Player Matchup

Zeus
Zeus
JFKs1Shot
Zeus
Level 29
God Stats
0W - 1L
1,089 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 1
Medusa
Medusa
TheChewyGamer
Medusa
Level 12
God Stats
1W - 5L
1,133 SR
Queue Stats
1W - 7L
1,244 Elo+
Party 1
Odin
Odin
conqeeftador
Odin
Level 38
God Stats
1W - 2L
1,612 SR
Queue Stats
41W - 45L
1,520 Elo+
Party 1
Team Averages
Level 26
1,278 SR
1,421 Elo+

VS

Team Averages
Level 86
1,512 SR
1,595 Elo+
Atlas
Atlas
 
Atlas
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
GunXBlade777
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 27L
1,685 Elo+
Party 2
Poseidon
Poseidon
oOTheAMAZ1NGOo
Poseidon
Level 84
God Stats
24W - 28L
1,535 SR
Queue Stats
198W - 168L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
1 / 4 / 0
6,419
713
3,337
6,176
1,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 4 / 0
5,962
662
2,132
7,267
2,560
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 2 / 0
5,221
580
653
3,695
1,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
3 / 1 / 6
8,236
915
3,718
8,498
6,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
12
3 / 0 / 7
7,434
826
5,501
6,357
5,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
12
4 / 1 / 6
7,464
829
4,611
3,351
1,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
2
Kills
10
10
Deaths
2
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
1
6
6
W
Fenrir
3
0
7
6.5
L
Zeus
1
4
0
0.25
L
1
4
0
0.25
L
0
2
0
0
W
Poseidon
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,122
Damage
13,830
17,138
Taken
18,206
6,140
Mitigated
12,718
771
Healing
8,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,718
1,253
764
4,602
8,498
6,427
649
2,387
6,111
16,869
0
W
Fenrir
5,501
790
0
1,945
6,357
5,236
821
1,429
4,637
0
20,046
L
Zeus
3,337
764
0
379
6,176
1,872
0
2,422
3,570
20,473
0
L
2,132
1,165
0
203
7,267
2,560
0
4,336
2,900
0
14,261
L
653
0
117
72
3,695
1,708
0
1,803
1,802
0
3,515
W
Poseidon
4,611
557
0
1,380
3,351
1,055
547
733
2,618
34,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,602
Gold Earned
23,134
66
Minions Killed
100
3
Camps Cleared
6
381,242
Distance Traveled
533,274
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,236
915
16
2
1
152,164
1
W
Fenrir
7,434
826
24
3
1
198,680
3
L
Zeus
6,419
713
50
6
3
153,190
0
L
Medusa
5,962
662
14
2
0
169,664
0
L
Odin
5,221
580
2
0
0
58,388
0
W
Poseidon
7,464
829
60
7
4
182,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role