Player Matchup

Tiamat
Tiamat
Fallout5391
Tiamat
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 55L
1,201 Elo+
Party 1
Shiva
Shiva
RagingStoner199
Shiva
Level 47
God Stats
15W - 16L
1,373 SR
Queue Stats
89W - 119L
1,225 Elo+
Party 1
Medusa
Medusa
ShadowG-16
Medusa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 44L
1,465 Elo+
Solo
Team Averages
Level 49
1,458 SR
1,297 Elo+

VS

Team Averages
Level 91
1,558 SR
1,301 Elo+
Cliodhna
Cliodhna
Mercury410
Cliodhna
Level 91
God Stats
5W - 4L
1,705 SR
Queue Stats
21W - 28L
1,173 Elo+
Solo
Rama
Rama
MetalTrooper
Rama
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 61L
1,444 Elo+
Solo
Bacchus
Bacchus
jimboslice9537
Bacchus
Level 75
God Stats
1W - 4L
1,468 SR
Queue Stats
89W - 84L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
3 / 6 / 9
11,455
716
9,237
14,011
5,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 6 / 10
12,822
801
22,078
27,424
15,285
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
ShadowG-16
Medusa
16
8 / 8 / 4
12,067
754
20,771
14,740
4,482
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Mercury410
Cliodhna
17
7 / 7 / 6
11,891
743
16,093
16,619
6,189
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
10 / 8 / 5
12,517
782
19,084
18,037
5,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 4 / 11
11,625
727
9,274
25,810
24,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
42
19
Kills
20
20
Deaths
19
23
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
6
9
1.25
L
Cliodhna
Mercury410
Cliodhna
7
7
6
1.43
L
10
8
5
1.56
W
8
6
10
2.17
W
Medusa
ShadowG-16
Medusa
8
8
4
1.25
L
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,086
Damage
44,451
56,175
Taken
60,466
25,250
Mitigated
36,788
13,649
Healing
17,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
9,237
1,271
0
2,734
14,011
5,483
574
2,633
11,378
26,693
0
L
Cliodhna
Mercury410
Cliodhna
16,093
1,180
371
5,598
16,619
6,189
0
3,915
12,338
0
44,301
L
19,084
16,521
0
3,335
18,037
5,683
1,089
1,004
16,867
0
50,113
W
22,078
4,647
722
9,111
27,424
15,285
165
4,920
22,504
0
56,389
W
Medusa
ShadowG-16
Medusa
20,771
9,867
292
790
14,740
4,482
1,631
2,491
12,249
0
42,703
L
9,274
1,860
234
8,022
25,810
24,916
105
3,516
21,833
19,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,344
Gold Earned
36,033
148
Minions Killed
159
6
Camps Cleared
5
837,612
Distance Traveled
836,219
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,455
716
40
3
1
271,801
0
L
Cliodhna
11,891
743
67
4
2
293,608
1
L
Rama
12,517
782
72
5
3
232,935
5
W
Shiva
12,822
801
60
4
1
307,060
3
W
Medusa
12,067
754
48
3
4
258,751
1
L
Bacchus
11,625
727
20
1
0
309,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role