Player Matchup

Nox
Nox
 
Nox
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Jam1e04
Chaac
Level 55
God Stats
19W - 18L
1,068 SR
Queue Stats
310W - 299L
1,240 Elo+
Party 3
Heimdallr
Heimdallr
KWNDYY
Heimdallr
Level 29
God Stats
6W - 6L
1,108 SR
Queue Stats
156W - 164L
1,240 Elo+
Party 3
Bakasura
Bakasura
retuia
Bakasura
Level 16
God Stats
10W - 9L
1,411 SR
Queue Stats
359W - 353L
1,240 Elo+
Party 3
Kumbhakarna
Kumbhakarna
ТимохаРусский
Kumbhakarna
Level 63
God Stats
2W - 0L
1,617 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 2
Team Averages
Level 56
1,341 SR
1,344 Elo+

VS

Team Averages
Level 85
1,464 SR
1,379 Elo+
Arachne
Arachne
Caernum
Arachne
Level 120
God Stats
10W - 3L
1,767 SR
Queue Stats
93W - 94L
1,427 Elo+
Solo
Discordia
Discordia
SonOfDiscordiA
Discordia
Level 63
God Stats
5W - 4L
1,296 SR
Queue Stats
121W - 138L
1,360 Elo+
Party 4
Kuzenbo
Kuzenbo
VulpesWithInk
Kuzenbo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 60L
1,386 Elo+
Party 4
Neith
Neith
hedgehoog
Neith
Level 53
God Stats
0W - 1L
1,257 SR
Queue Stats
1W - 4L
1,291 Elo+
Party 1
Odin
Odin
Кrond
Odin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
4 / 5 / 8
11,219
449
14,248
14,608
5,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Jam1e04
Chaac
20
14 / 2 / 7
13,794
552
28,421
24,130
24,080
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
KWNDYY
Heimdallr
16
1 / 5 / 9
10,509
420
12,492
14,349
5,487
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
retuia
Bakasura
19
6 / 4 / 6
12,557
502
12,476
18,973
7,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 2 / 10
9,896
396
7,799
21,243
19,312
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Caernum
Arachne
15
8 / 8 / 4
10,658
426
14,093
27,969
10,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Discordia
SonOfDiscordiA
Discordia
16
1 / 5 / 4
10,471
419
11,955
15,375
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
16
3 / 6 / 6
11,497
460
16,991
25,330
43,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
hedgehoog
Neith
15
5 / 6 / 3
10,111
404
16,726
14,715
6,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odin
Кrond
Odin
11
1 / 4 / 2
8,516
341
5,252
13,757
8,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
37
28
Kills
18
18
Deaths
29
40
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
5
8
1.6
L
Arachne
Caernum
Arachne
8
8
4
1.25
W
Chaac
Jam1e04
Chaac
14
2
7
8.75
W
Heimdallr
KWNDYY
Heimdallr
1
5
9
1.1
L
Discordia
SonOfDiscordiA
Discordia
1
5
4
0.6
L
Kuzenbo
3
6
6
1
L
Neith
hedgehoog
Neith
5
6
3
1.08
W
Bakasura
retuia
Bakasura
6
4
6
2.25
L
Odin
Кrond
Odin
1
4
2
0.5
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,436
Damage
65,017
93,303
Taken
97,146
62,244
Mitigated
74,704
22,232
Healing
17,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
14,248
780
0
2,251
14,608
5,563
1,790
4,825
9,530
58,305
0
L
Arachne
Caernum
Arachne
14,093
8,989
0
8,860
27,969
10,923
0
7,371
20,054
0
58,727
W
Chaac
Jam1e04
Chaac
28,421
6,821
0
9,901
24,130
24,080
2,661
9,094
14,698
0
89,312
W
Heimdallr
KWNDYY
Heimdallr
12,492
5,027
0
1,571
14,349
5,487
3,307
4,390
9,831
0
66,958
L
Discordia
SonOfDiscordiA
Discordia
11,955
52
116
830
15,375
5,635
540
1,314
13,774
65,723
0
L
Kuzenbo
16,991
4,446
616
3,342
25,330
43,009
943
6,964
18,066
41,793
0
L
Neith
hedgehoog
Neith
16,726
6,356
0
3,175
14,715
6,239
2,392
5,270
8,954
0
63,667
W
Bakasura
retuia
Bakasura
12,476
8,900
0
6,056
18,973
7,802
1,087
3,325
15,520
0
81,851
L
Odin
Кrond
Odin
5,252
1,740
0
750
13,757
8,898
0
1,128
12,629
0
31,422
W
7,799
1,123
648
1,805
21,243
19,312
669
6,320
14,778
25,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,975
Gold Earned
51,253
522
Minions Killed
402
0
Camps Cleared
0
2,473,404
Distance Traveled
2,134,066
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,219
449
83
3
0
480,745
8
L
Arachne
10,658
426
88
4
0
527,190
0
W
Chaac
13,794
552
144
6
0
479,775
4
W
Heimdallr
10,509
420
111
4
0
450,881
5
L
Discordia
10,471
419
109
4
0
479,549
6
L
Kuzenbo
11,497
460
35
1
0
442,540
4
L
Neith
10,111
404
116
5
0
419,871
1
W
Bakasura
12,557
502
158
6
0
593,866
5
L
Odin
8,516
341
54
2
0
264,916
2
W
Kumbhakarna
9,896
396
26
1
0
468,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role