Player Matchup

Apollo
Apollo
Bloche88
Apollo
Level 150
God Stats
13W - 16L
1,455 SR
Queue Stats
268W - 301L
1,561 Elo+
Solo
Atlas
Atlas
Littt Party
Atlas
Level 88
God Stats
1W - 2L
1,604 SR
Queue Stats
51W - 53L
1,536 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nooby-Neeb
Morgan Le Fay
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
221W - 213L
1,509 Elo+
Solo
Sol
Sol
Omega Chronus
Sol
Level 65
God Stats
0W - 2L
1,355 SR
Queue Stats
4W - 4L
1,514 Elo+
Solo
Hera
Hera
ROBERTOJUA
Hera
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 144L
1,539 Elo+
Solo
Team Averages
Level 110
1,483 SR
1,532 Elo+

VS

Team Averages
Level 107
1,542 SR
1,548 Elo+
Arachne
Arachne
Devils_Enmity
Arachne
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 283L
1,541 Elo+
Solo
Pele
Pele
Igunaku
Pele
Level 79
God Stats
3W - 0L
1,715 SR
Queue Stats
17W - 7L
1,662 Elo+
Solo
Janus
Janus
TheBurner11233
Janus
Level 65
God Stats
2W - 3L
1,214 SR
Queue Stats
101W - 105L
1,505 Elo+
Party 1
Shiva
Shiva
Wilsack_21
Shiva
Level 125
God Stats
6W - 6L
1,549 SR
Queue Stats
150W - 176L
1,512 Elo+
Party 1
Skadi
Skadi
wrestling_stud28
Skadi
Level 111
God Stats
16W - 9L
1,731 SR
Queue Stats
116W - 136L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bloche88
Apollo
14
1 / 5 / 0
8,051
447
3,116
10,825
5,415
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 3 / 1
8,586
477
7,355
14,787
5,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
Nooby-Neeb
Morgan Le Fay
16
3 / 2 / 1
9,733
541
13,677
10,066
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 11 / 0
6,592
366
3,082
11,532
1,369
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
6 / 6 / 1
9,451
525
9,755
10,112
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
6 / 2 / 10
9,364
520
7,832
12,859
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pele
Igunaku
Pele
19
8 / 0 / 4
11,031
613
8,195
12,476
4,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 4 / 6
9,442
525
4,109
9,231
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
16
0 / 4 / 1
9,597
533
5,057
16,079
11,300
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
12 / 1 / 4
10,921
607
13,440
10,676
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
11
Kills
27
27
Deaths
11
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Apollo
Bloche88
Apollo
1
5
0
0.2
W
Arachne
6
2
10
5.5
W
Pele
Igunaku
Pele
8
0
4
10
L
1
3
1
0.5
L
Morgan Le Fay
Nooby-Neeb
Morgan Le Fay
3
2
1
1.75
L
0
11
0
0
L
6
6
1
1.08
W
1
4
6
1
W
Shiva
0
4
1
0.13
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,985
Damage
38,633
57,322
Taken
61,321
19,876
Mitigated
24,839
12,527
Healing
19,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Bloche88
Apollo
3,116
1,552
0
2,090
10,825
5,415
0
0
10,825
0
56,024
W
Arachne
7,832
6,922
0
5,021
12,859
3,447
1,153
8,330
4,400
0
28,535
W
Pele
Igunaku
Pele
8,195
1,866
0
4,544
12,476
4,337
0
5,098
7,282
0
85,346
L
7,355
1,485
0
6,059
14,787
5,983
0
1,238
13,451
61,550
0
L
Morgan Le Fay
Nooby-Neeb
Morgan Le Fay
13,677
1,013
0
1,602
10,066
3,788
26
0
10,066
76,196
0
L
3,082
932
0
1,286
11,532
1,369
0
0
11,532
25,392
0
L
9,755
2,104
0
1,490
10,112
3,321
382
2,531
7,339
53,826
0
W
4,109
110
0
1,764
9,231
2,605
403
4,624
4,124
69,169
0
W
Shiva
5,057
923
0
3,658
16,079
11,300
379
10,036
6,043
0
62,861
W
13,440
4,809
0
4,241
10,676
3,150
1,425
5,274
5,363
0
70,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,413
Gold Earned
50,355
497
Minions Killed
595
0
Camps Cleared
0
1,611,389
Distance Traveled
1,850,009
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,051
447
98
5
0
271,990
5
W
Arachne
9,364
520
41
2
0
397,184
3
W
Pele
11,031
613
134
7
0
426,912
8
L
Atlas
8,586
477
111
6
0
350,226
0
L
Morgan Le Fay
9,733
541
132
7
0
352,520
5
L
Sol
6,592
366
50
3
0
288,213
3
L
Hera
9,451
525
106
6
0
348,440
8
W
Janus
9,442
525
143
8
0
357,200
4
W
Shiva
9,597
533
152
8
0
313,945
2
W
Skadi
10,921
607
125
7
0
354,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role