
1
6
4
0.5
W
Bacchus
Son Aseels93
Bacchus
5
1
8
9
W
Medusa
YoBearMan
Medusa
4
2
2
2.5
L
Janus
2
5
1
0.5
L
Ymir
0
6
1
0.08
W
Achilles
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,705
Damage
41,292
49,803
Taken
43,207
24,163
Mitigated
29,966
4,494
Healing
12,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,321
3,503
1,177
973
3,154
1,128
3,298
1,480
1,674
26,057
0
L
Erlang Shen
B0necrusher1004
Erlang Shen
6,385
1,787
0
810
12,128
8,325
0
2,727
9,401
0
19,854
W
14,543
2,261
410
3,964
12,320
8,469
830
4,315
8,005
0
36,585
L
Rama
Maldrn
Rama
2,616
2,224
0
1,526
5,833
1,751
0
2,414
3,419
0
16,615
L
Mercury
MooD Rocker
Mercury
2,919
1,180
0
0
10,602
3,675
0
2,791
7,811
0
19,070
W
Bacchus
Son Aseels93
Bacchus
8,518
591
0
2,077
9,309
8,145
36
3,803
5,506
18,613
0
W
Medusa
YoBearMan
Medusa
5,354
2,258
44
2,546
8,885
3,749
5,031
1,314
7,571
0
42,571
L
Janus
9,852
0
0
598
8,789
2,618
0
3,064
5,725
28,289
0
L
Ymir
4,933
739
858
702
12,451
7,794
0
5,843
6,608
15,920
0
W
Achilles
4,556
931
0
995
9,539
8,475
737
3,873
5,666
0
24,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,345
Gold Earned
47,243
162
Minions Killed
229
0
Camps Cleared
0
972,632
Distance Traveled
1,146,092
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,466
861
40
4
0
187,983
0
L
Erlang Shen
8,121
738
31
3
0
226,301
0
W
Shiva
10,040
913
47
4
0
238,509
0
L
Rama
7,252
659
30
3
0
120,445
0
L
Mercury
8,015
729
21
2
0
249,798
0
W
Bacchus
9,222
838
23
2
0
240,830
2
W
Medusa
9,833
894
75
7
0
234,016
5
L
Janus
8,246
750
54
5
0
205,974
2
L
Ymir
7,711
701
26
2
0
170,114
0
W
Achilles
8,682
789
44
4
0
244,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role