Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
CUCHYYY
Mercury
Level 159
God Stats
8W - 7L
1,597 SR
Queue Stats
327W - 308L
1,631 Elo+
Solo
Anhur
Anhur
FNSalazar
Anhur
Level 103
God Stats
3W - 4L
1,500 SR
Queue Stats
281W - 245L
1,585 Elo+
Party 2
Zhong Kui
Zhong Kui
GeroooM
Zhong Kui
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 65L
1,607 Elo+
Party 2
Hercules
Hercules
xBACO2003x
Hercules
Level 109
God Stats
21W - 19L
1,454 SR
Queue Stats
370W - 325L
1,569 Elo+
Party 2
Team Averages
Level 127
1,510 SR
1,578 Elo+

VS

Team Averages
Level 122
1,461 SR
1,471 Elo+
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BillsSG
Sylvanus
Level 140
God Stats
1W - 2L
1,156 SR
Queue Stats
27W - 31L
1,441 Elo+
Party 1
Loki
Loki
IchigoSMG
Loki
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,273 Elo+
Party 1
Aphrodite
Aphrodite
elbaiabr
Aphrodite
Level 112
God Stats
27W - 25L
1,429 SR
Queue Stats
979W - 1,033L
1,531 Elo+
Solo
Cabrakan
Cabrakan
lSeiya
Cabrakan
Level 67
God Stats
1W - 1L
1,721 SR
Queue Stats
42W - 28L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
1 / 0 / 3
7,982
532
4,362
2,813
3,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
CUCHYYY
Mercury
14
3 / 5 / 2
8,389
559
5,631
11,668
3,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
FNSalazar
Anhur
15
3 / 2 / 1
8,881
592
6,472
8,281
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
GeroooM
Zhong Kui
15
4 / 3 / 1
8,836
589
10,692
12,763
7,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
xBACO2003x
Hercules
11
0 / 4 / 3
7,075
472
3,777
9,746
4,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
8 / 2 / 1
8,721
581
12,654
10,335
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
BillsSG
Sylvanus
11
1 / 3 / 4
7,054
470
3,887
11,348
9,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
14
4 / 1 / 1
7,974
532
6,489
11,404
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
elbaiabr
Aphrodite
13
1 / 4 / 2
7,873
525
6,996
11,639
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
lSeiya
Cabrakan
2
0 / 1 / 0
4,461
297
254
855
475
Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
11
Kills
14
14
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
3
2.5
L
Medusa
 
Medusa
8
2
1
4.25
L
Sylvanus
BillsSG
Sylvanus
1
3
4
1
W
Mercury
CUCHYYY
Mercury
3
5
2
0.8
W
Anhur
FNSalazar
Anhur
3
2
1
1.75
W
Zhong Kui
GeroooM
Zhong Kui
4
3
1
1.5
L
Loki
4
1
1
4.5
L
Aphrodite
elbaiabr
Aphrodite
1
4
2
0.5
L
Cabrakan
lSeiya
Cabrakan
0
1
0
0
W
Hercules
xBACO2003x
Hercules
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,934
Damage
30,280
45,271
Taken
45,581
21,014
Mitigated
19,734
10,236
Healing
18,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,362
1,853
0
542
2,813
3,207
109
517
2,296
42,820
0
L
Medusa
 
Medusa
12,654
6,618
0
3,757
10,335
2,649
0
1,049
9,286
0
62,457
L
Sylvanus
BillsSG
Sylvanus
3,887
1,179
1,032
3,205
11,348
9,482
32
3,352
7,996
29,926
0
W
Mercury
CUCHYYY
Mercury
5,631
2,598
0
190
11,668
3,330
0
2,908
8,760
0
61,984
W
Anhur
FNSalazar
Anhur
6,472
2,774
0
2,972
8,281
1,733
1,366
662
7,619
0
58,564
W
Zhong Kui
GeroooM
Zhong Kui
10,692
2,381
0
3,394
12,763
7,968
0
4,662
8,101
59,491
0
L
Loki
6,489
1,569
0
4,529
11,404
3,628
0
4,948
6,456
0
46,777
L
Aphrodite
elbaiabr
Aphrodite
6,996
1,295
1,171
5,133
11,639
3,500
26
5,509
6,130
57,887
0
L
Cabrakan
lSeiya
Cabrakan
254
0
0
45
855
475
0
196
659
2,520
0
W
Hercules
xBACO2003x
Hercules
3,777
860
1,708
1,430
9,746
4,776
81
2,388
7,358
0
15,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,163
Gold Earned
36,083
450
Minions Killed
372
0
Camps Cleared
0
1,504,180
Distance Traveled
1,131,123
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,982
532
75
5
0
308,480
0
L
Medusa
8,721
581
108
7
0
258,188
4
L
Sylvanus
7,054
470
49
3
0
248,829
4
W
Mercury
8,389
559
107
7
0
328,012
1
W
Anhur
8,881
592
117
8
0
282,285
6
W
Zhong Kui
8,836
589
123
8
0
269,503
0
L
Loki
7,974
532
87
6
0
347,290
3
L
Aphrodite
7,873
525
120
8
0
256,801
7
L
Cabrakan
4,461
297
8
1
0
20,015
1
W
Hercules
7,075
472
28
2
0
315,900
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role