Player Matchup

Osiris
Osiris
 
Osiris
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
AlphaCorruption
Chiron
Level 73
God Stats
0W - 1L
1,709 SR
Queue Stats
25W - 30L
1,525 Elo+
Solo
Geb
Geb
Collin_Babs7
Geb
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,473 Elo+
Solo
Nu Wa
Nu Wa
xivani
Nu Wa
Level 146
God Stats
7W - 3L
1,659 SR
Queue Stats
116W - 132L
1,478 Elo+
Party 2
Team Averages
Level 123
1,574 SR
1,495 Elo+

VS

Team Averages
Level 128
1,647 SR
1,607 Elo+
Charybdis
Charybdis
AucunArguments
Charybdis
Level 127
God Stats
11W - 12L
1,581 SR
Queue Stats
86W - 84L
1,644 Elo+
Party 1
Baron Samedi
Baron Samedi
Nitshia
Baron Samedi
Level 133
God Stats
4W - 2L
1,726 SR
Queue Stats
92W - 80L
1,661 Elo+
Party 1
Shiva
Shiva
PaquitaSWAGGY
Shiva
Level 115
God Stats
14W - 8L
1,510 SR
Queue Stats
312W - 320L
1,606 Elo+
Solo
Zeus
Zeus
Wenetnio
Zeus
Level 157
God Stats
26W - 22L
1,568 SR
Queue Stats
347W - 357L
1,506 Elo+
Solo
Tsukuyomi
Tsukuyomi
yslatouche69
Tsukuyomi
Level 107
God Stats
2W - 0L
1,851 SR
Queue Stats
39W - 28L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
3 / 2 / 3
8,822
679
9,776
16,637
16,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ra
 
Ra
15
2 / 6 / 2
8,627
664
6,179
10,059
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 4 / 5
9,567
736
5,666
12,729
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 4 / 6
9,184
706
7,023
14,847
18,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
xivani
Nu Wa
18
5 / 5 / 3
10,212
786
18,096
12,474
5,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AucunArguments
Charybdis
20
7 / 1 / 3
11,505
885
7,255
8,662
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Nitshia
Baron Samedi
17
1 / 0 / 12
9,618
740
12,413
11,804
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 2 / 12
10,611
816
15,472
14,813
15,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
17
5 / 5 / 5
10,046
773
19,642
13,397
4,128
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
yslatouche69
Tsukuyomi
17
3 / 6 / 9
9,681
745
7,614
11,199
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
14
Kills
21
21
Deaths
14
19
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
2
3
2.25
L
Ra
 
Ra
2
6
2
0.5
L
4
4
5
1.63
W
Charybdis
AucunArguments
Charybdis
7
1
3
8.5
L
0
4
6
0.75
W
Baron Samedi
Nitshia
Baron Samedi
1
0
12
7
W
5
2
12
5.5
W
Zeus
5
5
5
1.5
L
Nu Wa
xivani
Nu Wa
5
5
3
1.3
W
Tsukuyomi
yslatouche69
Tsukuyomi
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,740
Damage
62,396
66,746
Taken
59,875
49,145
Mitigated
30,858
10,952
Healing
15,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,776
1,581
202
1,477
16,637
16,504
0
9,444
7,193
0
21,554
L
Ra
 
Ra
6,179
279
1,514
1,368
10,059
3,922
0
3,851
6,208
24,979
0
L
5,666
532
958
2,939
12,729
5,004
0
8,025
4,681
0
22,906
W
Charybdis
AucunArguments
Charybdis
7,255
4,654
0
584
8,662
2,794
420
3,050
5,417
0
64,112
L
7,023
673
0
1,716
14,847
18,599
0
7,510
7,337
22,440
0
W
Baron Samedi
Nitshia
Baron Samedi
12,413
885
1,649
5,268
11,804
4,303
592
6,715
4,819
34,303
0
W
15,472
1,231
684
2,027
14,813
15,992
0
7,687
6,949
6,806
34,314
W
Zeus
19,642
2,437
0
3,997
13,397
4,128
0
7,324
5,968
44,081
0
L
Nu Wa
xivani
Nu Wa
18,096
4,386
96
682
12,474
5,116
0
5,546
6,928
45,320
0
W
Tsukuyomi
yslatouche69
Tsukuyomi
7,614
1,616
0
1,128
11,199
3,641
269
6,522
4,488
0
23,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,412
Gold Earned
51,461
195
Minions Killed
312
0
Camps Cleared
0
1,277,112
Distance Traveled
1,352,265
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,822
679
25
2
0
288,581
4
L
Ra
8,627
664
52
4
0
248,328
1
L
Chiron
9,567
736
41
3
0
243,097
0
W
Charybdis
11,505
885
121
9
0
294,863
4
L
Geb
9,184
706
23
2
0
244,119
0
W
Baron Samedi
9,618
740
55
4
0
286,882
11
W
Shiva
10,611
816
57
4
0
280,424
2
W
Zeus
10,046
773
48
4
0
218,886
5
L
Nu Wa
10,212
786
54
4
0
252,987
5
W
Tsukuyomi
9,681
745
31
2
0
271,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role