Player Matchup

Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
MehdiChelski00
Shiva
Level 156
God Stats
4W - 3L
1,491 SR
Queue Stats
498W - 494L
1,593 Elo+
Party 1
Zeus
Zeus
RoSi-_-theSniPeR
Zeus
Level 153
God Stats
25W - 7L
1,877 SR
Queue Stats
643W - 675L
1,594 Elo+
Solo
Ratatoskr
Ratatoskr
iIloquence
Ratatoskr
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
626W - 279L
1,765 Elo+
Solo
Team Averages
Level 132
1,574 SR
1,590 Elo+

VS

Team Averages
Level 141
1,651 SR
1,648 Elo+
Chaac
Chaac
DeRob09
Chaac
Level 146
God Stats
0W - 1L
1,727 SR
Queue Stats
337W - 176L
1,711 Elo+
Solo
Charybdis
Charybdis
TigerOCD
Charybdis
Level 160
God Stats
27W - 17L
1,643 SR
Queue Stats
233W - 162L
1,671 Elo+
Solo
Ne Zha
Ne Zha
Vanargand5
Ne Zha
Level 111
God Stats
5W - 1L
1,889 SR
Queue Stats
53W - 29L
1,713 Elo+
Solo
Tsukuyomi
Tsukuyomi
WRTN Rozzarious
Tsukuyomi
Level 160
God Stats
3W - 3L
1,649 SR
Queue Stats
165W - 167L
1,597 Elo+
Solo
Raijin
Raijin
xDragonce
Raijin
Level 127
God Stats
13W - 14L
1,348 SR
Queue Stats
661W - 673L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 1 / 1
7,328
666
7,195
5,702
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
 
Fenrir
12
4 / 3 / 6
7,236
658
6,691
9,354
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 0 / 5
5,900
536
6,030
7,905
2,883
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
3 / 4 / 5
7,640
695
6,319
5,437
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
iIloquence
Ratatoskr
13
8 / 2 / 2
7,807
710
7,925
10,897
4,093
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DeRob09
Chaac
10
0 / 5 / 0
5,963
542
5,503
11,358
5,823
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
TigerOCD
Charybdis
11
2 / 4 / 1
6,930
630
3,574
7,620
1,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Vanargand5
Ne Zha
10
3 / 4 / 1
6,210
565
6,161
9,096
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
WRTN Rozzarious
Tsukuyomi
7
0 / 5 / 1
5,042
458
2,818
10,022
3,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
xDragonce
Raijin
11
3 / 4 / 3
6,778
616
3,848
7,398
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
22
Kills
8
10
Deaths
22
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
1
5.5
W
Fenrir
 
Fenrir
4
3
6
2.33
L
Chaac
DeRob09
Chaac
0
5
0
0
W
2
0
5
4.5
W
3
4
5
1.38
L
Charybdis
TigerOCD
Charybdis
2
4
1
0.63
L
Ne Zha
Vanargand5
Ne Zha
3
4
1
0.88
L
Tsukuyomi
WRTN Rozzarious
Tsukuyomi
0
5
1
0.1
W
Ratatoskr
iIloquence
Ratatoskr
8
2
2
4.5
L
Raijin
xDragonce
Raijin
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,160
Damage
21,904
39,295
Taken
45,494
13,226
Mitigated
15,230
12,850
Healing
8,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,195
3,766
0
2,303
5,702
1,797
0
0
5,702
0
53,582
W
Fenrir
 
Fenrir
6,691
3,369
0
3,883
9,354
3,052
0
1,003
8,263
0
34,120
L
Chaac
DeRob09
Chaac
5,503
1,132
0
2,812
11,358
5,823
0
896
10,434
0
36,559
W
6,030
1,575
167
2,717
7,905
2,883
28
0
7,905
0
28,419
W
6,319
1,230
0
30
5,437
1,401
0
2,019
3,256
47,342
0
L
Charybdis
TigerOCD
Charybdis
3,574
1,305
0
2,224
7,620
1,622
0
0
7,620
0
35,039
L
Ne Zha
Vanargand5
Ne Zha
6,161
1,577
0
985
9,096
2,525
0
669
8,373
0
39,810
L
Tsukuyomi
WRTN Rozzarious
Tsukuyomi
2,818
356
0
1,512
10,022
3,307
0
972
8,972
0
11,553
W
Ratatoskr
iIloquence
Ratatoskr
7,925
1,649
0
3,750
10,897
4,093
0
534
10,321
0
42,872
L
Raijin
xDragonce
Raijin
3,848
359
0
1,092
7,398
1,953
0
3,454
3,776
31,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,911
Gold Earned
30,923
430
Minions Killed
311
0
Camps Cleared
0
1,178,139
Distance Traveled
1,055,991
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,328
666
111
10
0
233,859
4
W
Fenrir
7,236
658
69
6
0
250,270
2
L
Chaac
5,963
542
77
7
0
206,821
0
W
Shiva
5,900
536
40
4
0
223,559
4
W
Zeus
7,640
695
103
9
0
217,929
6
L
Charybdis
6,930
630
70
6
0
208,709
5
L
Ne Zha
6,210
565
69
6
0
243,913
1
L
Tsukuyomi
5,042
458
17
2
0
184,663
2
W
Ratatoskr
7,807
710
107
10
0
252,522
4
L
Raijin
6,778
616
78
7
0
211,885
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role