Player Matchup

Medusa
Medusa
Edds55
Medusa
Level 123
God Stats
1W - 3L
1,279 SR
Queue Stats
65W - 60L
1,572 Elo+
Solo
Zeus
Zeus
TJFRoST
Zeus
Level 158
God Stats
23W - 20L
1,612 SR
Queue Stats
193W - 178L
1,521 Elo+
Solo
Sol
Sol
Tombsa_
Sol
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 75L
1,537 Elo+
Solo
Shiva
Shiva
meezus_92
Shiva
Level 126
God Stats
21W - 23L
1,691 SR
Queue Stats
160W - 210L
1,508 Elo+
Solo
Fenrir
Fenrir
vJuiceWRLD
Fenrir
Level 103
God Stats
2W - 3L
1,305 SR
Queue Stats
59W - 54L
1,538 Elo+
Solo
Team Averages
Level 127
1,477 SR
1,535 Elo+

VS

Team Averages
Level 109
1,596 SR
1,613 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
FreeBagels
Horus
Level 145
God Stats
10W - 6L
1,696 SR
Queue Stats
210W - 181L
1,639 Elo+
Party 1
Anubis
Anubis
KingIDKCANYOU
Anubis
Level 104
God Stats
26W - 23L
1,480 SR
Queue Stats
103W - 92L
1,531 Elo+
Solo
Medusa
Medusa
LordEydis
Medusa
Level 39
God Stats
6W - 2L
1,659 SR
Queue Stats
20W - 9L
1,768 Elo+
Party 1
Chang'e
Chang'e
PikelLord
Chang'e
Level 146
God Stats
1W - 0L
1,645 SR
Queue Stats
31W - 24L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Edds55
Medusa
10
1 / 3 / 0
5,938
594
3,837
6,441
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
TJFRoST
Zeus
7
0 / 2 / 0
4,815
482
4,489
3,636
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sol
9
0 / 4 / 0
5,458
546
3,339
7,381
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
meezus_92
Shiva
9
0 / 2 / 3
5,435
544
4,749
9,718
4,133
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
vJuiceWRLD
Fenrir
10
4 / 2 / 0
6,171
617
4,877
7,647
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 2 / 0
5,647
565
5,138
6,909
4,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Horus
10
2 / 0 / 8
6,573
657
5,115
7,320
5,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
2 / 0 / 2
6,029
603
3,076
5,825
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
LordEydis
Medusa
12
3 / 1 / 1
6,693
669
2,903
4,986
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
PikelLord
Chang'e
11
6 / 2 / 2
6,426
643
7,441
9,437
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
13
13
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
0
0
L
Medusa
Edds55
Medusa
1
3
0
0.33
W
Horus
2
0
8
6
W
2
0
2
3
W
Medusa
LordEydis
Medusa
3
1
1
3.5
W
Chang'e
PikelLord
Chang'e
6
2
2
3.5
L
Zeus
TJFRoST
Zeus
0
2
0
0
L
Sol
0
4
0
0
L
Shiva
meezus_92
Shiva
0
2
3
0.75
L
Fenrir
vJuiceWRLD
Fenrir
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,291
Damage
23,673
34,823
Taken
34,477
9,934
Mitigated
17,352
7,877
Healing
12,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,138
694
0
2,326
6,909
4,980
0
0
6,909
26,777
0
L
Medusa
Edds55
Medusa
3,837
1,371
0
2,495
6,441
1,122
0
338
6,103
0
34,467
W
Horus
5,115
1,874
478
2,746
7,320
5,171
0
2,193
4,905
0
15,218
W
3,076
84
0
2,061
5,825
2,936
0
3,824
1,913
34,867
0
W
Medusa
LordEydis
Medusa
2,903
880
0
1,612
4,986
1,275
0
474
4,418
0
40,711
W
Chang'e
PikelLord
Chang'e
7,441
952
822
2,059
9,437
2,990
0
879
8,504
38,059
0
L
Zeus
TJFRoST
Zeus
4,489
510
0
0
3,636
541
0
590
3,046
20,339
0
L
Sol
3,339
599
22
2,888
7,381
1,627
834
4,786
2,595
30,846
0
L
Shiva
meezus_92
Shiva
4,749
815
0
1,844
9,718
4,133
0
6,526
2,759
0
23,854
L
Fenrir
vJuiceWRLD
Fenrir
4,877
1,220
0
628
7,647
2,511
0
2,867
4,665
0
31,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,817
Gold Earned
31,368
272
Minions Killed
317
0
Camps Cleared
0
995,320
Distance Traveled
1,016,991
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,647
565
64
6
0
192,470
3
L
Medusa
5,938
594
62
6
0
174,935
4
W
Horus
6,573
657
14
1
0
235,142
1
W
Anubis
6,029
603
76
8
0
176,478
1
W
Medusa
6,693
669
96
10
0
198,599
1
W
Chang'e
6,426
643
67
7
0
214,302
1
L
Zeus
4,815
482
46
5
0
203,154
1
L
Sol
5,458
546
59
6
0
173,259
2
L
Shiva
5,435
544
48
5
0
215,038
0
L
Fenrir
6,171
617
57
6
0
228,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role