Player Matchup

Anhur
Anhur
DuckMan333
Anhur
Level 29
God Stats
2W - 8L
1,236 SR
Queue Stats
59W - 84L
1,299 Elo+
Party 2
Serqet
Serqet
Frakshad
Serqet
Level 48
God Stats
3W - 13L
1,500 SR
Queue Stats
81W - 90L
1,426 Elo+
Solo
Sol
Sol
Kotomine666
Sol
Level 65
God Stats
1W - 1L
1,650 SR
Queue Stats
60W - 50L
1,402 Elo+
Party 2
Ares
Ares
OneJumpMan33333
Ares
Level 68
God Stats
3W - 1L
1,783 SR
Queue Stats
102W - 105L
1,357 Elo+
Party 2
Zhong Kui
Zhong Kui
Trigga_Tray417
Zhong Kui
Level 120
God Stats
8W - 5L
1,500 SR
Queue Stats
79W - 105L
1,513 Elo+
Solo
Team Averages
Level 66
1,534 SR
1,399 Elo+

VS

Team Averages
Level 81
1,349 SR
1,430 Elo+
Neith
Neith
Black cardnial7
Neith
Level 69
God Stats
10W - 7L
1,438 SR
Queue Stats
43W - 30L
1,525 Elo+
Party 1
Bellona
Bellona
Funkfreshh
Bellona
Level 63
God Stats
26W - 30L
1,308 SR
Queue Stats
45W - 57L
1,336 Elo+
Solo
Khepri
Khepri
TushieBean184
Khepri
Level 126
God Stats
11W - 6L
1,163 SR
Queue Stats
198W - 193L
1,532 Elo+
Party 1
Ra
Ra
cathat16
Ra
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 46L
1,392 Elo+
Solo
Arachne
Arachne
jphoffmane
Arachne
Level 65
God Stats
159W - 122L
1,336 SR
Queue Stats
445W - 460L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
3 / 5 / 1
7,779
409
8,163
15,927
6,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
Frakshad
Serqet
15
0 / 5 / 0
8,706
458
4,197
14,007
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 5 / 0
7,985
420
7,405
8,825
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 3 / 2
8,094
426
5,099
19,251
24,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Trigga_Tray417
Zhong Kui
16
1 / 6 / 0
9,781
515
8,339
11,830
11,176
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 4
10,433
549
14,759
8,995
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Funkfreshh
Bellona
18
4 / 1 / 7
11,032
581
7,186
11,222
10,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 1 / 12
9,848
518
9,954
15,448
15,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 2 / 9
10,450
550
9,233
8,102
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
jphoffmane
Arachne
19
10 / 0 / 5
11,865
624
9,546
16,245
6,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
61
5
Kills
24
24
Deaths
5
3
Assists
37
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
L
Anhur
3
5
1
0.7
L
Serqet
Frakshad
Serqet
0
5
0
0
W
Bellona
Funkfreshh
Bellona
4
1
7
7.5
L
0
5
0
0
L
1
3
2
0.67
L
Zhong Kui
Trigga_Tray417
Zhong Kui
1
6
0
0.17
W
2
1
12
8
W
1
2
9
2.75
W
Arachne
jphoffmane
Arachne
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,203
Damage
50,678
69,840
Taken
60,012
50,351
Mitigated
39,228
13,559
Healing
30,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,759
7,354
0
4,473
8,995
3,357
1,939
3,410
5,058
0
70,601
L
Anhur
8,163
4,893
0
3,035
15,927
6,888
815
5,651
10,141
0
30,813
L
Serqet
Frakshad
Serqet
4,197
385
0
5,298
14,007
5,163
0
1,693
12,206
0
59,797
W
Bellona
Funkfreshh
Bellona
7,186
1,070
160
4,338
11,222
10,698
861
6,136
5,086
10,700
46,259
L
7,405
2,167
0
1,640
8,825
2,924
818
3,259
5,507
44,010
3,721
L
5,099
1,049
286
1,350
19,251
24,200
263
8,255
10,903
21,453
0
L
Zhong Kui
Trigga_Tray417
Zhong Kui
8,339
1,203
0
1,950
11,830
11,176
817
1,454
9,791
63,051
0
W
9,954
949
294
3,806
15,448
15,062
358
4,529
10,724
27,021
0
W
9,233
1,243
2,168
3,196
8,102
3,278
997
2,126
5,621
78,207
0
W
Arachne
jphoffmane
Arachne
9,546
7,255
0
11,802
16,245
6,833
0
3,824
11,437
0
94,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,345
Gold Earned
53,628
438
Minions Killed
537
0
Camps Cleared
0
1,826,232
Distance Traveled
2,007,519
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,433
549
110
6
0
366,231
7
L
Anhur
7,779
409
43
2
0
357,181
0
L
Serqet
8,706
458
111
6
0
423,050
3
W
Bellona
11,032
581
118
6
0
400,439
2
L
Sol
7,985
420
102
5
0
361,118
8
L
Ares
8,094
426
37
2
0
369,641
0
L
Zhong Kui
9,781
515
145
8
0
315,242
1
W
Khepri
9,848
518
24
1
0
388,867
0
W
Ra
10,450
550
141
7
0
384,215
8
W
Arachne
11,865
624
144
8
0
467,767
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role