Player Matchup

Horus
Horus
 
Horus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
GeOn-52
Cabrakan
Level 121
God Stats
8W - 5L
1,825 SR
Queue Stats
236W - 305L
1,461 Elo+
Solo
Nu Wa
Nu Wa
Oxiiii
Nu Wa
Level 107
God Stats
26W - 23L
1,565 SR
Queue Stats
222W - 250L
1,522 Elo+
Solo
Chiron
Chiron
TobGame1
Chiron
Level 118
God Stats
2W - 3L
1,500 SR
Queue Stats
254W - 286L
1,465 Elo+
Solo
Sobek
Sobek
carlosar9325
Sobek
Level 69
God Stats
12W - 11L
1,558 SR
Queue Stats
187W - 226L
1,432 Elo+
Solo
Team Averages
Level 107
1,589 SR
1,476 Elo+

VS

Team Averages
Level 78
1,423 SR
1,468 Elo+
Bellona
Bellona
Douglas_Pirineu
Bellona
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,396 Elo+
Solo
Mercury
Mercury
Patolino_S2_
Mercury
Level 160
God Stats
5W - 7L
1,176 SR
Queue Stats
23W - 23L
1,338 Elo+
Party 1
Apollo
Apollo
Rolinha_sem_asa
Apollo
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 2L
1,695 Elo+
Party 1
Merlin
Merlin
TrombaSa
Merlin
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Bacchus
Bacchus
p-cord
Bacchus
Level 76
God Stats
7W - 7L
1,441 SR
Queue Stats
165W - 157L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
4 / 2 / 7
8,458
564
9,672
9,790
5,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
GeOn-52
Cabrakan
13
5 / 2 / 6
7,856
524
6,789
8,260
4,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
Oxiiii
Nu Wa
15
8 / 0 / 10
9,453
630
9,093
5,713
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
TobGame1
Chiron
15
7 / 1 / 3
8,895
593
8,574
10,238
3,665
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 14
6,905
460
2,738
9,727
8,322
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 1
7,996
533
4,938
12,848
7,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Patolino_S2_
Mercury
16
0 / 5 / 4
8,990
599
6,455
12,695
4,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 3 / 2
8,454
564
4,411
9,866
2,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
TrombaSa
Merlin
10
1 / 6 / 1
6,533
436
6,750
6,542
1,474
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
p-cord
Bacchus
7
0 / 5 / 1
5,812
387
3,894
9,151
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
24
Kills
7
7
Deaths
24
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
2
7
3.75
L
4
5
1
0.9
W
Cabrakan
GeOn-52
Cabrakan
5
2
6
4
W
Nu Wa
Oxiiii
Nu Wa
8
0
10
13
L
Mercury
Patolino_S2_
Mercury
0
5
4
0.4
L
2
3
2
1
W
Chiron
TobGame1
Chiron
7
1
3
8.5
L
Merlin
TrombaSa
Merlin
1
6
1
0.25
W
0
2
14
3.5
L
Bacchus
p-cord
Bacchus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,866
Damage
26,448
43,728
Taken
51,102
23,987
Mitigated
20,017
18,699
Healing
9,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,672
5,102
1,063
3,777
9,790
5,265
0
2,047
7,743
0
50,503
L
4,938
833
0
4,334
12,848
7,056
0
5,380
7,468
0
34,903
W
Cabrakan
GeOn-52
Cabrakan
6,789
1,135
0
2,516
8,260
4,583
663
1,650
6,610
37,802
0
W
Nu Wa
Oxiiii
Nu Wa
9,093
2,278
132
2,320
5,713
2,152
1,411
1,520
4,193
59,445
0
L
Mercury
Patolino_S2_
Mercury
6,455
3,986
0
1,198
12,695
4,322
0
3,179
9,194
0
78,254
L
4,411
2,801
0
1,882
9,866
2,325
704
2,150
7,716
0
51,254
W
Chiron
TobGame1
Chiron
8,574
5,183
233
6,328
10,238
3,665
645
2,578
7,660
0
58,875
L
Merlin
TrombaSa
Merlin
6,750
88
0
188
6,542
1,474
0
4,229
2,313
29,647
0
W
2,738
292
200
2,130
9,727
8,322
162
3,068
6,317
18,173
0
L
Bacchus
p-cord
Bacchus
3,894
401
0
1,454
9,151
4,840
0
3,682
5,469
14,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,567
Gold Earned
37,785
403
Minions Killed
394
0
Camps Cleared
0
1,551,484
Distance Traveled
1,417,452
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,458
564
94
6
0
308,866
0
L
Bellona
7,996
533
77
5
0
276,234
1
W
Cabrakan
7,856
524
70
5
0
311,445
3
W
Nu Wa
9,453
630
95
6
0
312,603
4
L
Mercury
8,990
599
148
10
0
342,952
0
L
Apollo
8,454
564
106
7
0
294,952
4
W
Chiron
8,895
593
107
7
0
305,537
3
L
Merlin
6,533
436
47
3
0
268,263
2
W
Sobek
6,905
460
37
2
0
313,033
6
L
Bacchus
5,812
387
16
1
0
235,051
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role