Player Matchup

Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
Arrowe0376
Ne Zha
Gold V
Level 160
God Stats
15W - 15L
1,437 SR
Queue Stats
266W - 264L
1,272 MMR
Solo
Ares
Ares
Gold V
Doc_Derpenstein
Ares
Gold V
Level 148
God Stats
14W - 10L
1,639 SR
Queue Stats
70W - 79L
1,227 MMR
Party 1
Hera
Hera
Silver I
GRelapse
Hera
Silver I
Level 132
God Stats
2W - 2L
1,408 SR
Queue Stats
304W - 324L
1,264 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,497 SR
1,353 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,501 SR
1,268 MMR
Artio
Artio
Silver II
Dak_Attack10
Artio
Silver II
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,250 MMR
Solo
Agni
Agni
Gold V
Nino8549
Agni
Gold V
Level 108
God Stats
8W - 7L
1,818 SR
Queue Stats
167W - 177L
1,309 MMR
Solo
Arachne
Arachne
Silver I
ShaneTJ
Arachne
Silver I
Level 105
God Stats
0W - 4L
1,134 SR
Queue Stats
28W - 39L
1,247 MMR
Solo
Chronos
Chronos
Gold V
Zhuta X82x84X
Chronos
Gold V
Level 156
God Stats
96W - 88L
1,550 SR
Queue Stats
103W - 105L
1,241 MMR
Solo
Danzaburou
Danzaburou
Gold IV
thirstgfc
Danzaburou
Gold IV
Level 116
God Stats
130W - 119L
1,502 SR
Queue Stats
629W - 660L
1,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
5 / 1 / 9
13,848
602
16,861
20,896
23,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
 
Izanami
19
1 / 5 / 15
12,731
554
14,430
17,991
6,510
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
Arrowe0376
Ne Zha
20
10 / 2 / 12
14,289
621
21,728
18,960
8,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 2 / 14
13,203
574
8,768
24,439
33,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
20
10 / 3 / 8
13,774
599
22,501
14,705
5,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AchillesZeusLokiAtlas

VS

Bans
BastetCliodhnaSkadiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
8,778
382
5,591
23,633
21,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
16
4 / 10 / 1
10,468
455
10,987
17,676
5,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
ShaneTJ
Arachne
14
2 / 6 / 5
10,119
440
7,778
22,731
9,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
19
1 / 5 / 1
11,873
516
14,134
23,361
8,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
thirstgfc
Danzaburou
20
5 / 4 / 3
13,191
574
14,298
17,307
6,997
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
24
32
Kills
13
13
Deaths
32
58
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
9
9.5
W
Izanami
 
Izanami
1
5
15
1.7
W
Ne Zha
Arrowe0376
Ne Zha
10
2
12
8
L
1
7
1
0.21
W
6
2
14
6.5
W
Hera
10
3
8
4.67
L
Agni
4
10
1
0.45
L
Arachne
ShaneTJ
Arachne
2
6
5
0.75
L
Chronos
1
5
1
0.3
L
Danzaburou
thirstgfc
Danzaburou
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,288
Damage
52,788
96,991
Taken
104,708
78,009
Mitigated
52,116
44,263
Healing
24,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,861
3,430
0
13,844
20,896
23,634
1,152
8,414
12,363
0
93,656
W
Izanami
 
Izanami
14,430
8,246
0
4,703
17,991
6,510
7,591
4,370
13,595
0
101,998
W
Ne Zha
Arrowe0376
Ne Zha
21,728
5,480
0
12,030
18,960
8,263
3,328
4,589
13,967
0
116,434
L
5,591
756
954
5,400
23,633
21,143
0
9,867
13,766
17,685
0
W
8,768
882
343
8,071
24,439
33,984
615
5,776
17,863
32,348
0
W
Hera
22,501
6,419
153
5,119
14,705
5,618
2,851
8,263
6,093
87,163
0
L
Agni
10,987
43
0
2,568
17,676
5,544
0
7,035
10,641
68,763
0
L
Arachne
ShaneTJ
Arachne
7,778
5,167
0
5,593
22,731
9,497
36
7,658
15,073
0
58,979
L
Chronos
14,134
5,218
0
4,680
23,361
8,935
3,600
3,927
19,434
103,269
0
L
Danzaburou
thirstgfc
Danzaburou
14,298
7,057
0
5,416
17,307
6,997
576
2,782
14,525
0
103,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,845
Gold Earned
54,429
649
Minions Killed
593
0
Camps Cleared
0
2,253,153
Distance Traveled
2,069,920
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,848
602
144
6
0
413,610
1
W
Izanami
12,731
554
168
7
0
408,112
0
W
Ne Zha
14,289
621
154
7
0
501,720
5
L
Artio
8,778
382
25
1
0
380,215
3
W
Ares
13,203
574
47
2
0
475,049
4
W
Hera
13,774
599
136
6
0
454,662
6
L
Agni
10,468
455
120
5
0
376,581
5
L
Arachne
10,119
440
83
4
0
494,428
4
L
Chronos
11,873
516
182
8
0
416,663
9
L
Danzaburou
13,191
574
183
8
0
402,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role