Player Matchup

Pele
Pele
Gold II
GUNZZ SNF
Pele
Gold II
Level 149
God Stats
0W - 1L
1,929 SR
Queue Stats
392W - 380L
1,606 MMR
Party 2
Chang'e
Chang'e
Gold V
Sega General
Chang'e
Gold V
Level 125
God Stats
0W - 1L
1,745 SR
Queue Stats
67W - 66L
1,278 MMR
Party 2
Xing Tian
Xing Tian
Gold IV
faceeblue
Xing Tian
Gold IV
Level 87
God Stats
32W - 26L
1,512 SR
Queue Stats
76W - 73L
1,342 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,729 SR
1,409 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,535 SR
1,465 MMR
Ares
Ares
Silver I
 
Ares
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold III
Adrian12398
Medusa
Gold III
Level 128
God Stats
73W - 53L
1,566 SR
Queue Stats
376W - 415L
1,549 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
original__alien
Nu Wa
Gold IV
Level 160
God Stats
41W - 48L
1,540 SR
Queue Stats
318W - 383L
1,345 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
6 / 7 / 3
8,844
737
7,976
11,937
4,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Sega General
Chang'e
12
1 / 4 / 7
7,992
666
4,899
8,591
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
faceeblue
Xing Tian
13
3 / 4 / 4
8,765
730
5,491
15,452
12,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
BastetAtlasGebAchillesZeus

VS

Bans
GilgameshAthenaScyllaSobekThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
2 / 4 / 10
8,707
726
4,040
10,630
9,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
14
8 / 5 / 7
9,911
826
15,449
12,228
4,249
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 9
9,612
801
9,642
5,842
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
10
Kills
15
15
Deaths
10
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
4
10
1.75
W
Medusa
8
5
7
2.3
L
Pele
6
7
3
1.07
L
Chang'e
Sega General
Chang'e
1
4
7
1.13
L
Xing Tian
faceeblue
Xing Tian
3
4
4
1.25
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,366
Damage
29,131
35,980
Taken
28,700
18,085
Mitigated
15,699
6,444
Healing
5,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,040
202
0
1,600
10,630
9,567
46
3,328
6,665
9,997
0
W
Medusa
15,449
5,858
0
1,668
12,228
4,249
1,519
3,994
7,764
0
49,282
L
Pele
7,976
1,229
0
1,291
11,937
4,504
0
3,940
7,997
0
35,959
L
Chang'e
Sega General
Chang'e
4,899
40
1,158
2,106
8,591
1,557
0
3,227
5,364
31,570
0
L
Xing Tian
faceeblue
Xing Tian
5,491
248
0
1,889
15,452
12,024
0
6,575
8,877
21,798
0
W
9,642
4,311
0
2,051
5,842
1,883
870
2,992
2,537
36,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,601
Gold Earned
28,230
131
Minions Killed
130
2
Camps Cleared
9
598,335
Distance Traveled
585,883
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,707
726
13
1
2
188,976
4
W
Medusa
9,911
826
64
5
4
192,320
2
L
Pele
8,844
737
43
4
1
192,637
2
L
Chang'e
7,992
666
61
5
0
195,180
0
L
Xing Tian
8,765
730
27
2
1
210,518
2
W
Nu Wa
9,612
801
53
4
3
204,587
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role