Player Matchup

Ra
Ra
DonPozo
Ra
Level 12
God Stats
8W - 6L
1,500 SR
Queue Stats
51W - 48L
1,185 Elo+
Party 2
Odin
Odin
IOwnYouBaby
Odin
Level 46
God Stats
3W - 4L
1,389 SR
Queue Stats
41W - 46L
1,377 Elo+
Solo
Ymir
Ymir
KronosBR
Ymir
Level 64
God Stats
7W - 3L
1,724 SR
Queue Stats
58W - 55L
1,413 Elo+
Party 2
Anhur
Anhur
LolEsElNexus
Anhur
Level 24
God Stats
3W - 5L
1,275 SR
Queue Stats
59W - 60L
1,270 Elo+
Party 2
Da Ji
Da Ji
Vangioni
Da Ji
Level 80
God Stats
5W - 6L
1,390 SR
Queue Stats
127W - 130L
1,284 Elo+
Party 2
Team Averages
Level 45
1,456 SR
1,306 Elo+

VS

Team Averages
Level 59
1,506 SR
1,417 Elo+
Atlas
Atlas
 
Atlas
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
EX0T1C_M4G1X
Baron Samedi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,403 Elo+
Party 1
Zhong Kui
Zhong Kui
SHEI_LA_EU
Zhong Kui
Level 79
God Stats
1W - 2L
1,494 SR
Queue Stats
73W - 84L
1,412 Elo+
Party 3
Cerberus
Cerberus
St1ngzzz
Cerberus
Level 26
God Stats
0W - 3L
1,236 SR
Queue Stats
6W - 11L
1,403 Elo+
Party 1
Shiva
Shiva
the_best_UwU
Shiva
Level 45
God Stats
6W - 4L
1,801 SR
Queue Stats
52W - 69L
1,367 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 4
9,828
468
6,648
9,165
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 4 / 4
12,763
608
12,378
14,366
12,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
16
1 / 2 / 16
10,759
512
7,713
17,469
18,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
12 / 2 / 2
11,312
539
14,797
15,668
5,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
Vangioni
Da Ji
18
9 / 4 / 4
11,419
544
18,576
18,377
6,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 9 / 3
8,776
418
6,277
14,938
10,157
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
EX0T1C_M4G1X
Baron Samedi
16
2 / 7 / 0
9,662
460
6,198
13,759
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
SHEI_LA_EU
Zhong Kui
16
7 / 7 / 1
10,722
511
17,164
20,158
9,920
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
St1ngzzz
Cerberus
13
0 / 4 / 2
8,034
383
4,580
14,053
6,475
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
8 / 3 / 1
10,754
512
14,579
18,589
7,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
30
Kills
17
18
Deaths
30
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
9
3
0.17
W
1
6
4
0.5
L
Baron Samedi
EX0T1C_M4G1X
Baron Samedi
2
7
0
0.29
W
7
4
4
2.25
W
Ymir
1
2
16
4.5
W
12
2
2
6.5
L
Zhong Kui
SHEI_LA_EU
Zhong Kui
7
7
1
1.07
L
Cerberus
St1ngzzz
Cerberus
0
4
2
0.25
W
Da Ji
Vangioni
Da Ji
9
4
4
2.75
L
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,112
Damage
48,798
75,045
Taken
81,497
44,520
Mitigated
38,486
20,372
Healing
19,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,277
1,426
0
1,537
14,938
10,157
0
2,164
12,774
31,129
0
W
6,648
839
1,540
1,270
9,165
2,361
966
5,764
3,334
41,985
0
L
Baron Samedi
EX0T1C_M4G1X
Baron Samedi
6,198
580
1,293
3,001
13,759
4,068
950
1,214
12,545
68,856
0
W
12,378
6,397
0
753
14,366
12,021
1,324
5,772
8,341
0
92,186
W
Ymir
7,713
1,761
558
3,067
17,469
18,521
645
8,495
8,902
34,452
0
W
14,797
7,587
0
7,271
15,668
5,049
4,079
6,705
8,923
0
68,402
L
Zhong Kui
SHEI_LA_EU
Zhong Kui
17,164
1,491
153
6,956
20,158
9,920
716
6,394
13,764
57,384
0
L
Cerberus
St1ngzzz
Cerberus
4,580
364
0
2,662
14,053
6,475
418
1,197
12,856
34,836
0
W
Da Ji
Vangioni
Da Ji
18,576
3,890
0
5,913
18,377
6,568
0
7,559
10,682
0
85,887
L
14,579
4,042
213
3,627
18,589
7,866
0
3,392
15,197
0
84,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,081
Gold Earned
47,948
480
Minions Killed
464
0
Camps Cleared
0
1,899,063
Distance Traveled
1,786,583
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,776
418
52
2
0
295,015
0
W
Ra
9,828
468
75
4
0
356,384
6
L
Baron Samedi
9,662
460
110
5
0
365,852
0
W
Odin
12,763
608
159
8
0
353,942
0
W
Ymir
10,759
512
36
2
0
401,147
0
W
Anhur
11,312
539
104
5
0
377,072
2
L
Zhong Kui
10,722
511
93
4
0
331,954
1
L
Cerberus
8,034
383
81
4
0
380,982
0
W
Da Ji
11,419
544
106
5
0
410,518
7
L
Shiva
10,754
512
128
6
0
412,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role