Player Matchup

Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
PandáZeus
Janus
Level 88
God Stats
1W - 0L
1,492 SR
Queue Stats
13W - 14L
1,639 Elo+
Party 2
Fenrir
Fenrir
StanleyR
Fenrir
Level 140
God Stats
1W - 0L
1,402 SR
Queue Stats
11W - 12L
1,666 Elo+
Party 2
Hou Yi
Hou Yi
Vantack
Hou Yi
Level 109
God Stats
1W - 1L
1,521 SR
Queue Stats
5W - 3L
1,653 Elo+
Party 2
Atlas
Atlas
xxlettos26xx
Atlas
Level 146
God Stats
2W - 0L
1,243 SR
Queue Stats
94W - 98L
1,484 Elo+
Party 2
Team Averages
Level 126
1,432 SR
1,588 Elo+

VS

Team Averages
Level 54
1,393 SR
1,340 Elo+
Atlas
Atlas
 
Atlas
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
SanityViper_SVG
Thanatos
Level 27
God Stats
0W - 5L
1,091 SR
Queue Stats
3W - 18L
1,107 Elo+
Party 1
Anubis
Anubis
T3ChNo_Fr3Ak1969
Anubis
Level 28
God Stats
1W - 4L
1,296 SR
Queue Stats
5W - 17L
1,206 Elo+
Party 1
Merlin
Merlin
o429
Merlin
Level 128
God Stats
6W - 5L
1,580 SR
Queue Stats
234W - 236L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
8 / 1 / 11
9,719
884
11,537
6,747
2,608
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
17
8 / 3 / 10
9,770
888
17,778
5,942
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
StanleyR
Fenrir
16
9 / 1 / 13
9,729
884
8,343
7,715
5,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Vantack
Hou Yi
17
4 / 2 / 10
9,576
871
9,745
6,764
2,216
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 3 / 13
8,194
745
8,221
10,069
9,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
2 / 6 / 2
8,022
729
8,251
17,544
13,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
14
1 / 5 / 3
7,567
688
3,447
17,291
7,404
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
15
3 / 6 / 2
8,932
812
3,166
11,026
3,556
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 7 / 1
7,824
711
5,157
11,589
4,021
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
o429
Merlin
14
0 / 6 / 2
7,818
711
3,383
9,265
4,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
19
30
Kills
9
10
Deaths
30
57
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
1
11
13.5
L
Atlas
 
Atlas
2
6
2
0.5
L
Fenrir
 
Fenrir
1
5
3
0.5
W
Janus
8
3
10
4.33
L
Thanatos
3
6
2
0.67
W
Fenrir
StanleyR
Fenrir
9
1
13
15.5
L
3
7
1
0.5
W
Hou Yi
Vantack
Hou Yi
4
2
10
4.5
L
Merlin
o429
Merlin
0
6
2
0.17
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,624
Damage
23,404
37,237
Taken
66,715
21,578
Mitigated
32,496
4,622
Healing
12,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,537
1,964
0
1,386
6,747
2,608
433
2,851
3,876
0
32,469
L
Atlas
 
Atlas
8,251
2,952
0
2,431
17,544
13,294
0
7,342
10,202
19,328
0
L
Fenrir
 
Fenrir
3,447
415
161
3,181
17,291
7,404
0
6,236
11,055
0
12,889
W
Janus
17,778
1,431
0
337
5,942
2,279
1,853
2,725
3,143
40,915
0
L
Thanatos
3,166
782
142
3,679
11,026
3,556
45
4,988
6,038
0
14,604
W
Fenrir
StanleyR
Fenrir
8,343
1,913
0
1,330
7,715
5,354
687
3,263
4,341
0
17,607
L
5,157
661
0
1,550
11,589
4,021
0
5,326
6,263
21,175
0
W
Hou Yi
Vantack
Hou Yi
9,745
5,099
0
1,341
6,764
2,216
3,076
3,730
2,938
0
31,877
L
Merlin
o429
Merlin
3,383
169
107
813
9,265
4,221
0
1,829
7,436
26,580
0
W
8,221
2,947
0
228
10,069
9,121
733
3,843
6,148
18,655
1,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,988
Gold Earned
40,163
238
Minions Killed
162
0
Camps Cleared
0
1,158,437
Distance Traveled
1,006,953
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,719
884
54
5
0
262,051
1
L
Atlas
8,022
729
13
1
0
210,065
2
L
Fenrir
7,567
688
16
1
0
227,328
2
W
Janus
9,770
888
70
6
0
237,640
2
L
Thanatos
8,932
812
27
2
0
223,805
1
W
Fenrir
9,729
884
28
3
0
242,064
4
L
Anubis
7,824
711
33
3
0
198,355
2
W
Hou Yi
9,576
871
67
6
0
196,854
0
L
Merlin
7,818
711
73
7
0
147,400
3
W
Atlas
8,194
745
19
2
0
219,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role