Player Matchup

Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DR_JAY_2012
Shiva
Level 147
God Stats
23W - 21L
1,566 SR
Queue Stats
688W - 1,031L
1,446 Elo+
Solo
Nox
Nox
GrimSeether420
Nox
Level 158
God Stats
83W - 55L
1,459 SR
Queue Stats
271W - 212L
1,513 Elo+
Solo
Team Averages
Level 145
1,509 SR
1,486 Elo+

VS

Team Averages
Level 84
1,454 SR
1,466 Elo+
Merlin
Merlin
Azraelux
Merlin
Level 108
God Stats
10W - 18L
1,520 SR
Queue Stats
155W - 175L
1,390 Elo+
Party 1
Bellona
Bellona
PoussaySmiter
Bellona
Level 46
God Stats
3W - 11L
1,342 SR
Queue Stats
664W - 948L
1,378 Elo+
Party 1
Sylvanus
Sylvanus
Tobilerone
Sylvanus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 1 / 5
8,735
672
5,408
6,206
2,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 1 / 3
9,157
704
16,361
12,541
11,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 1 / 6
9,767
751
9,941
6,371
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azraelux
Merlin
12
0 / 3 / 3
8,028
618
6,289
7,737
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
12
0 / 3 / 3
7,648
588
4,344
14,043
6,817
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Tobilerone
Sylvanus
13
3 / 5 / 0
8,609
662
8,153
15,181
7,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
11
Kills
3
3
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
5
4.5
L
Merlin
Azraelux
Merlin
0
3
3
0.5
W
5
1
3
6.5
W
4
1
6
7
L
Bellona
0
3
3
0.5
L
Sylvanus
Tobilerone
Sylvanus
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,710
Damage
18,786
25,118
Taken
36,961
16,091
Mitigated
16,756
3,485
Healing
8,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,408
3,179
0
888
6,206
2,294
0
3,884
2,322
0
20,223
L
Merlin
Azraelux
Merlin
6,289
505
0
972
7,737
2,456
85
2,194
5,374
31,256
0
W
16,361
2,237
0
1,629
12,541
11,644
204
5,147
7,394
0
29,983
W
9,941
215
0
968
6,371
2,153
792
4,659
1,712
41,648
0
L
Bellona
4,344
1,861
0
206
14,043
6,817
0
4,745
9,074
0
18,444
L
Sylvanus
Tobilerone
Sylvanus
8,153
2,847
2,185
4,996
15,181
7,483
41
3,143
11,652
22,401
5,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,659
Gold Earned
24,285
150
Minions Killed
142
7
Camps Cleared
5
584,085
Distance Traveled
674,972
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,735
672
32
2
2
145,769
1
L
Merlin
8,028
618
68
5
2
218,486
0
W
Shiva
9,157
704
28
2
1
217,986
0
W
Nox
9,767
751
90
7
4
220,330
4
L
Bellona
7,648
588
26
2
1
253,995
0
L
Sylvanus
8,609
662
48
4
2
202,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role