Player Matchup

Cerberus
Cerberus
Beziks
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,489 Elo+
Party 3
Ymir
Ymir
BlackHunter_GR
Ymir
Level 117
God Stats
8W - 5L
1,563 SR
Queue Stats
341W - 326L
1,433 Elo+
Party 2
Neith
Neith
TamashiAkuma
Neith
Level 7
God Stats
4W - 4L
1,307 SR
Queue Stats
94W - 89L
1,367 Elo+
Party 2
Thanatos
Thanatos
kadelion
Thanatos
Level 67
God Stats
8W - 5L
1,747 SR
Queue Stats
53W - 50L
1,529 Elo+
Party 3
Zeus
Zeus
xVortul
Zeus
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 49L
1,525 Elo+
Party 3
Team Averages
Level 52
1,523 SR
1,469 Elo+

VS

Team Averages
Level 64
1,556 SR
1,543 Elo+
Bellona
Bellona
DanyaJokk
Bellona
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,699 Elo+
Party 4
Ymir
Ymir
Dave720
Ymir
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 243L
1,412 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ecopew1
Tsukuyomi
Level 80
God Stats
3W - 2L
1,668 SR
Queue Stats
4W - 6L
1,699 Elo+
Party 4
Neith
Neith
ImaFTHguy
Neith
Level 60
God Stats
19W - 25L
1,419 SR
Queue Stats
175W - 211L
1,446 Elo+
Party 1
Hades
Hades
TheDrone95
Hades
Level 40
God Stats
14W - 15L
1,695 SR
Queue Stats
228W - 245L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Beziks
Cerberus
12
2 / 1 / 6
7,268
519
3,995
10,112
8,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
7 / 1 / 2
9,608
686
7,030
5,749
6,976
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 0 / 3
7,672
548
5,602
5,331
2,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
kadelion
Thanatos
13
6 / 3 / 4
8,295
593
6,916
9,130
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
xVortul
Zeus
15
4 / 4 / 4
8,895
635
10,184
8,378
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DanyaJokk
Bellona
11
1 / 7 / 2
6,128
438
2,801
10,735
6,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
Dave720
Ymir
10
0 / 2 / 2
6,653
475
2,789
10,232
7,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Ecopew1
Tsukuyomi
11
2 / 7 / 4
6,984
499
3,537
11,684
3,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
ImaFTHguy
Neith
12
2 / 2 / 1
6,926
495
7,452
5,278
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hades
14
4 / 3 / 2
7,924
566
5,740
9,055
4,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
21
Kills
9
9
Deaths
21
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Beziks
Cerberus
2
1
6
5
W
7
1
2
8
L
Bellona
DanyaJokk
Bellona
1
7
2
0.29
L
Ymir
Dave720
Ymir
0
2
2
0.5
L
Tsukuyomi
Ecopew1
Tsukuyomi
2
7
4
0.57
L
Neith
ImaFTHguy
Neith
2
2
1
1.25
W
2
0
3
3.5
L
Hades
4
3
2
1.67
W
Thanatos
kadelion
Thanatos
6
3
4
2.67
W
Zeus
xVortul
Zeus
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,727
Damage
22,319
38,700
Taken
46,984
23,923
Mitigated
23,140
13,643
Healing
12,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Beziks
Cerberus
3,995
532
0
1,630
10,112
8,541
49
2,384
7,728
13,795
0
W
7,030
844
0
1,889
5,749
6,976
324
952
4,797
60,124
0
L
Bellona
DanyaJokk
Bellona
2,801
545
0
873
10,735
6,182
0
5,667
4,992
1,785
14,528
L
Ymir
Dave720
Ymir
2,789
479
189
2,854
10,232
7,646
0
4,835
5,321
22,317
0
L
Tsukuyomi
Ecopew1
Tsukuyomi
3,537
977
0
3,035
11,684
3,391
0
4,010
7,612
0
33,589
L
Neith
ImaFTHguy
Neith
7,452
3,129
0
1,428
5,278
1,479
0
1,370
3,908
0
47,468
W
5,602
1,651
0
2,226
5,331
2,105
63
231
5,100
0
51,461
L
Hades
5,740
216
246
4,293
9,055
4,442
406
4,915
3,942
34,870
0
W
Thanatos
kadelion
Thanatos
6,916
2,661
0
6,821
9,130
3,068
0
2,160
6,970
0
54,281
W
Zeus
xVortul
Zeus
10,184
1,177
0
1,077
8,378
3,233
31
3,148
5,230
58,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,738
Gold Earned
34,615
487
Minions Killed
329
0
Camps Cleared
0
1,335,660
Distance Traveled
1,296,572
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,268
519
24
2
0
262,618
3
W
Ymir
9,608
686
138
10
0
248,117
0
L
Bellona
6,128
438
42
3
0
258,739
1
L
Ymir
6,653
475
27
2
0
271,859
7
L
Tsukuyomi
6,984
499
62
4
0
266,802
0
L
Neith
6,926
495
111
8
0
246,720
7
W
Neith
7,672
548
104
7
0
264,539
1
L
Hades
7,924
566
87
6
0
252,452
2
W
Thanatos
8,295
593
97
7
0
305,550
2
W
Zeus
8,895
635
124
9
0
254,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role