Player Matchup

Da Ji
Da Ji
BigBadTRex
Da Ji
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 192L
1,588 Elo+
Party 3
Skadi
Skadi
DEADMOUSE17
Skadi
Level 128
God Stats
1W - 0L
1,810 SR
Queue Stats
65W - 64L
1,603 Elo+
Party 4
Fenrir
Fenrir
FlushestMeteor9
Fenrir
Level 146
God Stats
3W - 3L
1,541 SR
Queue Stats
78W - 75L
1,553 Elo+
Party 4
Poseidon
Poseidon
Veltayne
Poseidon
Level 155
God Stats
3W - 4L
1,893 SR
Queue Stats
310W - 287L
1,534 Elo+
Solo
Geb
Geb
WhitishBow
Geb
Level 126
God Stats
11W - 8L
1,630 SR
Queue Stats
266W - 270L
1,530 Elo+
Party 3
Team Averages
Level 140
1,675 SR
1,562 Elo+

VS

Team Averages
Level 117
1,562 SR
1,573 Elo+
Set
Set
JustEdging
Set
Level 126
God Stats
0W - 1L
1,457 SR
Queue Stats
51W - 36L
1,516 Elo+
Party 1
Tiamat
Tiamat
PervySage54
Tiamat
Level 86
God Stats
0W - 1L
1,252 SR
Queue Stats
68W - 49L
1,627 Elo+
Solo
Bastet
Bastet
PitViper69
Bastet
Level 89
God Stats
7W - 2L
1,933 SR
Queue Stats
176W - 138L
1,617 Elo+
Party 2
King Arthur
King Arthur
SirEdgington
King Arthur
Level 157
God Stats
6W - 6L
1,420 SR
Queue Stats
80W - 58L
1,508 Elo+
Party 1
Olorun
Olorun
TravisSnott
Olorun
Level 125
God Stats
2W - 3L
1,747 SR
Queue Stats
128W - 87L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
15 / 1 / 10
13,460
612
19,309
20,040
8,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 1 / 10
13,067
594
16,700
15,854
6,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
9 / 3 / 7
12,810
582
18,218
23,746
23,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
Veltayne
Poseidon
20
6 / 5 / 7
12,952
589
19,239
15,282
5,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 16
10,619
483
4,693
21,030
19,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 10 / 3
11,668
530
11,421
20,123
11,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
16
0 / 7 / 1
10,022
456
7,819
15,068
6,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
PitViper69
Bastet
15
3 / 9 / 3
9,935
452
12,765
21,466
5,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
SirEdgington
King Arthur
15
3 / 6 / 1
10,285
468
12,587
20,194
20,137
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
16
3 / 8 / 0
10,494
477
17,145
20,876
6,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
22
40
Kills
14
14
Deaths
40
50
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
15
1
10
20
W
8
1
10
13
W
9
3
7
4.17
L
5
10
3
0.65
L
Tiamat
0
7
1
0.07
L
Bastet
PitViper69
Bastet
3
9
3
0.5
L
King Arthur
SirEdgington
King Arthur
3
6
1
0.58
L
Olorun
3
8
0
0.38
W
Poseidon
Veltayne
Poseidon
6
5
7
1.9
W
2
4
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,159
Damage
61,737
95,952
Taken
97,727
62,627
Mitigated
49,163
24,575
Healing
18,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
19,309
7,528
0
7,787
20,040
8,762
108
5,254
14,708
0
95,000
W
16,700
5,883
0
3,468
15,854
6,261
1,969
8,677
7,147
0
117,746
W
18,218
4,972
0
5,494
23,746
23,057
0
3,491
20,243
0
69,875
L
11,421
5,316
0
1,398
20,123
11,369
0
5,585
14,086
0
85,843
L
Tiamat
7,819
901
0
2,988
15,068
6,310
994
7,660
7,160
61,589
0
L
Bastet
PitViper69
Bastet
12,765
2,572
94
1,799
21,466
5,230
0
4,047
17,245
0
49,506
L
King Arthur
SirEdgington
King Arthur
12,587
1,012
0
3,398
20,194
20,137
0
3,823
15,664
0
66,305
L
Olorun
17,145
6,859
68
8,514
20,876
6,117
0
2,243
18,432
86,903
0
W
Poseidon
Veltayne
Poseidon
19,239
2,254
0
3,240
15,282
5,266
410
3,697
11,403
118,821
0
W
4,693
399
0
4,586
21,030
19,281
300
6,091
14,819
19,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,908
Gold Earned
52,404
614
Minions Killed
570
0
Camps Cleared
0
2,255,266
Distance Traveled
1,972,392
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,460
612
112
5
0
475,286
5
W
Skadi
13,067
594
172
8
0
446,256
3
W
Fenrir
12,810
582
106
5
0
445,851
7
L
Set
11,668
530
114
5
0
441,220
4
L
Tiamat
10,022
456
143
7
0
360,736
8
L
Bastet
9,935
452
62
3
0
433,407
5
L
King Arthur
10,285
468
116
5
0
395,149
5
L
Olorun
10,494
477
135
6
0
341,880
6
W
Poseidon
12,952
589
203
9
0
434,825
11
W
Geb
10,619
483
21
1
0
453,048
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role