Player Matchup

Horus
Horus
Bukê
Horus
Level 148
God Stats
3W - 3L
1,735 SR
Queue Stats
95W - 79L
1,661 Elo+
Party 2
Aphrodite
Aphrodite
D3vil8739
Aphrodite
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 211L
1,450 Elo+
Party 1
Ymir
Ymir
DonniDonati
Ymir
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 137L
1,562 Elo+
Party 1
Bacchus
Bacchus
MrClean626331
Bacchus
Level 58
God Stats
16W - 10L
1,604 SR
Queue Stats
65W - 50L
1,625 Elo+
Party 2
Scylla
Scylla
Çasual
Scylla
Level 158
God Stats
1W - 0L
1,729 SR
Queue Stats
187W - 148L
1,644 Elo+
Party 2
Team Averages
Level 128
1,614 SR
1,588 Elo+

VS

Team Averages
Level 85
1,585 SR
1,547 Elo+
Sol
Sol
EvanAway
Sol
Level 57
God Stats
4W - 6L
1,720 SR
Queue Stats
136W - 113L
1,436 Elo+
Solo
Shiva
Shiva
KERosales7
Shiva
Level 158
God Stats
9W - 7L
1,730 SR
Queue Stats
282W - 243L
1,649 Elo+
Party 3
Mulan
Mulan
Kraven298
Mulan
Level 155
God Stats
1W - 4L
1,774 SR
Queue Stats
131W - 110L
1,713 Elo+
Party 3
Chronos
Chronos
Kristy38
Chronos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 52L
1,271 Elo+
Solo
Da Ji
Da Ji
Shade1987
Da Ji
Level 40
God Stats
1W - 5L
1,199 SR
Queue Stats
361W - 281L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bukê
Horus
15
7 / 2 / 6
8,401
840
11,360
9,639
7,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
D3vil8739
Aphrodite
14
2 / 1 / 6
7,837
784
3,963
3,766
1,589
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 2 / 4
7,449
745
4,819
10,932
5,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
14
4 / 3 / 8
8,249
825
4,739
10,883
10,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Çasual
Scylla
14
1 / 1 / 10
7,710
771
7,190
4,116
1,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 4
7,160
716
4,726
7,888
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
13
4 / 2 / 1
7,423
742
10,503
11,508
4,023
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Kraven298
Mulan
14
2 / 1 / 6
7,662
766
5,526
7,278
4,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos
Kristy38
Chronos
11
0 / 7 / 0
6,356
636
1,055
9,151
3,190
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Shade1987
Da Ji
14
3 / 4 / 3
7,554
755
6,691
6,479
2,865
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
17
Kills
9
9
Deaths
18
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
Bukê
Horus
7
2
6
5
W
Aphrodite
D3vil8739
Aphrodite
2
1
6
5
W
3
2
4
2.5
L
0
4
4
0.5
L
Shiva
4
2
1
2.25
L
Mulan
Kraven298
Mulan
2
1
6
5
L
Chronos
Kristy38
Chronos
0
7
0
0
W
Bacchus
4
3
8
2.67
L
Da Ji
Shade1987
Da Ji
3
4
3
1.13
W
Scylla
Çasual
Scylla
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,071
Damage
28,501
39,336
Taken
42,304
26,486
Mitigated
16,159
12,671
Healing
4,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bukê
Horus
11,360
4,637
1,256
2,613
9,639
7,147
366
1,838
7,801
0
26,593
W
Aphrodite
D3vil8739
Aphrodite
3,963
789
2,799
1,457
3,766
1,589
734
808
2,958
20,691
0
W
4,819
1,303
0
1,249
10,932
5,536
1,065
1,563
9,369
18,472
0
L
4,726
193
0
1,319
7,888
1,919
0
3,202
4,686
21,396
0
L
Shiva
10,503
921
25
695
11,508
4,023
0
6,372
5,136
0
25,496
L
Mulan
Kraven298
Mulan
5,526
427
0
1,575
7,278
4,162
0
3,343
3,935
0
16,771
L
Chronos
Kristy38
Chronos
1,055
416
0
340
9,151
3,190
30
4,172
4,979
8,297
0
W
Bacchus
4,739
322
1,097
1,901
10,883
10,692
0
1,141
9,742
9,871
0
L
Da Ji
Shade1987
Da Ji
6,691
2,055
0
496
6,479
2,865
0
3,380
3,099
0
13,142
W
Scylla
Çasual
Scylla
7,190
932
0
299
4,116
1,522
545
431
3,685
22,090
1,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,646
Gold Earned
36,155
174
Minions Killed
138
0
Camps Cleared
0
1,000,162
Distance Traveled
869,884
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,401
840
29
3
0
202,747
0
W
Aphrodite
7,837
784
47
5
0
199,722
1
W
Ymir
7,449
745
31
3
0
196,185
0
L
Sol
7,160
716
42
4
0
187,379
2
L
Shiva
7,423
742
36
4
0
178,455
2
L
Mulan
7,662
766
26
3
0
193,678
1
L
Chronos
6,356
636
15
2
0
129,550
0
W
Bacchus
8,249
825
13
1
0
220,146
1
L
Da Ji
7,554
755
19
2
0
180,822
0
W
Scylla
7,710
771
54
5
0
181,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role