Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
 
Chang'e
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
TheCush
Horus
Level 104
God Stats
8W - 5L
1,482 SR
Queue Stats
238W - 241L
1,471 Elo+
Party 2
Fenrir
Fenrir
zohaan8
Fenrir
Level 141
God Stats
8W - 3L
1,323 SR
Queue Stats
323W - 268L
1,548 Elo+
Party 3
Team Averages
Level 129
1,461 SR
1,504 Elo+

VS

Team Averages
Level 93
1,535 SR
1,431 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Acoustasaurus
Ares
Level 60
God Stats
5W - 6L
1,480 SR
Queue Stats
12W - 13L
1,462 Elo+
Solo
Cu Chulainn
Cu Chulainn
Letholdous
Cu Chulainn
Level 125
God Stats
1W - 2L
1,681 SR
Queue Stats
11W - 14L
1,265 Elo+
Party 1
Da Ji
Da Ji
bluephoenix9911
Da Ji
Level 69
God Stats
1W - 2L
1,483 SR
Queue Stats
30W - 26L
1,510 Elo+
Solo
Artemis
Artemis
xpurpple
Artemis
Level 65
God Stats
16W - 13L
1,530 SR
Queue Stats
158W - 152L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
3 / 2 / 0
9,461
631
7,095
8,040
5,285
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rama
 
Rama
15
4 / 1 / 7
9,364
624
12,117
9,410
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
 
Chang'e
15
6 / 1 / 9
9,167
611
8,108
7,394
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
TheCush
Horus
12
4 / 2 / 11
8,419
561
7,831
14,416
7,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
zohaan8
Fenrir
14
10 / 2 / 5
9,306
620
9,946
12,079
5,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
4 / 7 / 1
8,670
578
9,809
9,709
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
1 / 6 / 0
5,963
398
4,447
14,796
7,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cu Chulainn
Letholdous
Cu Chulainn
13
2 / 4 / 1
7,781
519
5,052
12,500
8,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 4 / 0
6,740
449
4,764
13,516
3,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
xpurpple
Artemis
10
0 / 6 / 0
6,494
433
3,017
9,772
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
10
27
Kills
8
8
Deaths
27
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
2
0
1.5
W
Rama
 
Rama
4
1
7
7.5
W
Chang'e
 
Chang'e
6
1
9
10.5
L
Baba Yaga
 
Baba Yaga
4
7
1
0.64
L
1
6
0
0.17
L
Cu Chulainn
Letholdous
Cu Chulainn
2
4
1
0.63
W
Horus
TheCush
Horus
4
2
11
4.75
L
1
4
0
0.25
L
Artemis
xpurpple
Artemis
0
6
0
0
W
Fenrir
zohaan8
Fenrir
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,097
Damage
27,089
51,339
Taken
60,293
23,493
Mitigated
23,948
26,630
Healing
12,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,095
1,641
0
4,451
8,040
5,285
1,094
0
8,040
62,402
0
W
Rama
 
Rama
12,117
9,583
0
4,582
9,410
3,127
216
4,244
4,372
0
74,997
W
Chang'e
 
Chang'e
8,108
685
2,955
5,034
7,394
2,127
305
1,532
5,692
54,859
0
L
Baba Yaga
 
Baba Yaga
9,809
127
0
1,283
9,709
2,546
0
2,440
7,081
42,919
0
L
4,447
166
156
2,797
14,796
7,659
0
3,115
11,467
11,155
0
L
Cu Chulainn
Letholdous
Cu Chulainn
5,052
831
0
3,186
12,500
8,098
0
7,704
4,725
0
37,702
W
Horus
TheCush
Horus
7,831
4,249
483
5,289
14,416
7,878
0
3,355
10,271
0
26,962
L
4,764
928
0
2,828
13,516
3,910
0
1,260
12,188
0
44,931
L
Artemis
xpurpple
Artemis
3,017
1,207
0
1,926
9,772
1,735
0
141
9,629
0
33,448
W
Fenrir
zohaan8
Fenrir
9,946
2,286
0
3,836
12,079
5,076
0
4,381
7,432
0
50,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,717
Gold Earned
35,648
448
Minions Killed
320
0
Camps Cleared
0
1,530,667
Distance Traveled
1,464,845
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,461
631
125
8
0
280,234
3
W
Rama
9,364
624
121
8
0
295,552
5
W
Chang'e
9,167
611
90
6
0
319,331
1
L
Baba Yaga
8,670
578
80
5
0
292,213
5
L
Ares
5,963
398
11
1
0
290,710
5
L
Cu Chulainn
7,781
519
83
6
0
293,296
5
W
Horus
8,419
561
28
2
0
309,041
4
L
Da Ji
6,740
449
80
5
0
316,754
0
L
Artemis
6,494
433
66
4
0
271,872
3
W
Fenrir
9,306
620
84
6
0
326,509
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role