Player Matchup

Merlin
Merlin
BloodElveD
Merlin
Level 123
God Stats
4W - 5L
1,471 SR
Queue Stats
412W - 425L
1,473 Elo+
Solo
Danzaburou
Danzaburou
Bunbuns07
Danzaburou
Level 103
God Stats
3W - 4L
1,231 SR
Queue Stats
248W - 233L
1,594 Elo+
Solo
Hercules
Hercules
GanJiko
Hercules
Level 159
God Stats
2W - 6L
1,500 SR
Queue Stats
485W - 497L
1,512 Elo+
Solo
Osiris
Osiris
Jay Paddle
Osiris
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,565 Elo+
Solo
Xing Tian
Xing Tian
SesameStreetPlug
Xing Tian
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 77L
1,526 Elo+
Solo
Team Averages
Level 95
1,440 SR
1,534 Elo+

VS

Team Averages
Level 90
1,460 SR
1,458 Elo+
Agni
Agni
 
Agni
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DireBlowfish3
Raijin
Level 129
God Stats
0W - 3L
1,298 SR
Queue Stats
120W - 136L
1,498 Elo+
Solo
Sobek
Sobek
Mandalorian3109
Sobek
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 64L
1,407 Elo+
Solo
Rama
Rama
Sacar1to
Rama
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 130L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BloodElveD
Merlin
19
8 / 2 / 20
11,096
925
13,058
9,979
5,028
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Bunbuns07
Danzaburou
17
11 / 3 / 14
10,652
888
14,575
11,753
6,120
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
GanJiko
Hercules
17
9 / 5 / 17
10,780
898
12,610
22,244
23,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
Jay Paddle
Osiris
16
2 / 2 / 24
9,462
789
8,352
11,495
12,196
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Xing Tian
16
1 / 4 / 27
9,255
771
6,110
14,282
19,126
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
4 / 6 / 6
8,636
720
13,519
8,717
2,606
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
 
Zhong Kui
12
0 / 10 / 8
7,653
638
9,467
12,746
6,466
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
8 / 5 / 5
10,260
855
11,840
11,524
4,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 6 / 9
8,116
676
4,353
16,117
14,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rama
17
4 / 4 / 7
8,946
746
10,432
10,351
3,806
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
51
31
Kills
16
16
Deaths
31
102
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
6
6
1.17
L
Zhong Kui
 
Zhong Kui
0
10
8
0.4
W
Merlin
BloodElveD
Merlin
8
2
20
9
W
Danzaburou
Bunbuns07
Danzaburou
11
3
14
6
L
8
5
5
2.1
W
Hercules
GanJiko
Hercules
9
5
17
3.5
W
Osiris
Jay Paddle
Osiris
2
2
24
7
L
0
6
9
0.75
L
Rama
4
4
7
1.88
W
Xing Tian
1
4
27
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,705
Damage
49,611
69,753
Taken
59,455
65,554
Mitigated
31,698
28,345
Healing
11,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
13,519
768
667
857
8,717
2,606
165
3,551
4,975
22,735
0
L
Zhong Kui
 
Zhong Kui
9,467
69
641
435
12,746
6,466
186
3,586
8,819
15,411
0
W
Merlin
BloodElveD
Merlin
13,058
961
405
2,226
9,979
5,028
1,467
5,543
4,436
38,053
0
W
Danzaburou
Bunbuns07
Danzaburou
14,575
4,445
2,206
4,890
11,753
6,120
3,420
7,503
4,250
0
30,175
L
11,840
217
1,349
1,261
11,524
4,683
0
3,660
7,596
22,494
0
W
Hercules
GanJiko
Hercules
12,610
2,998
2,067
10,402
22,244
23,084
408
9,986
12,258
0
18,228
W
Osiris
Jay Paddle
Osiris
8,352
1,924
1,320
3,650
11,495
12,196
712
7,281
4,214
0
12,759
L
4,353
190
1,016
2,326
16,117
14,137
0
4,308
11,106
7,319
0
L
Rama
10,432
7,755
572
2,512
10,351
3,806
495
4,063
6,107
0
25,967
W
Xing Tian
6,110
299
686
493
14,282
19,126
332
8,866
5,416
8,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,245
Gold Earned
43,611
113
Minions Killed
98
0
Camps Cleared
0
1,150,720
Distance Traveled
988,305
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,636
720
25
2
0
190,611
4
L
Zhong Kui
7,653
638
16
1
0
182,431
1
W
Merlin
11,096
925
56
5
0
227,157
2
W
Danzaburou
10,652
888
33
3
0
211,637
0
L
Raijin
10,260
855
26
2
0
209,750
2
W
Hercules
10,780
898
10
1
0
226,014
0
W
Osiris
9,462
789
8
1
0
256,182
2
L
Sobek
8,116
676
2
0
0
219,957
1
L
Rama
8,946
746
29
2
0
185,556
1
W
Xing Tian
9,255
771
6
1
0
229,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role