Player Matchup

Shiva
Shiva
BooIuh
Shiva
Level 103
God Stats
14W - 8L
1,591 SR
Queue Stats
79W - 81L
1,448 Elo+
Solo
Hel
Hel
Cowboy Rangerr
Hel
Level 107
God Stats
1W - 2L
1,693 SR
Queue Stats
60W - 85L
1,282 Elo+
Party 1
Mercury
Mercury
EtanSK
Mercury
Level 134
God Stats
12W - 8L
1,387 SR
Queue Stats
78W - 90L
1,437 Elo+
Party 1
Medusa
Medusa
OGCarlido
Medusa
Level 88
God Stats
10W - 10L
1,547 SR
Queue Stats
72W - 79L
1,395 Elo+
Solo
Sylvanus
Sylvanus
kill3rbabe
Sylvanus
Level 127
God Stats
34W - 42L
1,464 SR
Queue Stats
44W - 54L
1,351 Elo+
Party 1
Team Averages
Level 112
1,537 SR
1,383 Elo+

VS

Team Averages
Level 71
1,564 SR
1,490 Elo+
Sylvanus
Sylvanus
Chukwuddi
Sylvanus
Level 83
God Stats
12W - 4L
1,550 SR
Queue Stats
267W - 270L
1,416 Elo+
Solo
Agni
Agni
OdysseyNth
Agni
Level 75
God Stats
21W - 22L
1,420 SR
Queue Stats
363W - 321L
1,462 Elo+
Party 2
Arachne
Arachne
SharttyWaffles
Arachne
Level 48
God Stats
9W - 8L
1,489 SR
Queue Stats
292W - 275L
1,439 Elo+
Party 2
Sun Wukong
Sun Wukong
Temporalizes
Sun Wukong
Level 129
God Stats
14W - 12L
1,471 SR
Queue Stats
112W - 113L
1,413 Elo+
Solo
Danzaburou
Danzaburou
V1N1G38
Danzaburou
Level 22
God Stats
20W - 13L
1,890 SR
Queue Stats
38W - 29L
1,722 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BooIuh
Shiva
11
4 / 0 / 0
5,975
598
5,432
6,562
5,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 3 / 1
5,363
536
2,037
5,229
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
EtanSK
Mercury
9
1 / 2 / 0
5,335
534
1,696
7,499
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
OGCarlido
Medusa
6
1 / 2 / 1
4,308
431
4,327
4,921
804
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
kill3rbabe
Sylvanus
7
1 / 2 / 1
5,014
501
3,335
8,406
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chukwuddi
Sylvanus
7
0 / 0 / 1
4,822
482
1,685
4,719
1,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 1 / 1
6,272
627
5,571
4,034
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 2 / 4
5,473
547
4,371
6,264
1,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Temporalizes
Sun Wukong
10
0 / 3 / 0
5,660
566
4,586
7,072
4,791
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
V1N1G38
Danzaburou
11
2 / 1 / 0
6,314
631
5,038
5,434
1,643
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
7
Kills
9
9
Deaths
7
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Shiva
BooIuh
Shiva
4
0
0
4
W
Sylvanus
Chukwuddi
Sylvanus
0
0
1
0.5
L
0
3
1
0.17
L
Mercury
EtanSK
Mercury
1
2
0
0.5
L
Medusa
OGCarlido
Medusa
1
2
1
0.75
W
5
1
1
5.5
W
2
2
4
2
W
Sun Wukong
Temporalizes
Sun Wukong
0
3
0
0
W
Danzaburou
V1N1G38
Danzaburou
2
1
0
2
L
Sylvanus
kill3rbabe
Sylvanus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,827
Damage
21,251
32,617
Taken
27,523
14,634
Mitigated
11,272
11,830
Healing
9,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
BooIuh
Shiva
5,432
1,043
268
2,488
6,562
5,470
0
0
6,562
0
29,880
W
Sylvanus
Chukwuddi
Sylvanus
1,685
828
981
2,971
4,719
1,839
0
1,201
3,518
11,057
0
L
2,037
171
426
2,181
5,229
1,689
0
2,994
1,973
28,630
0
L
Mercury
EtanSK
Mercury
1,696
488
0
2,641
7,499
2,363
0
1,119
6,318
0
25,610
L
Medusa
OGCarlido
Medusa
4,327
1,182
0
250
4,921
804
0
333
4,588
0
17,646
W
5,571
297
0
920
4,034
1,213
308
1,562
2,472
30,199
0
W
4,371
3,183
0
2,509
6,264
1,786
0
1,547
4,717
0
15,956
W
Sun Wukong
Temporalizes
Sun Wukong
4,586
935
0
1,423
7,072
4,791
0
0
7,072
0
33,991
W
Danzaburou
V1N1G38
Danzaburou
5,038
2,338
0
1,072
5,434
1,643
3,039
1,062
4,372
0
36,416
L
Sylvanus
kill3rbabe
Sylvanus
3,335
704
918
2,658
8,406
4,308
0
2,368
5,920
12,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,995
Gold Earned
28,541
248
Minions Killed
261
0
Camps Cleared
0
916,385
Distance Traveled
933,320
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,975
598
64
6
0
188,676
7
W
Sylvanus
4,822
482
14
1
0
139,758
6
L
Hel
5,363
536
67
7
0
193,118
3
L
Mercury
5,335
534
67
7
0
223,561
5
L
Medusa
4,308
431
27
3
0
142,203
3
W
Agni
6,272
627
69
7
0
215,650
1
W
Arachne
5,473
547
28
3
0
214,765
1
W
Sun Wukong
5,660
566
68
7
0
181,020
3
W
Danzaburou
6,314
631
82
8
0
182,127
0
L
Sylvanus
5,014
501
23
2
0
168,827
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role