Player Matchup

Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SpicyShawty
Neith
Level 3
God Stats
0W - 2L
1,163 SR
Queue Stats
2W - 5L
1,197 Elo+
Party 1
Team Averages
Level 60
1,388 SR
1,399 Elo+

VS

Team Averages
Level 66
1,361 SR
1,316 Elo+
Loki
Loki
DivaaaaanCHIK
Loki
Level 40
God Stats
40W - 75L
1,431 SR
Queue Stats
117W - 207L
1,320 Elo+
Solo
Chaac
Chaac
Vermillion262
Chaac
Level 98
God Stats
4W - 4L
1,517 SR
Queue Stats
135W - 157L
1,429 Elo+
Solo
Ao Kuang
Ao Kuang
bespoketalex
Ao Kuang
Level 59
God Stats
5W - 7L
1,136 SR
Queue Stats
20W - 37L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
13 / 6 / 1
11,372
875
24,385
18,177
10,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
 
Fafnir
11
0 / 5 / 10
8,219
632
4,174
16,354
16,298
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 5 / 7
8,279
637
3,390
8,998
3,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 5
9,221
709
6,709
12,726
2,809
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
10 / 2 / 6
11,479
883
18,263
19,664
14,963
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
bespoketalex
Ao Kuang
15
3 / 5 / 12
10,906
839
11,265
14,427
11,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
39
14
Kills
16
16
Deaths
14
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
13
6
1
2.25
L
Fafnir
 
Fafnir
0
5
10
1
W
3
7
5
0.79
L
1
5
7
0.9
W
10
2
6
6.5
W
Ao Kuang
bespoketalex
Ao Kuang
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,949
Damage
36,237
43,529
Taken
46,817
30,067
Mitigated
28,958
13,414
Healing
11,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
24,385
1,355
0
8,912
18,177
10,008
240
5,403
12,774
56,493
0
L
Fafnir
 
Fafnir
4,174
1,426
689
3,563
16,354
16,298
0
4,386
11,968
13,276
0
W
6,709
1,766
132
1,166
12,726
2,809
317
8,478
4,248
0
28,001
L
3,390
1,448
0
250
8,998
3,761
0
1,882
7,116
0
8,612
W
18,263
4,087
0
6,050
19,664
14,963
1,109
8,741
10,923
0
43,115
W
Ao Kuang
bespoketalex
Ao Kuang
11,265
3,776
0
4,110
14,427
11,186
1,240
11,978
2,449
22,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,870
Gold Earned
31,606
99
Minions Killed
122
5
Camps Cleared
6
480,150
Distance Traveled
651,233
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,372
875
71
5
4
175,007
0
L
Fafnir
8,219
632
22
2
1
142,962
0
W
Loki
9,221
709
45
3
3
204,481
6
L
Neith
8,279
637
6
0
0
162,181
0
W
Chaac
11,479
883
50
4
0
241,684
1
W
Ao Kuang
10,906
839
27
2
3
205,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role