Player Matchup

Heimdallr
Heimdallr
Bahmoi
Heimdallr
Level 127
God Stats
3W - 1L
1,734 SR
Queue Stats
161W - 164L
1,595 Elo+
Solo
Aphrodite
Aphrodite
CapOverlord
Aphrodite
Level 105
God Stats
6W - 4L
1,824 SR
Queue Stats
354W - 327L
1,533 Elo+
Party 3
Hera
Hera
Cap_Chief_Awsome
Hera
Level 108
God Stats
3W - 5L
1,500 SR
Queue Stats
507W - 469L
1,534 Elo+
Party 3
Atlas
Atlas
Kasiinii
Atlas
Level 155
God Stats
29W - 16L
1,507 SR
Queue Stats
1,319W - 1,230L
1,512 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
The_Ke55e7
Morgan Le Fay
Level 160
God Stats
1W - 4L
1,500 SR
Queue Stats
1,065W - 995L
1,503 Elo+
Party 2
Team Averages
Level 131
1,613 SR
1,535 Elo+

VS

Team Averages
Level 115
1,597 SR
1,586 Elo+
Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
D7XR
Hel
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 32L
1,610 Elo+
Party 1
Athena
Athena
StratosTheGamer
Athena
Level 108
God Stats
3W - 1L
1,983 SR
Queue Stats
56W - 33L
1,662 Elo+
Party 1
Cerberus
Cerberus
nMonkeh
Cerberus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 23L
1,672 Elo+
Party 1
Chiron
Chiron
x-Jorden-
Chiron
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
224W - 234L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bahmoi
Heimdallr
20
6 / 8 / 11
14,283
680
32,950
25,854
13,782
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
CapOverlord
Aphrodite
20
2 / 2 / 19
13,361
636
17,856
19,373
21,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
4 / 6 / 14
14,721
701
41,348
22,716
13,141
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Kasiinii
Atlas
20
6 / 3 / 14
13,434
640
35,517
37,288
61,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
The_Ke55e7
Morgan Le Fay
20
5 / 12 / 7
13,735
654
24,193
21,347
12,676
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
5 / 8 / 10
12,757
607
8,924
40,275
34,022
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
D7XR
Hel
20
4 / 6 / 23
13,067
622
25,390
31,109
18,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 4 / 21
14,090
671
21,129
38,961
63,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
nMonkeh
Cerberus
20
6 / 3 / 23
14,832
706
24,466
44,307
64,822
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
x-Jorden-
Chiron
20
10 / 2 / 19
14,427
687
31,467
22,253
11,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
127
23
Kills
31
31
Deaths
23
65
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
8
10
1.25
W
Heimdallr
Bahmoi
Heimdallr
6
8
11
1.44
W
Aphrodite
CapOverlord
Aphrodite
2
2
19
5.75
W
4
6
14
1.83
L
Hel
D7XR
Hel
4
6
23
2.58
W
Atlas
Kasiinii
Atlas
6
3
14
4.33
L
6
4
21
4.13
W
Morgan Le Fay
The_Ke55e7
Morgan Le Fay
5
12
7
0.71
L
Cerberus
nMonkeh
Cerberus
6
3
23
5.83
L
Chiron
x-Jorden-
Chiron
10
2
19
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

151,864
Damage
111,376
126,578
Taken
176,905
122,982
Mitigated
191,736
55,320
Healing
93,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,924
2,858
3,796
12,048
40,275
34,022
356
22,448
16,747
0
28,067
W
Heimdallr
Bahmoi
Heimdallr
32,950
17,414
1,226
4,840
25,854
13,782
4,167
15,292
10,562
0
52,611
W
Aphrodite
CapOverlord
Aphrodite
17,856
1,519
17,432
11,070
19,373
21,647
775
12,757
6,616
42,172
0
W
41,348
10,438
2,489
3,619
22,716
13,141
567
13,485
9,231
75,626
0
L
Hel
D7XR
Hel
25,390
1,897
24,891
16,064
31,109
18,511
621
23,777
6,847
47,542
0
W
Atlas
Kasiinii
Atlas
35,517
12,298
3,207
7,523
37,288
61,736
33
19,661
17,627
49,397
0
L
21,129
2,867
2,132
4,530
38,961
63,011
476
24,905
13,151
34,556
0
W
Morgan Le Fay
The_Ke55e7
Morgan Le Fay
24,193
2,980
2,347
1,567
21,347
12,676
264
9,790
11,557
37,791
0
L
Cerberus
nMonkeh
Cerberus
24,466
911
2,033
15,089
44,307
64,822
0
26,286
16,893
48,288
0
L
Chiron
x-Jorden-
Chiron
31,467
8,204
7,118
6,249
22,253
11,370
2,255
17,552
4,353
0
74,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,534
Gold Earned
69,173
221
Minions Killed
227
0
Camps Cleared
0
1,857,468
Distance Traveled
1,977,542
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,757
607
35
2
0
379,833
3
W
Heimdallr
14,283
680
34
2
0
364,023
2
W
Aphrodite
13,361
636
55
3
0
415,867
4
W
Hera
14,721
701
72
3
0
368,006
1
L
Hel
13,067
622
51
2
0
364,355
0
W
Atlas
13,434
640
24
1
0
400,282
3
L
Athena
14,090
671
13
1
0
410,444
0
W
Morgan Le Fay
13,735
654
36
2
0
309,290
2
L
Cerberus
14,832
706
45
2
0
402,741
0
L
Chiron
14,427
687
83
4
0
420,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role