Player Matchup

Anhur
Anhur
DEUS MARCELO
Anhur
Level 68
God Stats
1W - 0L
1,443 SR
Queue Stats
2W - 2L
1,471 Elo+
Party 1
Achilles
Achilles
Fernando180x
Achilles
Level 82
God Stats
1W - 0L
1,117 SR
Queue Stats
3W - 2L
1,387 Elo+
Party 1
Zhong Kui
Zhong Kui
Robbedthasafe904
Zhong Kui
Level 108
God Stats
16W - 11L
1,189 SR
Queue Stats
111W - 149L
1,362 Elo+
Solo
Team Averages
Level 86
1,250 SR
1,407 Elo+

VS

Team Averages
Level 76
1,349 SR
1,351 Elo+
Gilgamesh
Gilgamesh
St4b3R27
Gilgamesh
Level 83
God Stats
28W - 30L
1,490 SR
Queue Stats
147W - 203L
1,376 Elo+
Party 2
Artemis
Artemis
jejedas1
Artemis
Level 57
God Stats
9W - 10L
1,134 SR
Queue Stats
42W - 76L
1,238 Elo+
Party 2
Ra
Ra
l____20____l
Ra
Level 88
God Stats
31W - 49L
1,424 SR
Queue Stats
255W - 330L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 12
13,649
718
10,552
13,576
4,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Fernando180x
Achilles
18
5 / 4 / 9
13,071
688
16,662
25,317
25,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
18
8 / 5 / 8
13,696
721
22,544
22,441
13,741
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
St4b3R27
Gilgamesh
17
3 / 4 / 6
12,052
634
18,445
22,952
11,540
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
jejedas1
Artemis
16
4 / 8 / 6
11,977
630
18,016
18,687
6,971
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
3 / 6 / 4
11,776
620
11,438
13,864
8,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
18
Kills
10
10
Deaths
18
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
W
Achilles
Fernando180x
Achilles
5
4
9
2.38
W
Zhong Kui
8
5
8
2.4
L
Gilgamesh
St4b3R27
Gilgamesh
3
4
6
1.5
L
Artemis
jejedas1
Artemis
4
8
6
0.88
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,758
Damage
47,899
61,334
Taken
55,503
44,009
Mitigated
27,039
23,385
Healing
12,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,552
4,290
1,176
4,438
13,576
4,752
1,024
2,603
10,973
0
52,277
W
Achilles
Fernando180x
Achilles
16,662
3,912
665
7,927
25,317
25,516
600
4,565
20,752
0
39,685
W
Zhong Kui
22,544
780
0
9,179
22,441
13,741
1,174
4,568
17,873
54,343
0
L
Gilgamesh
St4b3R27
Gilgamesh
18,445
5,857
468
1,799
22,952
11,540
0
8,633
13,666
0
46,441
L
Artemis
jejedas1
Artemis
18,016
10,644
352
3,976
18,687
6,971
0
7,633
10,767
0
39,413
L
11,438
1,152
3,215
2,927
13,864
8,528
25
6,775
6,893
55,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,416
Gold Earned
35,805
185
Minions Killed
182
7
Camps Cleared
8
985,643
Distance Traveled
937,792
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,649
718
66
3
1
336,087
3
W
Achilles
13,071
688
45
2
4
349,792
3
W
Zhong Kui
13,696
721
74
4
2
299,764
0
L
Gilgamesh
12,052
634
59
3
6
365,317
4
L
Artemis
11,977
630
40
2
0
284,120
0
L
Ra
11,776
620
83
4
2
288,355
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role