Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver II
Roadhaug
Odin
Silver II
Level 160
God Stats
0W - 1L
1,277 SR
Queue Stats
68W - 66L
1,457 MMR
Solo
Scylla
Scylla
Silver IV
SmileBTW
Scylla
Silver IV
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 25L
1,385 MMR
Party 1
Medusa
Medusa
Silver I
StudTheSecond
Medusa
Silver I
Level 129
God Stats
9W - 11L
1,469 SR
Queue Stats
57W - 59L
1,523 MMR
Party 1
Hercules
Hercules
Gold III
YEFRYRAMOS
Hercules
Gold III
Level 145
God Stats
3W - 3L
1,166 SR
Queue Stats
323W - 315L
1,451 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,382 SR
1,463 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,586 SR
1,466 MMR
Poseidon
Poseidon
Gold IV
 
Poseidon
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Jedî
Sun Wukong
Gold IV
Level 148
God Stats
2W - 2L
1,838 SR
Queue Stats
189W - 190L
1,459 MMR
Solo
Ares
Ares
Gold V
Skymaster1
Ares
Gold V
Level 140
God Stats
11W - 15L
1,592 SR
Queue Stats
115W - 123L
1,323 MMR
Party 2
Apollo
Apollo
Silver II
xWARCHOx
Apollo
Silver II
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,547 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
1 / 1 / 1
3,770
754
1,912
3,111
700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odin
6
0 / 1 / 0
3,525
705
0
2,860
929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
SmileBTW
Scylla
6
0 / 1 / 0
3,456
691
0
1,846
336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
3 / 1 / 0
3,901
780
2,277
3,022
629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hercules
YEFRYRAMOS
Hercules
1
0 / 0 / 0
2,481
496
0
0
0
Bans
ThothSolBastetKing Arthur

VS

Bans
GilgameshGebAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
8
1 / 0 / 0
4,154
831
311
582
138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
 
Arachne
5
1 / 0 / 0
3,632
726
1,640
2,444
614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
Jedî
Sun Wukong
7
0 / 0 / 0
3,887
777
325
1,115
688
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

4
0 / 2 / 2
3,502
700
475
3,633
1,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
xWARCHOx
Apollo
5
2 / 2 / 1
3,863
773
2,076
3,156
662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
4
Kills
4
4
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
1
1.5
W
Poseidon
 
Poseidon
1
0
0
1
W
Arachne
 
Arachne
1
0
0
1
W
Sun Wukong
Jedî
Sun Wukong
0
0
0
0
L
Odin
0
1
0
0
W
0
2
2
0.5
L
Scylla
SmileBTW
Scylla
0
1
0
0
L
3
1
0
3
L
Hercules
YEFRYRAMOS
Hercules
0
0
0
0
W
Apollo
xWARCHOx
Apollo
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,189
Damage
4,827
10,839
Taken
10,930
2,594
Mitigated
3,499
3,482
Healing
2,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,912
824
0
1,192
3,111
700
0
175
2,936
0
16,135
W
Poseidon
 
Poseidon
311
46
0
0
582
138
231
0
582
23,703
0
W
Arachne
 
Arachne
1,640
1,059
0
458
2,444
614
0
0
2,444
0
13,606
W
Sun Wukong
Jedî
Sun Wukong
325
47
0
220
1,115
688
0
0
1,115
0
17,842
L
Odin
0
0
0
386
2,860
929
0
234
2,626
0
9,682
W
475
168
0
786
3,633
1,397
0
0
3,633
8,289
0
L
Scylla
SmileBTW
Scylla
0
0
0
490
1,846
336
0
311
1,535
17,642
0
L
2,277
1,194
0
1,414
3,022
629
0
66
2,956
0
14,006
L
Hercules
YEFRYRAMOS
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
xWARCHOx
Apollo
2,076
1,589
0
1,090
3,156
662
0
0
3,156
0
11,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,133
Gold Earned
19,038
151
Minions Killed
153
0
Camps Cleared
0
433,452
Distance Traveled
573,585
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,770
754
43
9
0
127,217
1
W
Poseidon
4,154
831
53
11
0
112,179
2
W
Arachne
3,632
726
34
7
0
139,632
1
W
Sun Wukong
3,887
777
34
7
0
119,349
2
L
Odin
3,525
705
34
7
0
93,391
1
W
Ares
3,502
700
13
3
0
106,009
2
L
Scylla
3,456
691
47
9
0
108,308
1
L
Medusa
3,901
780
27
5
0
104,536
1
L
Hercules
2,481
496
0
0
0
0
0
W
Apollo
3,863
773
19
4
0
96,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role