Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FAZZ BEAST 518
Neith
Level 127
God Stats
12W - 27L
1,506 SR
Queue Stats
69W - 92L
1,497 Elo+
Solo
Hades
Hades
MedicatedRalph
Hades
Level 87
God Stats
19W - 23L
1,407 SR
Queue Stats
608W - 628L
1,566 Elo+
Solo
Sun Wukong
Sun Wukong
dogmantis
Sun Wukong
Level 106
God Stats
44W - 31L
1,659 SR
Queue Stats
123W - 130L
1,488 Elo+
Solo
Nu Wa
Nu Wa
duba35
Nu Wa
Level 159
God Stats
72W - 72L
1,520 SR
Queue Stats
839W - 896L
1,512 Elo+
Solo
Team Averages
Level 127
1,518 SR
1,513 Elo+

VS

Team Averages
Level 108
1,516 SR
1,519 Elo+
Cernunnos
Cernunnos
Ernest420
Cernunnos
Level 147
God Stats
69W - 82L
1,532 SR
Queue Stats
780W - 814L
1,469 Elo+
Solo
Chaac
Chaac
RellikkilleR-23
Chaac
Level 83
God Stats
2W - 2L
1,326 SR
Queue Stats
146W - 133L
1,498 Elo+
Solo
Sol
Sol
Vanom90
Sol
Level 130
God Stats
1W - 0L
1,482 SR
Queue Stats
32W - 29L
1,500 Elo+
Solo
Da Ji
Da Ji
Want a KitKat
Da Ji
Level 101
God Stats
20W - 21L
1,520 SR
Queue Stats
303W - 253L
1,507 Elo+
Solo
Agni
Agni
tCrOsSt
Agni
Level 80
God Stats
4W - 5L
1,722 SR
Queue Stats
40W - 24L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
0 / 1 / 4
9,873
1,097
4,805
12,448
12,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 4 / 1
8,243
916
1,606
3,453
966
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 8 / 3
9,609
1,068
8,815
19,493
17,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
dogmantis
Sun Wukong
15
2 / 7 / 3
9,741
1,082
8,255
16,877
10,551
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
duba35
Nu Wa
15
1 / 1 / 3
9,898
1,100
9,174
8,377
2,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

190

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ernest420
Cernunnos
16
4 / 0 / 10
10,476
1,164
4,651
3,030
1,138
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 0 / 11
10,061
1,118
9,388
5,517
3,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
16
3 / 2 / 12
10,512
1,168
13,655
10,913
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
10 / 1 / 9
11,709
1,301
13,747
9,385
3,224
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Agni
tCrOsSt
Agni
16
3 / 2 / 15
10,730
1,192
13,344
7,589
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
78
5
Kills
21
21
Deaths
5
14
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
4
2
W
Cernunnos
Ernest420
Cernunnos
4
0
10
9
L
0
4
1
0.13
L
2
8
3
0.44
W
1
0
11
6.5
W
Sol
3
2
12
4.5
W
10
1
9
14.5
L
Sun Wukong
dogmantis
Sun Wukong
2
7
3
0.5
L
Nu Wa
duba35
Nu Wa
1
1
3
2.5
W
Agni
tCrOsSt
Agni
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,655
Damage
54,785
60,648
Taken
36,434
44,239
Mitigated
13,010
8,172
Healing
8,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,805
976
2,316
3,051
12,448
12,670
0
7,333
5,077
13,951
0
W
Cernunnos
Ernest420
Cernunnos
4,651
1,912
0
0
3,030
1,138
0
1,774
1,256
0
23,570
L
1,606
699
11
117
3,453
966
0
1,367
2,060
0
7,205
L
8,815
261
340
958
19,493
17,831
0
7,905
11,306
21,322
0
W
9,388
456
268
3,079
5,517
3,662
0
3,120
2,397
0
29,009
W
Sol
13,655
3,706
477
4,617
10,913
2,686
0
6,784
4,129
37,160
0
W
13,747
4,000
0
135
9,385
3,224
0
6,391
2,994
0
21,601
L
Sun Wukong
dogmantis
Sun Wukong
8,255
519
48
549
16,877
10,551
0
7,922
8,697
0
17,374
L
Nu Wa
duba35
Nu Wa
9,174
2,388
0
782
8,377
2,221
0
2,472
5,831
37,103
0
W
Agni
tCrOsSt
Agni
13,344
446
0
97
7,589
2,300
0
4,725
2,864
32,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,364
Gold Earned
53,488
159
Minions Killed
206
2
Camps Cleared
10
663,249
Distance Traveled
843,656
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,873
1,097
14
2
0
129,168
0
W
Cernunnos
10,476
1,164
41
5
3
146,913
3
L
Neith
8,243
916
3
0
0
42,036
0
L
Hades
9,609
1,068
30
3
1
162,306
0
W
Chaac
10,061
1,118
45
5
5
198,112
1
W
Sol
10,512
1,168
52
6
0
159,993
0
W
Da Ji
11,709
1,301
18
2
1
171,232
0
L
Sun Wukong
9,741
1,082
51
6
0
164,397
0
L
Nu Wa
9,898
1,100
61
7
1
165,342
0
W
Agni
10,730
1,192
50
6
1
167,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role