Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Hex im thick
Athena
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 235L
1,487 Elo+
Party 1
Hera
Hera
THEPATINATOR
Hera
Level 109
God Stats
3W - 13L
1,234 SR
Queue Stats
148W - 155L
1,432 Elo+
Solo
King Arthur
King Arthur
WCM 1985
King Arthur
Level 154
God Stats
5W - 5L
1,627 SR
Queue Stats
181W - 170L
1,467 Elo+
Solo
Rama
Rama
deabeeatz
Rama
Level 99
God Stats
11W - 8L
1,648 SR
Queue Stats
203W - 187L
1,657 Elo+
Solo
Team Averages
Level 104
1,502 SR
1,509 Elo+

VS

Team Averages
Level 93
1,570 SR
1,429 Elo+
Chronos
Chronos
GRN_PeixotoBR
Chronos
Level 109
God Stats
11W - 2L
1,618 SR
Queue Stats
273W - 268L
1,454 Elo+
Solo
Athena
Athena
JanariV
Athena
Level 89
God Stats
2W - 1L
1,798 SR
Queue Stats
12W - 12L
1,469 Elo+
Solo
Shiva
Shiva
NotPerFeecT_YT
Shiva
Level 84
God Stats
16W - 9L
1,455 SR
Queue Stats
95W - 111L
1,362 Elo+
Solo
Artemis
Artemis
SniffaWilly
Artemis
Level 89
God Stats
5W - 6L
1,461 SR
Queue Stats
108W - 74L
1,403 Elo+
Solo
Sol
Sol
TSM TSWIFTY
Sol
Level 95
God Stats
17W - 4L
1,516 SR
Queue Stats
287W - 292L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
1 / 4 / 0
4,908
491
2,028
6,215
1,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
7
0 / 4 / 0
4,448
445
2,177
7,392
3,355
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 1 / 0
5,377
538
3,343
4,519
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
WCM 1985
King Arthur
10
0 / 1 / 0
5,307
531
4,056
8,927
3,255
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
7
0 / 4 / 1
4,696
470
2,671
5,813
1,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
11
0 / 0 / 2
5,952
595
5,203
6,979
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
JanariV
Athena
9
4 / 0 / 7
5,990
599
3,051
5,635
2,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 0 / 3
5,793
579
3,342
6,365
2,532
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
SniffaWilly
Artemis
10
6 / 1 / 4
6,242
624
5,712
4,631
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 0 / 2
6,011
601
2,580
4,724
1,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
14
14
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
4
0
0.25
W
Chronos
0
0
2
1
L
Athena
0
4
0
0
W
Athena
JanariV
Athena
4
0
7
7.5
W
3
0
3
4.5
W
Artemis
SniffaWilly
Artemis
6
1
4
8
L
0
1
0
0
W
1
0
2
2
L
King Arthur
WCM 1985
King Arthur
0
1
0
0
L
Rama
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,275
Damage
19,888
32,866
Taken
28,334
10,488
Mitigated
11,047
9,892
Healing
10,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,028
516
0
2,242
6,215
1,614
0
1,969
4,246
0
16,806
W
Chronos
5,203
2,658
0
3,512
6,979
2,681
902
0
6,979
28,596
6,428
L
Athena
2,177
674
30
1,146
7,392
3,355
168
1,659
5,733
19,146
0
W
Athena
JanariV
Athena
3,051
907
0
1,525
5,635
2,943
312
2,120
3,515
13,256
0
W
3,342
347
273
1,095
6,365
2,532
0
1,013
5,352
0
27,223
W
Artemis
SniffaWilly
Artemis
5,712
2,803
0
2,138
4,631
1,241
160
259
4,372
0
32,394
L
3,343
656
0
1,258
4,519
1,253
0
1,899
2,620
35,078
0
W
2,580
386
0
2,379
4,724
1,650
0
2,128
2,596
34,668
4,168
L
King Arthur
WCM 1985
King Arthur
4,056
0
0
3,700
8,927
3,255
0
3,069
5,858
0
30,500
L
Rama
2,671
2,447
0
1,516
5,813
1,011
0
1,115
4,698
0
22,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,736
Gold Earned
29,988
260
Minions Killed
292
0
Camps Cleared
0
903,712
Distance Traveled
953,489
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,908
491
34
3
0
195,022
1
W
Chronos
5,952
595
76
8
0
151,005
1
L
Athena
4,448
445
34
3
0
180,646
2
W
Athena
5,990
599
30
3
0
213,052
3
W
Shiva
5,793
579
46
5
0
204,707
3
W
Artemis
6,242
624
61
6
0
173,050
4
L
Hera
5,377
538
78
8
0
189,082
5
W
Sol
6,011
601
79
8
0
211,675
1
L
King Arthur
5,307
531
66
7
0
185,174
5
L
Rama
4,696
470
48
5
0
153,788
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role