Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
dogman fetch
Khepri
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 92L
1,135 Elo+
Solo
Tiamat
Tiamat
iVORTEX4
Tiamat
Level 62
God Stats
0W - 3L
1,272 SR
Queue Stats
88W - 136L
1,319 Elo+
Solo
Mulan
Mulan
i_Melodic_i
Mulan
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 115L
1,436 Elo+
Party 1
Sol
Sol
shamanskyy54
Sol
Level 90
God Stats
1W - 4L
1,423 SR
Queue Stats
60W - 49L
1,516 Elo+
Solo
Team Averages
Level 91
1,439 SR
1,381 Elo+

VS

Team Averages
Level 83
1,534 SR
1,398 Elo+
Sol
Sol
Whiskey_Jayy
Sol
Level 105
God Stats
8W - 7L
1,505 SR
Queue Stats
151W - 149L
1,435 Elo+
Solo
Shiva
Shiva
WitlessSpade241
Shiva
Level 60
God Stats
4W - 2L
1,411 SR
Queue Stats
42W - 43L
1,262 Elo+
Solo
Da Ji
Da Ji
XxfoofishyxX
Da Ji
Level 84
God Stats
16W - 7L
1,563 SR
Queue Stats
21W - 9L
1,603 Elo+
Solo
Ymir
Ymir
pat-alcocer
Ymir
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
238W - 240L
1,325 Elo+
Solo
Nu Wa
Nu Wa
spooky_gelatine5
Nu Wa
Level 63
God Stats
56W - 52L
1,691 SR
Queue Stats
670W - 712L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
9
1 / 3 / 1
5,098
463
5,175
6,685
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
8
1 / 3 / 2
5,513
501
1,390
6,453
3,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
iVORTEX4
Tiamat
8
0 / 6 / 0
4,892
445
1,756
7,652
2,529
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 1
4,813
438
1,893
7,718
4,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 2 / 0
5,866
533
2,904
6,617
2,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,344
577
5,835
5,974
1,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 0 / 5
6,648
604
5,505
6,263
2,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
6 / 1 / 4
6,610
601
3,549
5,871
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 5
5,935
540
2,075
5,201
2,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 2 / 6
6,208
564
6,426
6,237
2,138
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
17
17
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
3
1
0.5
W
4
1
2
5
W
4
0
5
6.5
W
6
1
4
8
L
Khepri
1
3
2
0.67
L
Tiamat
iVORTEX4
Tiamat
0
6
0
0
L
0
3
1
0.17
W
1
1
5
3.5
L
2
2
0
1
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,118
Damage
23,390
35,125
Taken
29,546
14,104
Mitigated
10,763
9,112
Healing
11,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
5,175
2,898
0
1,916
6,685
1,877
0
3,227
3,458
0
30,075
W
5,835
2,969
450
3,589
5,974
1,715
1,228
414
5,560
36,531
6,314
W
5,505
1,504
0
663
6,263
2,902
678
304
5,766
0
26,481
W
3,549
766
147
2,539
5,871
1,985
50
1,078
4,770
0
27,178
L
Khepri
1,390
203
65
800
6,453
3,325
0
4,143
2,277
11,680
0
L
Tiamat
iVORTEX4
Tiamat
1,756
205
0
1,878
7,652
2,529
382
3,286
4,285
24,029
0
L
1,893
375
0
1,055
7,718
4,364
20
451
6,923
0
19,725
W
2,075
670
0
1,327
5,201
2,023
0
923
4,278
5,915
0
L
2,904
397
0
3,398
6,617
2,009
0
2,433
4,151
33,558
3,420
W
6,426
3,780
0
2,330
6,237
2,138
466
3,243
2,932
37,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,182
Gold Earned
31,745
228
Minions Killed
242
0
Camps Cleared
0
894,792
Distance Traveled
1,025,064
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,098
463
52
5
0
185,051
1
W
Sol
6,344
577
69
6
0
203,805
0
W
Shiva
6,648
604
54
5
0
215,864
0
W
Da Ji
6,610
601
55
5
0
228,101
0
L
Khepri
5,513
501
17
2
0
194,447
0
L
Tiamat
4,892
445
46
4
0
155,315
0
L
Mulan
4,813
438
36
3
0
161,378
0
W
Ymir
5,935
540
8
1
0
210,401
2
L
Sol
5,866
533
77
7
0
198,601
2
W
Nu Wa
6,208
564
56
5
0
166,893
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role