Player Matchup

Bastet
Bastet
Foxzye
Bastet
Level 63
God Stats
3W - 1L
1,528 SR
Queue Stats
16W - 16L
1,458 Elo+
Party 1
Medusa
Medusa
KingFsher
Medusa
Level 100
God Stats
1W - 1L
1,156 SR
Queue Stats
161W - 146L
1,590 Elo+
Party 1
Sylvanus
Sylvanus
gosafule
Sylvanus
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
201W - 201L
1,502 Elo+
Solo
Amaterasu
Amaterasu
xVEXDx
Amaterasu
Level 118
God Stats
6W - 5L
1,349 SR
Queue Stats
465W - 444L
1,508 Elo+
Party 1
Tiamat
Tiamat
xWhiteHombrex
Tiamat
Level 149
God Stats
4W - 5L
1,807 SR
Queue Stats
248W - 247L
1,548 Elo+
Party 1
Team Averages
Level 108
1,468 SR
1,521 Elo+

VS

Team Averages
Level 121
1,503 SR
1,520 Elo+
Thor
Thor
 
Thor
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Mr0verConfident
Hercules
Level 102
God Stats
15W - 28L
1,428 SR
Queue Stats
252W - 288L
1,539 Elo+
Solo
Chernobog
Chernobog
NaCl-i
Chernobog
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
359W - 368L
1,500 Elo+
Party 2
Cerberus
Cerberus
SIRARTH
Cerberus
Level 128
God Stats
2W - 2L
1,285 SR
Queue Stats
92W - 77L
1,540 Elo+
Solo
Janus
Janus
sljag
Janus
Level 128
God Stats
10W - 6L
1,802 SR
Queue Stats
572W - 554L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Foxzye
Bastet
12
1 / 2 / 5
7,894
493
3,146
9,515
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
KingFsher
Medusa
17
2 / 2 / 1
9,454
591
8,158
9,250
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
gosafule
Sylvanus
12
0 / 2 / 1
7,512
470
4,106
10,696
6,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
xVEXDx
Amaterasu
15
2 / 1 / 4
8,991
562
5,636
10,400
7,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 1 / 2
9,310
582
12,320
9,211
4,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 4 / 2
7,552
472
3,503
11,316
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
14
1 / 1 / 2
8,109
507
4,766
9,881
5,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
NaCl-i
Chernobog
15
1 / 1 / 2
8,708
544
3,910
9,379
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
SIRARTH
Cerberus
12
2 / 3 / 3
7,376
461
7,789
13,037
10,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Janus
sljag
Janus
14
2 / 1 / 1
8,331
521
5,485
7,066
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
10
Kills
7
8
Deaths
10
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
2
0.5
W
Bastet
Foxzye
Bastet
1
2
5
1.75
W
Medusa
KingFsher
Medusa
2
2
1
1.25
L
Hercules
1
1
2
2
L
Chernobog
NaCl-i
Chernobog
1
1
2
2
L
Cerberus
SIRARTH
Cerberus
2
3
3
1.17
W
Sylvanus
gosafule
Sylvanus
0
2
1
0.25
L
Janus
sljag
Janus
2
1
1
2.5
W
Amaterasu
xVEXDx
Amaterasu
2
1
4
4
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,366
Damage
25,453
49,072
Taken
50,679
24,395
Mitigated
22,734
24,970
Healing
12,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,503
751
0
3,215
11,316
2,952
0
6,036
5,280
0
39,856
W
Bastet
Foxzye
Bastet
3,146
875
0
4,725
9,515
2,649
253
1,601
7,741
0
45,009
W
Medusa
KingFsher
Medusa
8,158
3,499
0
4,173
9,250
2,801
606
1,993
7,109
0
90,641
L
Hercules
4,766
1,803
0
3,972
9,881
5,332
84
1,483
8,398
0
41,994
L
Chernobog
NaCl-i
Chernobog
3,910
1,900
0
2,180
9,379
2,012
0
1,948
7,431
0
67,937
L
Cerberus
SIRARTH
Cerberus
7,789
442
0
2,683
13,037
10,566
0
4,219
8,818
32,957
0
W
Sylvanus
gosafule
Sylvanus
4,106
775
2,054
5,244
10,696
6,720
30
4,818
5,623
20,285
0
L
Janus
sljag
Janus
5,485
655
0
875
7,066
1,872
0
2,740
4,326
57,605
0
W
Amaterasu
xVEXDx
Amaterasu
5,636
2,523
0
6,408
10,400
7,444
856
1,865
8,213
0
54,416
W
12,320
1,250
0
2,366
9,211
4,781
659
2,386
6,687
75,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,161
Gold Earned
40,076
500
Minions Killed
525
0
Camps Cleared
0
1,650,133
Distance Traveled
1,599,306
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,552
472
88
6
0
324,366
3
W
Bastet
7,894
493
80
5
0
372,841
3
W
Medusa
9,454
591
155
10
0
287,564
5
L
Hercules
8,109
507
99
6
0
317,511
8
L
Chernobog
8,708
544
146
9
0
332,849
4
L
Cerberus
7,376
461
63
4
0
297,796
4
W
Sylvanus
7,512
470
32
2
0
307,610
2
L
Janus
8,331
521
129
8
0
326,784
1
W
Amaterasu
8,991
562
103
6
0
355,111
4
W
Tiamat
9,310
582
130
8
0
327,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role