Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Aagrias
Ah Muzen Cab
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,602 Elo+
Party 1
Susano
Susano
Arielwz
Susano
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 56L
1,532 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
EduEz506
Morgan Le Fay
Level 153
God Stats
2W - 4L
1,500 SR
Queue Stats
553W - 570L
1,508 Elo+
Solo
Tyr
Tyr
Gailey_x
Tyr
Level 106
God Stats
1W - 0L
1,241 SR
Queue Stats
67W - 63L
1,574 Elo+
Party 1
Jormungandr
Jormungandr
JoelvXD69
Jormungandr
Level 96
God Stats
8W - 1L
1,753 SR
Queue Stats
65W - 54L
1,533 Elo+
Party 1
Team Averages
Level 114
1,499 SR
1,550 Elo+

VS

Team Averages
Level 139
1,684 SR
1,547 Elo+
Chang'e
Chang'e
SleepyJawmez
Chang'e
Level 149
God Stats
4W - 5L
1,587 SR
Queue Stats
91W - 83L
1,527 Elo+
Solo
Nike
Nike
ThunderGoose433
Nike
Level 149
God Stats
9W - 7L
1,837 SR
Queue Stats
721W - 677L
1,563 Elo+
Party 2
Mercury
Mercury
Warriorzofdeath
Mercury
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 157L
1,527 Elo+
Party 2
Izanami
Izanami
aManNowDead
Izanami
Level 108
God Stats
20W - 19L
1,650 SR
Queue Stats
214W - 218L
1,504 Elo+
Solo
Tiamat
Tiamat
k1d_Simba
Tiamat
Level 142
God Stats
3W - 4L
1,848 SR
Queue Stats
28W - 24L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Aagrias
Ah Muzen Cab
17
7 / 2 / 4
10,799
600
13,218
12,832
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
Arielwz
Susano
19
15 / 4 / 4
11,535
641
13,291
16,454
6,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
EduEz506
Morgan Le Fay
16
3 / 2 / 11
9,412
523
10,208
8,432
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 4 / 7
9,454
525
7,084
18,110
12,184
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
JoelvXD69
Jormungandr
13
3 / 5 / 11
8,505
473
7,168
13,949
9,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
SleepyJawmez
Chang'e
14
2 / 5 / 3
9,111
506
10,904
14,406
10,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 5
8,873
493
8,111
15,619
4,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
7 / 7 / 5
10,218
568
7,492
16,069
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
aManNowDead
Izanami
17
5 / 7 / 2
10,661
592
9,771
14,193
4,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
k1d_Simba
Tiamat
12
1 / 7 / 2
7,816
434
5,361
10,753
4,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
34
31
Kills
17
17
Deaths
31
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Aagrias
Ah Muzen Cab
7
2
4
4.5
W
Susano
Arielwz
Susano
15
4
4
4.25
W
Morgan Le Fay
EduEz506
Morgan Le Fay
3
2
11
4.25
W
3
4
7
1.63
W
Jormungandr
JoelvXD69
Jormungandr
3
5
11
1.7
L
Chang'e
SleepyJawmez
Chang'e
2
5
3
0.7
L
2
5
5
0.9
L
7
7
5
1.36
L
Izanami
aManNowDead
Izanami
5
7
2
0.86
L
Tiamat
k1d_Simba
Tiamat
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,969
Damage
41,639
69,777
Taken
71,040
34,637
Mitigated
28,110
24,510
Healing
16,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Aagrias
Ah Muzen Cab
13,218
6,044
0
8,117
12,832
3,888
1,802
592
12,226
0
80,976
W
Susano
Arielwz
Susano
13,291
2,782
0
5,833
16,454
6,724
0
3,551
12,813
0
70,677
W
Morgan Le Fay
EduEz506
Morgan Le Fay
10,208
280
0
1,032
8,432
2,721
845
1,784
6,428
62,755
0
W
7,084
751
0
7,422
18,110
12,184
216
6,476
11,634
0
49,920
W
Jormungandr
JoelvXD69
Jormungandr
7,168
1,661
300
1,806
13,949
9,120
143
3,368
9,139
25,045
0
L
Chang'e
SleepyJawmez
Chang'e
10,904
472
356
5,191
14,406
10,116
259
2,863
11,453
58,076
0
L
8,111
1,869
0
2,105
15,619
4,213
525
2,158
12,901
0
57,847
L
7,492
1,518
0
3,465
16,069
5,049
0
4,315
11,556
0
53,449
L
Izanami
aManNowDead
Izanami
9,771
4,993
0
2,436
14,193
4,131
741
1,746
12,373
0
81,654
L
Tiamat
k1d_Simba
Tiamat
5,361
804
0
2,474
10,753
4,601
149
5,779
4,646
38,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,705
Gold Earned
46,679
552
Minions Killed
559
0
Camps Cleared
0
1,820,239
Distance Traveled
1,587,144
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,799
600
150
8
0
335,084
8
W
Susano
11,535
641
114
6
0
396,418
1
W
Morgan Le Fay
9,412
523
126
7
0
370,018
3
W
Tyr
9,454
525
118
7
0
383,508
3
W
Jormungandr
8,505
473
44
2
0
335,211
5
L
Chang'e
9,111
506
127
7
0
323,979
4
L
Nike
8,873
493
108
6
0
349,391
6
L
Mercury
10,218
568
91
5
0
359,950
2
L
Izanami
10,661
592
156
9
0
299,776
1
L
Tiamat
7,816
434
77
4
0
254,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role