Player Matchup

Da Ji
Da Ji
Deathtrap1412
Da Ji
Level 122
God Stats
2W - 4L
1,500 SR
Queue Stats
28W - 27L
1,500 Elo+
Solo
Danzaburou
Danzaburou
KingCobra8
Danzaburou
Level 67
God Stats
15W - 12L
1,504 SR
Queue Stats
142W - 167L
1,364 Elo+
Party 2
Geb
Geb
MagicSlothobra
Geb
Level 20
God Stats
5W - 5L
1,500 SR
Queue Stats
71W - 87L
1,364 Elo+
Party 2
Sol
Sol
OrionDevilC
Sol
Level 45
God Stats
5W - 5L
1,326 SR
Queue Stats
268W - 296L
1,433 Elo+
Solo
Guan Yu
Guan Yu
zetsuadder
Guan Yu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,494 Elo+
Solo
Team Averages
Level 60
1,466 SR
1,431 Elo+

VS

Team Averages
Level 64
1,391 SR
1,550 Elo+
Awilix
Awilix
 
Awilix
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Achilles213
Ra
Level 60
God Stats
1W - 0L
1,491 SR
Queue Stats
17W - 8L
1,609 Elo+
Solo
Hachiman
Hachiman
BrianMH
Hachiman
Level 42
God Stats
3W - 15L
1,283 SR
Queue Stats
47W - 50L
1,436 Elo+
Solo
Bastet
Bastet
DragonBird777
Bastet
Level 144
God Stats
1W - 0L
1,216 SR
Queue Stats
35W - 30L
1,777 Elo+
Party 1
Baron Samedi
Baron Samedi
epikoli
Baron Samedi
Level 61
God Stats
10W - 14L
1,466 SR
Queue Stats
238W - 244L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
6,488
499
7,161
11,165
3,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
KingCobra8
Danzaburou
10
0 / 5 / 1
5,822
448
5,067
10,506
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
6,123
471
3,380
14,521
9,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
0 / 4 / 1
6,915
532
3,316
8,730
2,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
zetsuadder
Guan Yu
10
2 / 3 / 0
6,386
491
5,449
9,331
5,819
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
7 / 0 / 7
8,588
661
7,790
6,759
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
6 / 2 / 1
7,899
608
6,336
6,301
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
BrianMH
Hachiman
11
3 / 0 / 5
6,684
514
6,758
6,217
1,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 2 / 1
7,991
615
8,843
11,221
3,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
epikoli
Baron Samedi
10
1 / 1 / 6
6,118
471
6,051
6,304
1,890
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
5
Kills
22
22
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
7
0
7
10.5
W
6
2
1
3.25
W
Hachiman
BrianMH
Hachiman
3
0
5
5.5
L
2
7
1
0.36
W
5
2
1
2.75
L
Danzaburou
KingCobra8
Danzaburou
0
5
1
0.1
L
1
3
0
0.33
L
0
4
1
0.13
W
Baron Samedi
epikoli
Baron Samedi
1
1
6
4
L
Guan Yu
zetsuadder
Guan Yu
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,373
Damage
35,778
54,253
Taken
36,802
25,250
Mitigated
11,269
15,223
Healing
17,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,790
3,182
0
3,531
6,759
2,241
0
1,053
5,706
0
52,476
W
6,336
719
581
1,091
6,301
1,908
2,170
1,568
4,733
41,329
0
W
Hachiman
BrianMH
Hachiman
6,758
2,948
0
2,405
6,217
1,239
1,709
1,327
4,890
0
28,268
L
7,161
2,564
0
2,805
11,165
3,752
0
2,072
9,093
0
35,033
W
8,843
2,535
0
6,394
11,221
3,991
19
634
10,587
102
40,200
L
Danzaburou
KingCobra8
Danzaburou
5,067
1,251
0
3,257
10,506
3,101
276
3,243
7,263
0
44,787
L
3,380
371
277
3,696
14,521
9,896
24
4,505
10,016
13,444
0
L
3,316
842
0
3,427
8,730
2,682
930
2,567
6,163
37,521
0
W
Baron Samedi
epikoli
Baron Samedi
6,051
454
1,090
2,538
6,304
1,890
937
2,114
4,190
26,053
0
L
Guan Yu
zetsuadder
Guan Yu
5,449
942
0
1,761
9,331
5,819
0
0
9,331
0
29,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,734
Gold Earned
37,280
314
Minions Killed
362
0
Camps Cleared
0
1,188,026
Distance Traveled
1,348,052
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,588
661
99
8
0
303,493
0
W
Ra
7,899
608
93
7
0
254,040
3
W
Hachiman
6,684
514
48
4
0
253,766
3
L
Da Ji
6,488
499
63
5
0
226,119
3
W
Bastet
7,991
615
87
7
0
276,663
3
L
Danzaburou
5,822
448
88
7
0
211,358
3
L
Geb
6,123
471
23
2
0
254,275
3
L
Sol
6,915
532
80
6
0
228,524
3
W
Baron Samedi
6,118
471
35
3
0
260,090
2
L
Guan Yu
6,386
491
60
5
0
267,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role