Player Matchup

Cerberus
Cerberus
GiggityGoo70
Cerberus
Level 157
God Stats
2W - 1L
1,923 SR
Queue Stats
114W - 83L
1,685 Elo+
Party 1
Sol
Sol
Im Groggy
Sol
Level 124
God Stats
3W - 4L
1,390 SR
Queue Stats
300W - 318L
1,542 Elo+
Party 1
Bastet
Bastet
NxN VeNoM
Bastet
Level 66
God Stats
1W - 0L
1,382 SR
Queue Stats
30W - 39L
1,424 Elo+
Party 1
Hachiman
Hachiman
Poofis
Hachiman
Level 93
God Stats
5W - 1L
1,500 SR
Queue Stats
123W - 94L
1,572 Elo+
Party 1
Nike
Nike
Sushi Rollo
Nike
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,816 Elo+
Party 1
Team Averages
Level 114
1,539 SR
1,608 Elo+

VS

Team Averages
Level 100
1,490 SR
1,402 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
OberynMartell-RV
Cabrakan
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,358 Elo+
Solo
Ne Zha
Ne Zha
TZR xHeAdHuNtEr
Ne Zha
Level 126
God Stats
2W - 8L
1,321 SR
Queue Stats
530W - 541L
1,494 Elo+
Solo
Ullr
Ullr
WaffelsofAnubis
Ullr
Level 69
God Stats
0W - 2L
1,628 SR
Queue Stats
12W - 17L
1,161 Elo+
Solo
Freya
Freya
thelefthandozeus
Freya
Level 145
God Stats
4W - 8L
1,500 SR
Queue Stats
449W - 485L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GiggityGoo70
Cerberus
10
1 / 2 / 7
6,258
1,252
2,666
7,474
5,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 1 / 10
7,192
1,438
3,381
3,734
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
NxN VeNoM
Bastet
10
3 / 1 / 8
6,262
1,252
4,450
4,454
1,594
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Poofis
Hachiman
11
3 / 0 / 8
6,370
1,274
3,824
3,341
1,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 1 / 8
7,110
1,422
5,914
4,537
3,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
1 / 2 / 2
5,356
1,071
3,317
3,266
1,149
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 2 / 2
4,608
922
1,068
3,596
2,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8
0 / 5 / 2
4,744
949
3,657
6,256
3,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 3 / 2
5,780
1,156
4,212
5,845
2,038
Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 1
5,609
1,122
2,046
3,787
1,278
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
15
Kills
5
5
Deaths
15
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
2
2
1
W
Cerberus
GiggityGoo70
Cerberus
1
2
7
2.25
W
3
1
10
8
W
Bastet
NxN VeNoM
Bastet
3
1
8
7
L
0
2
2
0.5
W
Hachiman
Poofis
Hachiman
3
0
8
7
W
5
1
8
9
L
0
5
2
0.2
L
2
3
2
1
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,235
Damage
14,300
23,540
Taken
22,750
12,831
Mitigated
10,099
8,685
Healing
4,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,317
381
35
522
3,266
1,149
0
457
2,780
10,257
0
W
Cerberus
GiggityGoo70
Cerberus
2,666
70
0
1,393
7,474
5,744
0
1,936
5,426
6,449
0
W
3,381
957
299
1,678
3,734
1,252
1,115
1,002
2,702
13,720
0
W
Bastet
NxN VeNoM
Bastet
4,450
672
384
428
4,454
1,594
669
1,442
2,978
0
5,817
L
1,068
30
178
661
3,596
2,523
0
729
2,767
1,677
0
W
Hachiman
Poofis
Hachiman
3,824
1,634
341
1,199
3,341
1,223
1,037
604
2,677
0
6,920
W
5,914
876
1,598
1,365
4,537
3,018
452
1,139
3,326
0
10,562
L
3,657
402
120
828
6,256
3,111
0
1,314
4,755
0
4,975
L
4,212
383
94
1,009
5,845
2,038
0
2,442
3,166
0
9,551
L
2,046
622
253
360
3,787
1,278
84
840
2,842
5,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,192
Gold Earned
26,097
68
Minions Killed
44
0
Camps Cleared
0
593,126
Distance Traveled
421,356
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,356
1,071
13
3
0
61,670
0
W
Cerberus
6,258
1,252
17
3
0
106,644
0
W
Sol
7,192
1,438
31
6
0
112,576
1
W
Bastet
6,262
1,252
4
1
0
118,556
0
L
Cabrakan
4,608
922
1
0
0
61,849
1
W
Hachiman
6,370
1,274
7
1
0
130,508
0
W
Nike
7,110
1,422
9
2
0
124,842
3
L
Ne Zha
4,744
949
3
1
0
94,458
2
L
Ullr
5,780
1,156
14
3
0
106,118
0
L
Freya
5,609
1,122
13
3
0
97,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role