Player Matchup

Artio
Artio
Angrygerbil
Artio
Level 160
God Stats
3W - 5L
1,534 SR
Queue Stats
374W - 384L
1,493 Elo+
Solo
Tiamat
Tiamat
DeityMAX
Tiamat
Level 111
God Stats
2W - 6L
1,500 SR
Queue Stats
481W - 503L
1,562 Elo+
Solo
Cthulhu
Cthulhu
Gnobreaker
Cthulhu
Level 123
God Stats
4W - 4L
1,500 SR
Queue Stats
360W - 365L
1,605 Elo+
Solo
He Bo
He Bo
ToneCapone_89
He Bo
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
197W - 224L
1,514 Elo+
Solo
Susano
Susano
X BEAST X DD
Susano
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,626 Elo+
Solo
Team Averages
Level 134
1,507 SR
1,560 Elo+

VS

Team Averages
Level 114
1,674 SR
1,542 Elo+
Amaterasu
Amaterasu
Amnjoker
Amaterasu
Level 103
God Stats
7W - 3L
1,671 SR
Queue Stats
268W - 244L
1,557 Elo+
Solo
Anubis
Anubis
AnitoVision
Anubis
Level 68
God Stats
2W - 1L
1,715 SR
Queue Stats
99W - 95L
1,551 Elo+
Solo
Hera
Hera
LikanVera
Hera
Level 149
God Stats
3W - 2L
1,788 SR
Queue Stats
146W - 140L
1,538 Elo+
Solo
Mulan
Mulan
Tony10157
Mulan
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 60L
1,608 Elo+
Solo
Danzaburou
Danzaburou
jigsawjones4
Danzaburou
Level 122
God Stats
3W - 1L
1,693 SR
Queue Stats
145W - 146L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 8
11,021
787
4,970
25,330
28,173
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
DeityMAX
Tiamat
19
4 / 4 / 9
11,184
799
15,887
18,727
13,156
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Gnobreaker
Cthulhu
17
4 / 6 / 10
10,533
752
17,014
28,775
21,478
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
3 / 5 / 8
10,060
719
11,426
10,382
4,453
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Susano
14
2 / 4 / 5
8,839
631
7,402
13,182
8,207
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Amnjoker
Amaterasu
18
4 / 4 / 15
10,735
767
9,887
18,915
21,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
19
6 / 2 / 9
11,236
803
20,245
11,351
6,005
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
18
7 / 3 / 11
10,937
781
17,913
8,553
3,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Tony10157
Mulan
18
3 / 3 / 16
10,794
771
14,547
13,545
12,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
jigsawjones4
Danzaburou
18
3 / 3 / 14
10,733
767
14,390
11,550
5,075
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
88
15
Kills
23
23
Deaths
15
40
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Amnjoker
Amaterasu
4
4
15
2.88
L
2
4
8
1.5
W
Anubis
6
2
9
5.25
L
Tiamat
DeityMAX
Tiamat
4
4
9
2.13
L
Cthulhu
Gnobreaker
Cthulhu
4
6
10
1.5
W
Hera
7
3
11
4.17
L
3
5
8
1.4
W
Mulan
Tony10157
Mulan
3
3
16
3.67
L
Susano
2
4
5
1.13
W
Danzaburou
jigsawjones4
Danzaburou
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,699
Damage
76,982
96,396
Taken
63,914
75,467
Mitigated
48,266
34,260
Healing
31,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Amnjoker
Amaterasu
9,887
4,719
1,174
6,564
18,915
21,298
516
14,242
4,328
0
15,239
L
4,970
68
5,295
7,428
25,330
28,173
384
11,381
13,592
17,061
0
W
Anubis
20,245
1,060
2,010
5,299
11,351
6,005
60
9,290
1,911
37,973
0
L
Tiamat
DeityMAX
Tiamat
15,887
1,650
2,615
5,801
18,727
13,156
1,195
9,073
9,605
30,114
0
L
Cthulhu
Gnobreaker
Cthulhu
17,014
637
2,323
6,804
28,775
21,478
66
11,448
16,994
36,945
0
W
Hera
17,913
5,001
1,077
992
8,553
3,705
1,592
6,183
2,170
35,664
0
L
11,426
325
310
421
10,382
4,453
1,221
3,099
7,240
23,555
0
W
Mulan
Tony10157
Mulan
14,547
1,691
2,130
5,800
13,545
12,183
424
9,695
3,532
0
20,033
L
Susano
7,402
40
2,359
904
13,182
8,207
187
3,157
9,822
0
12,546
W
Danzaburou
jigsawjones4
Danzaburou
14,390
2,871
1,984
4,650
11,550
5,075
2,581
8,730
2,676
0
33,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,637
Gold Earned
54,435
137
Minions Killed
141
0
Camps Cleared
0
1,141,188
Distance Traveled
1,288,688
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,735
767
6
0
0
290,003
0
L
Artio
11,021
787
19
1
0
261,690
0
W
Anubis
11,236
803
47
3
0
241,551
3
L
Tiamat
11,184
799
36
3
0
237,554
0
L
Cthulhu
10,533
752
27
2
0
218,945
1
W
Hera
10,937
781
35
3
0
268,186
4
L
He Bo
10,060
719
36
3
0
221,044
0
W
Mulan
10,794
771
18
1
0
240,428
0
L
Susano
8,839
631
19
1
0
201,955
1
W
Danzaburou
10,733
767
35
3
0
248,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role