Player Matchup

Danzaburou
Danzaburou
BadarDraco2
Danzaburou
Level 112
God Stats
10W - 7L
1,448 SR
Queue Stats
115W - 120L
1,505 Elo+
Solo
Cabrakan
Cabrakan
Creepêr
Cabrakan
Level 139
God Stats
2W - 0L
1,702 SR
Queue Stats
17W - 15L
1,555 Elo+
Solo
Agni
Agni
Xiáo
Agni
Level 158
God Stats
13W - 4L
1,644 SR
Queue Stats
336W - 306L
1,543 Elo+
Party 1
Poseidon
Poseidon
epikpie09
Poseidon
Level 129
God Stats
2W - 2L
1,529 SR
Queue Stats
36W - 37L
1,475 Elo+
Solo
Mulan
Mulan
tythebratt
Mulan
Level 83
God Stats
13W - 7L
1,500 SR
Queue Stats
133W - 124L
1,467 Elo+
Party 1
Team Averages
Level 124
1,565 SR
1,509 Elo+

VS

Team Averages
Level 129
1,512 SR
1,482 Elo+
Merlin
Merlin
ASAPRabz
Merlin
Level 147
God Stats
0W - 6L
1,500 SR
Queue Stats
206W - 216L
1,434 Elo+
Party 3
Jing Wei
Jing Wei
JeliosPK
Jing Wei
Level 128
God Stats
0W - 2L
1,231 SR
Queue Stats
227W - 248L
1,456 Elo+
Solo
Jormungandr
Jormungandr
Obstiinate
Jormungandr
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
554W - 575L
1,562 Elo+
Party 2
Geb
Geb
SilverCoin12
Geb
Level 104
God Stats
3W - 3L
1,713 SR
Queue Stats
180W - 199L
1,487 Elo+
Party 2
Bastet
Bastet
emceez
Bastet
Level 122
God Stats
4W - 8L
1,618 SR
Queue Stats
133W - 137L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BadarDraco2
Danzaburou
17
6 / 0 / 3
10,696
629
7,002
7,878
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Creepêr
Cabrakan
14
4 / 3 / 10
8,919
525
5,824
12,465
12,934
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
Xiáo
Agni
17
4 / 0 / 4
10,117
595
10,161
5,789
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
epikpie09
Poseidon
15
3 / 3 / 7
9,336
549
6,836
11,761
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Mulan
14
2 / 3 / 0
8,690
511
5,149
13,152
8,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ASAPRabz
Merlin
14
0 / 4 / 1
7,868
463
2,192
8,703
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
JeliosPK
Jing Wei
10
0 / 3 / 1
6,523
384
2,113
6,497
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
Obstiinate
Jormungandr
14
4 / 3 / 2
9,214
542
8,710
11,227
12,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 5 / 3
6,835
402
3,404
13,238
8,309
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
emceez
Bastet
12
3 / 4 / 1
7,896
464
7,609
11,033
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
19
Kills
8
9
Deaths
19
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
ASAPRabz
Merlin
0
4
1
0.13
W
Danzaburou
BadarDraco2
Danzaburou
6
0
3
7.5
W
Cabrakan
Creepêr
Cabrakan
4
3
10
3
L
Jing Wei
JeliosPK
Jing Wei
0
3
1
0.17
L
Jormungandr
Obstiinate
Jormungandr
4
3
2
1.67
L
1
5
3
0.5
W
Agni
Xiáo
Agni
4
0
4
6
L
Bastet
emceez
Bastet
3
4
1
0.88
W
Poseidon
epikpie09
Poseidon
3
3
7
2.17
W
Mulan
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,972
Damage
24,028
51,045
Taken
50,698
30,075
Mitigated
28,867
18,331
Healing
10,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ASAPRabz
Merlin
2,192
149
0
1,662
8,703
2,557
0
6,369
2,334
55,034
0
W
Danzaburou
BadarDraco2
Danzaburou
7,002
2,719
0
4,041
7,878
3,203
3,994
935
6,943
0
86,865
W
Cabrakan
Creepêr
Cabrakan
5,824
690
577
2,112
12,465
12,934
111
2,847
9,618
25,611
0
L
Jing Wei
JeliosPK
Jing Wei
2,113
1,457
0
1,538
6,497
1,734
588
2,487
4,010
0
30,925
L
Jormungandr
Obstiinate
Jormungandr
8,710
3,903
0
875
11,227
12,934
0
3,205
7,583
56,475
0
L
3,404
321
395
1,852
13,238
8,309
0
6,504
6,734
22,342
0
W
Agni
Xiáo
Agni
10,161
823
0
1,097
5,789
1,999
973
1,670
4,119
72,782
0
L
Bastet
emceez
Bastet
7,609
1,899
0
4,292
11,033
3,333
0
4,168
6,865
0
43,443
W
Poseidon
epikpie09
Poseidon
6,836
1,150
0
5,890
11,761
3,191
550
1,793
9,968
65,178
2,179
W
Mulan
5,149
1,196
0
4,614
13,152
8,748
0
7,061
6,091
0
36,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,758
Gold Earned
38,336
515
Minions Killed
389
0
Camps Cleared
0
1,649,625
Distance Traveled
1,430,106
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,868
463
110
6
0
303,976
5
W
Danzaburou
10,696
629
132
8
0
326,839
3
W
Cabrakan
8,919
525
50
3
0
311,387
6
L
Jing Wei
6,523
384
54
3
0
225,580
1
L
Jormungandr
9,214
542
112
7
0
242,248
2
L
Geb
6,835
402
38
2
0
293,699
5
W
Agni
10,117
595
129
8
0
355,678
4
L
Bastet
7,896
464
75
4
0
364,603
2
W
Poseidon
9,336
549
126
7
0
370,624
5
W
Mulan
8,690
511
78
5
0
285,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role