Player Matchup

Discordia
Discordia
 
Discordia
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
JockeyWar
Artemis
Level 144
God Stats
21W - 11L
2,053 SR
Queue Stats
299W - 202L
1,635 Elo+
Solo
Nemesis
Nemesis
TurroBandoIero
Nemesis
Level 124
God Stats
13W - 4L
1,500 SR
Queue Stats
402W - 336L
1,543 Elo+
Party 1
Jormungandr
Jormungandr
νicky
Jormungandr
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 62L
1,612 Elo+
Solo
Team Averages
Level 123
1,611 SR
1,558 Elo+

VS

Team Averages
Level 119
1,519 SR
1,562 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ASESINODEINDIOS
Merlin
Level 126
God Stats
5W - 14L
1,382 SR
Queue Stats
563W - 566L
1,593 Elo+
Solo
Cerberus
Cerberus
Araldokiler
Cerberus
Level 127
God Stats
7W - 7L
1,496 SR
Queue Stats
306W - 326L
1,521 Elo+
Solo
Fenrir
Fenrir
Caue_Simoes
Fenrir
Level 58
God Stats
2W - 2L
1,715 SR
Queue Stats
79W - 104L
1,492 Elo+
Solo
Athena
Athena
zenik15
Athena
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
3 / 1 / 6
6,857
762
3,523
3,452
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
11
1 / 0 / 1
6,345
705
983
1,907
603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
JockeyWar
Artemis
13
7 / 0 / 1
7,542
838
12,889
8,748
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
8 / 0 / 4
6,901
767
5,499
5,110
1,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
νicky
Jormungandr
9
0 / 1 / 5
5,431
603
5,042
6,278
2,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 1 / 0
5,154
573
2,277
4,697
1,328
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 5 / 0
4,700
522
1,542
5,537
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Araldokiler
Cerberus
8
0 / 5 / 0
4,554
506
5,648
13,182
8,605
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
8
1 / 7 / 0
4,990
554
2,870
8,808
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Athena
zenik15
Athena
8
0 / 1 / 2
4,897
544
2,640
6,205
3,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
19
Kills
2
2
Deaths
19
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
1
6
6
W
Neith
 
Neith
1
0
1
1.5
L
Anhur
 
Anhur
1
1
0
1
L
0
5
0
0
L
Cerberus
Araldokiler
Cerberus
0
5
0
0
L
Fenrir
1
7
0
0.14
W
Artemis
JockeyWar
Artemis
7
0
1
7.5
W
8
0
4
10
L
Athena
zenik15
Athena
0
1
2
1
W
Jormungandr
νicky
Jormungandr
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,936
Damage
14,977
25,495
Taken
38,429
8,631
Mitigated
18,413
11,156
Healing
12,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
3,523
243
0
610
3,452
1,037
0
1,548
1,778
36,119
0
W
Neith
 
Neith
983
351
0
776
1,907
603
434
57
1,850
0
39,511
L
Anhur
 
Anhur
2,277
1,384
0
2,603
4,697
1,328
0
2,099
2,598
0
31,013
L
1,542
182
0
364
5,537
1,551
0
2,035
3,260
23,447
0
L
Cerberus
Araldokiler
Cerberus
5,648
256
0
5,796
13,182
8,605
0
0
13,182
24,482
0
L
Fenrir
2,870
621
0
1,695
8,808
3,718
0
1,242
7,502
0
25,658
W
Artemis
JockeyWar
Artemis
12,889
8,099
0
6,314
8,748
2,328
0
5,419
3,329
0
47,360
W
5,499
2,088
0
961
5,110
1,741
0
1,000
4,068
0
30,685
L
Athena
zenik15
Athena
2,640
834
204
1,412
6,205
3,211
0
2,371
3,772
15,032
0
W
Jormungandr
νicky
Jormungandr
5,042
1,849
526
1,969
6,278
2,922
0
1,636
4,640
19,261
2,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,076
Gold Earned
24,295
346
Minions Killed
262
0
Camps Cleared
0
990,258
Distance Traveled
870,396
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,857
762
78
9
0
202,369
3
W
Neith
6,345
705
98
11
0
182,948
4
L
Anhur
5,154
573
65
7
0
173,716
3
L
Merlin
4,700
522
50
6
0
150,455
3
L
Cerberus
4,554
506
60
7
0
172,812
1
L
Fenrir
4,990
554
54
6
0
186,220
1
W
Artemis
7,542
838
92
10
0
167,240
5
W
Nemesis
6,901
767
53
6
0
231,886
3
L
Athena
4,897
544
33
4
0
187,193
2
W
Jormungandr
5,431
603
25
3
0
205,815
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role