Player Matchup

Mulan
Mulan
 
Mulan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Bushogoma_R
Awilix
Level 109
God Stats
3W - 0L
1,837 SR
Queue Stats
78W - 81L
1,423 Elo+
Party 3
Agni
Agni
Lolonciofox
Agni
Level 68
God Stats
2W - 2L
1,184 SR
Queue Stats
166W - 179L
1,466 Elo+
Party 2
Cerberus
Cerberus
UB_Grizz2050
Cerberus
Level 98
God Stats
6W - 2L
1,281 SR
Queue Stats
222W - 233L
1,388 Elo+
Party 3
Xbalanque
Xbalanque
ro2017ps
Xbalanque
Level 62
God Stats
1W - 1L
1,317 SR
Queue Stats
217W - 247L
1,435 Elo+
Party 2
Team Averages
Level 96
1,424 SR
1,442 Elo+

VS

Team Averages
Level 101
1,485 SR
1,517 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Alcaparra321
Xing Tian
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 51L
1,580 Elo+
Party 1
Neith
Neith
Pepinillo214
Neith
Level 108
God Stats
4W - 7L
1,498 SR
Queue Stats
70W - 65L
1,596 Elo+
Party 1
Pele
Pele
Temobere1
Pele
Level 69
God Stats
22W - 27L
1,292 SR
Queue Stats
102W - 112L
1,432 Elo+
Solo
Nox
Nox
ThatScottishOne
Nox
Level 105
God Stats
17W - 15L
1,633 SR
Queue Stats
64W - 75L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
3 / 2 / 0
9,158
611
8,732
10,659
6,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
16
2 / 0 / 4
9,115
608
5,210
8,935
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 3 / 3
9,720
648
9,655
8,389
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
UB_Grizz2050
Cerberus
13
2 / 0 / 4
8,304
554
4,600
9,979
7,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
ro2017ps
Xbalanque
14
2 / 4 / 4
8,156
544
7,047
8,465
2,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 3 / 1
8,198
547
5,390
11,638
3,832
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Alcaparra321
Xing Tian
11
1 / 3 / 2
7,222
481
3,679
14,639
10,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 4 / 1
8,009
534
7,825
10,973
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
7
2 / 0 / 0
5,849
390
1,636
3,817
888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 5 / 1
7,891
526
7,136
10,186
2,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
15
Kills
9
9
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
2
0
1.5
L
Ah Muzen Cab
 
Ah Muzen Cab
1
3
1
0.5
L
Xing Tian
Alcaparra321
Xing Tian
1
3
2
0.67
W
Awilix
2
0
4
4
W
6
3
3
2.5
L
2
4
1
0.63
L
Pele
2
0
0
2
L
3
5
1
0.7
W
Cerberus
UB_Grizz2050
Cerberus
2
0
4
4
W
Xbalanque
ro2017ps
Xbalanque
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,244
Damage
25,666
46,427
Taken
51,253
22,995
Mitigated
21,781
16,171
Healing
11,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,732
1,011
0
4,403
10,659
6,958
0
0
10,659
0
53,297
L
Ah Muzen Cab
 
Ah Muzen Cab
5,390
1,629
0
4,441
11,638
3,832
168
0
11,638
0
55,352
L
Xing Tian
Alcaparra321
Xing Tian
3,679
463
86
1,648
14,639
10,976
0
2,485
12,028
23,912
0
W
Awilix
5,210
1,748
0
4,582
8,935
3,158
0
1,700
7,173
0
60,798
W
9,655
613
0
500
8,389
2,831
0
4,308
3,855
60,580
0
L
7,825
2,625
0
3,241
10,973
3,329
978
4,214
6,725
0
57,874
L
Pele
1,636
431
0
586
3,817
888
0
0
3,817
0
13,443
L
7,136
411
54
1,320
10,186
2,756
533
6,083
3,755
40,875
0
W
Cerberus
UB_Grizz2050
Cerberus
4,600
153
96
4,907
9,979
7,629
714
2,027
7,918
29,173
5,731
W
Xbalanque
ro2017ps
Xbalanque
7,047
4,090
0
1,683
8,465
2,419
1,358
2,438
6,007
0
49,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,453
Gold Earned
37,169
542
Minions Killed
373
0
Camps Cleared
0
1,542,320
Distance Traveled
1,252,863
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,158
611
125
8
0
288,706
3
L
Ah Muzen Cab
8,198
547
115
8
0
282,190
0
L
Xing Tian
7,222
481
37
2
0
301,073
4
W
Awilix
9,115
608
128
9
0
381,085
0
W
Agni
9,720
648
132
9
0
299,543
0
L
Neith
8,009
534
101
7
0
260,068
2
L
Pele
5,849
390
25
2
0
131,487
1
L
Nox
7,891
526
95
6
0
278,045
3
W
Cerberus
8,304
554
73
5
0
291,242
1
W
Xbalanque
8,156
544
84
6
0
281,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role