Player Matchup

Tsukuyomi
Tsukuyomi
Silver II
Bulfgar
Tsukuyomi
Silver II
Level 157
God Stats
0W - 2L
1,523 SR
Queue Stats
9W - 9L
1,617 MMR
Solo
Ares
Ares
Platinum V
JesusOfficial
Ares
Platinum V
Level 160
God Stats
10W - 4L
1,793 SR
Queue Stats
398W - 399L
1,566 MMR
Solo
Sol
Sol
Platinum IV
SirMaamDude
Sol
Platinum IV
Level 160
God Stats
8W - 7L
1,600 SR
Queue Stats
85W - 90L
1,569 MMR
Solo
Mulan
Mulan
Platinum II
Thana213
Mulan
Platinum II
Level 128
God Stats
4W - 2L
1,796 SR
Queue Stats
219W - 224L
1,888 MMR
Solo
He Bo
He Bo
Gold II
fixer205
He Bo
Gold II
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
173W - 168L
1,538 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 147
1,643 SR
1,636 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,495 SR
1,639 MMR
Thoth
Thoth
Gold II
ArchonsJustice
Thoth
Gold II
Level 128
God Stats
14W - 8L
1,542 SR
Queue Stats
140W - 136L
1,552 MMR
Party 1
Medusa
Medusa
Gold IV
CheetahNuggets
Medusa
Gold IV
Level 132
God Stats
19W - 12L
1,597 SR
Queue Stats
64W - 66L
1,487 MMR
Party 2
Hun Batz
Hun Batz
Gold III
ContingencyGG
Hun Batz
Gold III
Level 124
God Stats
1W - 2L
1,306 SR
Queue Stats
185W - 182L
1,436 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond III
HardToPlease
Gilgamesh
Diamond III
Level 79
God Stats
1W - 3L
1,500 SR
Queue Stats
78W - 72L
2,307 MMR
Solo
Fafnir
Fafnir
Silver II
ericlark
Fafnir
Silver II
Level 121
God Stats
1W - 0L
1,532 SR
Queue Stats
19W - 21L
1,411 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bulfgar
Tsukuyomi
4
0 / 0 / 0
3,566
446
256
1,109
237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 0 / 1
4,914
614
2,294
4,994
2,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 1 / 0
4,543
568
2,786
4,198
1,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Thana213
Mulan
9
1 / 3 / 2
5,100
638
4,619
6,788
2,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
fixer205
He Bo
8
0 / 2 / 2
4,429
554
1,517
3,976
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
NemesisBastetGeb

VS

Bans
CliodhnaUllrBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
4,797
600
3,273
1,664
442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 1
4,319
540
2,477
4,385
1,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
ContingencyGG
Hun Batz
8
2 / 2 / 2
4,889
611
2,201
6,114
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
HardToPlease
Gilgamesh
10
3 / 1 / 0
5,416
677
3,456
5,476
2,934
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fafnir
ericlark
Fafnir
7
1 / 2 / 1
4,472
559
2,013
4,723
3,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
4
Kills
6
6
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Tsukuyomi
Bulfgar
Tsukuyomi
0
0
0
0
W
0
0
1
0.5
W
Hun Batz
ContingencyGG
Hun Batz
2
2
2
1.5
W
Gilgamesh
HardToPlease
Gilgamesh
3
1
0
3
L
2
0
1
2.5
L
1
1
0
1
L
Mulan
Thana213
Mulan
1
3
2
0.67
W
Fafnir
ericlark
Fafnir
1
2
1
0.75
L
He Bo
fixer205
He Bo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,472
Damage
13,420
21,065
Taken
22,362
7,016
Mitigated
9,200
7,065
Healing
6,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,273
45
0
920
1,664
442
0
762
862
29,787
0
L
Tsukuyomi
Bulfgar
Tsukuyomi
256
130
0
480
1,109
237
0
214
895
0
7,303
W
2,477
1,077
0
1,637
4,385
1,019
312
1,821
2,564
0
26,693
W
Hun Batz
ContingencyGG
Hun Batz
2,201
700
0
660
6,114
1,782
0
1,188
4,864
0
26,685
W
Gilgamesh
HardToPlease
Gilgamesh
3,456
1,431
0
1,710
5,476
2,934
0
0
5,476
0
26,776
L
2,294
296
727
1,511
4,994
2,169
0
2,237
2,757
10,182
0
L
2,786
1,139
0
1,483
4,198
1,059
0
509
3,689
24,097
3,835
L
Mulan
Thana213
Mulan
4,619
1,263
0
2,364
6,788
2,550
0
303
6,485
0
29,531
W
Fafnir
ericlark
Fafnir
2,013
618
0
1,321
4,723
3,023
0
2,318
2,356
6,979
0
L
He Bo
fixer205
He Bo
1,517
102
0
500
3,976
1,001
0
2,023
1,953
22,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,552
Gold Earned
23,893
195
Minions Killed
219
0
Camps Cleared
0
705,954
Distance Traveled
861,674
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
4,797
600
65
8
0
168,761
4
L
Tsukuyomi
3,566
446
22
3
0
64,456
0
W
Medusa
4,319
540
42
5
0
171,487
1
W
Hun Batz
4,889
611
50
6
0
184,787
0
W
Gilgamesh
5,416
677
52
7
0
175,565
3
L
Ares
4,914
614
9
1
0
181,988
0
L
Sol
4,543
568
52
7
0
152,026
1
L
Mulan
5,100
638
62
8
0
158,099
0
W
Fafnir
4,472
559
10
1
0
161,074
2
L
He Bo
4,429
554
50
6
0
149,385
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role