Player Matchup

Rama
Rama
Bellessar
Rama
Level 149
God Stats
6W - 6L
1,783 SR
Queue Stats
142W - 149L
1,594 Elo+
Party 1
Ra
Ra
DrYahtz
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,468 Elo+
Party 2
Shiva
Shiva
ElBanju
Shiva
Level 69
God Stats
13W - 7L
1,748 SR
Queue Stats
180W - 180L
1,556 Elo+
Party 2
Sylvanus
Sylvanus
XDramaKidX
Sylvanus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Vamana
Vamana
xTRIxColt
Vamana
Level 67
God Stats
9W - 9L
1,517 SR
Queue Stats
335W - 335L
1,424 Elo+
Solo
Team Averages
Level 72
1,610 SR
1,509 Elo+

VS

Team Averages
Level 65
1,432 SR
1,486 Elo+
Awilix
Awilix
Greenvibez978
Awilix
Level 104
God Stats
39W - 26L
1,622 SR
Queue Stats
63W - 57L
1,562 Elo+
Party 3
Apollo
Apollo
KreegDrancar
Apollo
Level 49
God Stats
0W - 2L
1,472 SR
Queue Stats
3W - 9L
1,460 Elo+
Party 3
Nu Wa
Nu Wa
Ooga-Booga92
Nu Wa
Level 77
God Stats
0W - 1L
1,281 SR
Queue Stats
1W - 3L
1,333 Elo+
Party 3
Jormungandr
Jormungandr
Rogue_Vigilante5
Jormungandr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
ThorsWammer
Zhong Kui
Level 48
God Stats
2W - 5L
1,283 SR
Queue Stats
99W - 90L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
7 / 2 / 9
11,165
588
15,084
15,034
6,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 4 / 9
11,389
599
8,689
11,973
4,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
ElBanju
Shiva
17
8 / 4 / 9
11,052
582
13,504
19,125
9,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
XDramaKidX
Sylvanus
16
6 / 3 / 12
9,816
517
10,606
16,922
21,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
xTRIxColt
Vamana
17
5 / 1 / 2
11,039
581
6,543
13,483
13,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 8 / 6
10,385
547
14,048
18,392
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
12
1 / 6 / 3
7,767
409
3,805
10,579
2,650
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 12 / 6
8,178
430
10,145
14,274
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Rogue_Vigilante5
Jormungandr
12
1 / 4 / 2
7,931
417
4,627
12,517
7,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
ThorsWammer
Zhong Kui
18
4 / 2 / 4
11,179
588
16,565
14,332
20,825
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
35
32
Kills
14
14
Deaths
32
41
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Rama
7
2
9
5.75
W
6
4
9
2.63
W
Shiva
ElBanju
Shiva
8
4
9
3.13
L
6
8
6
1.13
L
Apollo
1
6
3
0.42
L
2
12
6
0.42
L
Jormungandr
Rogue_Vigilante5
Jormungandr
1
4
2
0.5
L
Zhong Kui
ThorsWammer
Zhong Kui
4
2
4
3
W
Sylvanus
XDramaKidX
Sylvanus
6
3
12
4
W
Vamana
xTRIxColt
Vamana
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,426
Damage
49,190
76,537
Taken
70,094
54,794
Mitigated
38,144
33,601
Healing
17,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
15,084
8,893
0
5,605
15,034
6,202
5,803
5,618
9,280
0
88,338
W
8,689
1,169
2,809
5,177
11,973
4,869
819
5,773
5,948
76,544
0
W
Shiva
ElBanju
Shiva
13,504
3,082
0
8,410
19,125
9,342
256
6,317
11,049
0
67,048
L
14,048
4,539
0
6,159
18,392
5,404
0
5,248
13,144
0
69,429
L
Apollo
3,805
2,292
0
1,321
10,579
2,650
207
2,598
7,981
0
38,542
L
10,145
1,581
0
866
14,274
2,131
0
3,480
10,794
26,331
0
L
Jormungandr
Rogue_Vigilante5
Jormungandr
4,627
620
73
2,350
12,517
7,134
0
3,918
8,599
28,179
0
L
Zhong Kui
ThorsWammer
Zhong Kui
16,565
1,830
0
7,164
14,332
20,825
0
2,885
11,447
81,992
0
W
Sylvanus
XDramaKidX
Sylvanus
10,606
1,799
2,401
4,743
16,922
21,240
947
6,314
10,326
26,292
14,894
W
Vamana
xTRIxColt
Vamana
6,543
3,349
0
4,456
13,483
13,141
263
6,239
7,122
0
57,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,461
Gold Earned
45,440
579
Minions Killed
440
0
Camps Cleared
0
1,718,253
Distance Traveled
1,687,778
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,165
588
147
8
0
340,144
2
W
Ra
11,389
599
154
8
0
346,503
4
W
Shiva
11,052
582
100
5
0
360,215
4
L
Awilix
10,385
547
107
6
0
370,242
6
L
Apollo
7,767
409
73
4
0
366,483
1
L
Nu Wa
8,178
430
33
2
0
308,858
1
L
Jormungandr
7,931
417
57
3
0
313,753
5
L
Zhong Kui
11,179
588
170
9
0
328,442
5
W
Sylvanus
9,816
517
47
2
0
320,036
2
W
Vamana
11,039
581
131
7
0
351,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role