Player Matchup

Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Quillen123
Artio
Level 6
God Stats
3W - 12L
1,292 SR
Queue Stats
6W - 34L
948 Elo+
Party 1
Awilix
Awilix
WishfuI
Awilix
Level 76
God Stats
9W - 18L
1,500 SR
Queue Stats
540W - 601L
1,437 Elo+
Solo
Team Averages
Level 69
1,431 SR
1,295 Elo+

VS

Team Averages
Level 72
1,632 SR
1,597 Elo+
Loki
Loki
KIWI764
Loki
Level 24
God Stats
4W - 2L
1,626 SR
Queue Stats
120W - 54L
1,825 Elo+
Party 2
Nu Wa
Nu Wa
OfficialWhiteEgg
Nu Wa
Level 85
God Stats
8W - 12L
1,583 SR
Queue Stats
72W - 161L
1,243 Elo+
Solo
Horus
Horus
uncommmon
Horus
Level 108
God Stats
5W - 6L
1,688 SR
Queue Stats
68W - 36L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 6 / 1
8,276
591
3,893
9,827
1,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
13
1 / 4 / 0
8,771
627
1,718
12,404
7,172
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
WishfuI
Awilix
12
1 / 8 / 0
8,120
580
2,624
13,075
2,801
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
KIWI764
Loki
16
14 / 1 / 3
11,714
837
17,923
10,211
6,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 1 / 10
10,019
716
6,674
5,604
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
uncommmon
Horus
15
2 / 0 / 15
10,891
778
6,211
7,729
10,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
18
18
Deaths
2
1
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
1
0.08
W
Loki
KIWI764
Loki
14
1
3
15.5
W
2
1
10
7
L
Artio
1
4
0
0.25
L
Awilix
WishfuI
Awilix
1
8
0
0.13
W
Horus
uncommmon
Horus
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,235
Damage
30,808
35,306
Taken
23,544
11,834
Mitigated
18,395
3,043
Healing
11,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,893
83
54
549
9,827
1,861
0
1,592
7,831
32,808
0
W
Loki
KIWI764
Loki
17,923
4,033
0
2,900
10,211
6,032
981
3,045
7,166
0
49,788
W
6,674
1,929
335
1,670
5,604
2,353
759
1,212
4,392
31,494
0
L
Artio
1,718
308
100
1,261
12,404
7,172
0
2,844
8,839
8,321
0
L
Awilix
WishfuI
Awilix
2,624
575
127
952
13,075
2,801
0
2,218
10,229
0
22,167
W
Horus
uncommmon
Horus
6,211
2,636
1,831
4,464
7,729
10,010
521
2,005
5,724
0
20,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,167
Gold Earned
32,624
117
Minions Killed
133
5
Camps Cleared
7
659,466
Distance Traveled
765,938
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,276
591
55
4
3
208,475
5
W
Loki
11,714
837
57
4
5
276,770
2
W
Nu Wa
10,019
716
53
4
1
231,836
1
L
Artio
8,771
627
16
1
0
240,164
5
L
Awilix
8,120
580
46
3
2
210,827
2
W
Horus
10,891
778
23
2
1
257,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role