Player Matchup

Sol
Sol
GRxTheFool
Sol
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,640 Elo+
Solo
Zhong Kui
Zhong Kui
LMT 4quiles
Zhong Kui
Level 125
God Stats
23W - 18L
1,912 SR
Queue Stats
235W - 208L
1,628 Elo+
Solo
Atlas
Atlas
OmegaIcemanBlk
Atlas
Level 90
God Stats
1W - 3L
1,587 SR
Queue Stats
4W - 9L
1,621 Elo+
Solo
Serqet
Serqet
Sure-Burt
Serqet
Level 160
God Stats
1W - 3L
1,455 SR
Queue Stats
538W - 486L
1,574 Elo+
Solo
Gilgamesh
Gilgamesh
YepYup6990
Gilgamesh
Level 128
God Stats
1W - 2L
1,726 SR
Queue Stats
139W - 83L
1,709 Elo+
Solo
Team Averages
Level 132
1,636 SR
1,634 Elo+

VS

Team Averages
Level 135
1,551 SR
1,594 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Coot Intrute
Agni
Level 160
God Stats
11W - 2L
1,631 SR
Queue Stats
114W - 79L
1,648 Elo+
Party 1
Izanami
Izanami
CrypticsCarnage
Izanami
Level 121
God Stats
8W - 7L
1,558 SR
Queue Stats
111W - 124L
1,604 Elo+
Solo
Artio
Artio
DrGrmreap3r
Artio
Level 78
God Stats
4W - 2L
1,564 SR
Queue Stats
161W - 149L
1,587 Elo+
Solo
Mercury
Mercury
Musty Load
Mercury
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
65W - 58L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,223
566
2,658
4,781
1,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
LMT 4quiles
Zhong Kui
10
2 / 4 / 1
6,129
557
2,899
8,124
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 2
5,124
466
2,981
9,412
4,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Serqet
Sure-Burt
Serqet
10
1 / 3 / 3
5,639
513
3,353
6,567
2,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
YepYup6990
Gilgamesh
11
3 / 2 / 0
6,382
580
5,889
7,597
5,053
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 2 / 1
6,537
594
2,236
7,035
3,659
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 3 / 2
6,217
565
7,147
5,338
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 1
6,023
548
2,076
4,859
1,377
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 0 / 4
6,465
588
4,094
7,611
4,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Musty Load
Mercury
13
4 / 1 / 4
7,171
652
4,425
7,143
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
8
Kills
13
13
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
2
1
1.25
W
4
3
2
1.67
W
0
2
1
0.25
W
3
0
4
5
L
1
0
1
1.5
L
Zhong Kui
LMT 4quiles
Zhong Kui
2
4
1
0.63
W
Mercury
Musty Load
Mercury
4
1
4
6
L
1
4
2
0.5
L
Serqet
Sure-Burt
Serqet
1
3
3
0.83
L
Gilgamesh
YepYup6990
Gilgamesh
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,780
Damage
19,978
36,481
Taken
31,986
17,726
Mitigated
13,443
10,217
Healing
11,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,236
72
0
2,650
7,035
3,659
0
0
7,035
0
33,734
W
7,147
433
0
874
5,338
1,543
0
2,040
3,298
32,413
0
W
2,076
1,353
0
883
4,859
1,377
0
2,220
2,614
0
48,166
W
4,094
327
440
3,105
7,611
4,346
116
3,584
4,027
12,803
4,107
L
2,658
890
0
3,565
4,781
1,552
0
466
4,315
42,106
5,797
L
Zhong Kui
LMT 4quiles
Zhong Kui
2,899
196
0
1,008
8,124
4,563
0
4,741
3,089
33,997
0
W
Mercury
Musty Load
Mercury
4,425
1,846
0
3,811
7,143
2,518
153
431
6,568
0
46,472
L
2,981
998
154
1,623
9,412
4,447
0
3,092
6,212
12,423
0
L
Serqet
Sure-Burt
Serqet
3,353
492
0
2,320
6,567
2,111
0
1,263
5,242
0
26,440
L
Gilgamesh
YepYup6990
Gilgamesh
5,889
2,040
0
1,547
7,597
5,053
0
401
7,180
0
39,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,497
Gold Earned
32,413
343
Minions Killed
370
0
Camps Cleared
0
1,052,333
Distance Traveled
1,148,722
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,537
594
90
8
0
229,246
1
W
Agni
6,217
565
66
6
0
203,583
4
W
Izanami
6,023
548
100
9
0
206,029
4
W
Artio
6,465
588
29
3
0
230,718
4
L
Sol
6,223
566
98
9
0
202,063
5
L
Zhong Kui
6,129
557
83
8
0
191,756
6
W
Mercury
7,171
652
85
8
0
279,146
4
L
Atlas
5,124
466
18
2
0
185,680
0
L
Serqet
5,639
513
56
5
0
247,442
1
L
Gilgamesh
6,382
580
88
8
0
225,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role