Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Jenacia
Merlin
Level 157
God Stats
1W - 5L
1,212 SR
Queue Stats
429W - 412L
1,540 Elo+
Party 1
Jing Wei
Jing Wei
Orodruinn
Jing Wei
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
409W - 409L
1,500 Elo+
Solo
Charybdis
Charybdis
RRi75
Charybdis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 102L
1,543 Elo+
Solo
Agni
Agni
drefrogo
Agni
Level 117
God Stats
2W - 1L
1,701 SR
Queue Stats
53W - 59L
1,455 Elo+
Solo
Team Averages
Level 130
1,483 SR
1,508 Elo+

VS

Team Averages
Level 120
1,462 SR
1,525 Elo+
Baron Samedi
Baron Samedi
Cosmo Affect
Baron Samedi
Level 108
God Stats
0W - 1L
1,698 SR
Queue Stats
23W - 21L
1,569 Elo+
Solo
Amaterasu
Amaterasu
Kammerjager3253
Amaterasu
Level 101
God Stats
4W - 3L
1,500 SR
Queue Stats
523W - 506L
1,519 Elo+
Solo
Osiris
Osiris
WhiteShadow730
Osiris
Level 124
God Stats
7W - 5L
1,500 SR
Queue Stats
481W - 457L
1,477 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
branco857
Ah Muzen Cab
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Raijin
Raijin
zubandit
Raijin
Level 159
God Stats
3W - 6L
1,112 SR
Queue Stats
336W - 332L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
9 / 3 / 13
13,922
870
15,442
15,423
15,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
Jenacia
Merlin
17
4 / 4 / 11
10,874
680
13,900
10,819
3,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Orodruinn
Jing Wei
17
4 / 7 / 14
11,318
707
11,777
14,233
4,020
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charybdis
RRi75
Charybdis
20
8 / 6 / 9
12,714
795
12,295
13,298
4,282
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
20
3 / 6 / 17
12,396
775
21,173
14,177
3,976
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cosmo Affect
Baron Samedi
20
10 / 5 / 12
12,967
810
15,851
19,916
14,436
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Kammerjager3253
Amaterasu
16
1 / 9 / 11
9,417
589
8,607
27,079
24,869
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

1
0 / 0 / 0
3,876
242
0
0
0
Ah Muzen Cab
branco857
Ah Muzen Cab
20
10 / 6 / 8
12,362
773
17,216
16,693
6,795
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
zubandit
Raijin
18
3 / 8 / 11
10,388
649
12,281
17,303
6,337
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
66
28
Kills
24
26
Deaths
28
64
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
3
13
5.17
L
Baron Samedi
Cosmo Affect
Baron Samedi
10
5
12
3.2
W
Merlin
Jenacia
Merlin
4
4
11
2.38
L
Amaterasu
Kammerjager3253
Amaterasu
1
9
11
0.72
W
Jing Wei
Orodruinn
Jing Wei
4
7
14
1.57
W
Charybdis
RRi75
Charybdis
8
6
9
2.08
L
0
0
0
0
L
Ah Muzen Cab
branco857
Ah Muzen Cab
10
6
8
2.33
W
Agni
3
6
17
1.92
L
Raijin
zubandit
Raijin
3
8
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,587
Damage
53,955
67,950
Taken
80,991
31,487
Mitigated
52,437
25,233
Healing
28,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
15,442
818
3,531
7,915
15,423
15,507
867
5,155
10,268
36,401
0
L
Baron Samedi
Cosmo Affect
Baron Samedi
15,851
572
2,982
9,168
19,916
14,436
0
15,817
4,099
42,799
0
W
Merlin
Jenacia
Merlin
13,900
501
1,950
2,738
10,819
3,702
1,047
3,503
7,316
31,629
0
L
Amaterasu
Kammerjager3253
Amaterasu
8,607
2,328
458
6,078
27,079
24,869
0
12,399
14,680
156
15,012
W
Jing Wei
Orodruinn
Jing Wei
11,777
6,999
1,346
2,437
14,233
4,020
286
8,172
6,061
0
27,191
W
Charybdis
RRi75
Charybdis
12,295
5,809
981
2,424
13,298
4,282
3,264
6,612
6,686
0
28,288
L
0
0
0
0
0
0
0
0
0
0
0
L
Ah Muzen Cab
branco857
Ah Muzen Cab
17,216
7,062
0
4,785
16,693
6,795
384
12,380
4,313
0
35,747
W
Agni
21,173
1,412
809
1,102
14,177
3,976
998
4,846
9,331
31,406
0
L
Raijin
zubandit
Raijin
12,281
844
1,030
3,874
17,303
6,337
49
9,919
7,384
27,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,224
Gold Earned
49,010
184
Minions Killed
148
0
Camps Cleared
0
1,352,151
Distance Traveled
958,402
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,922
870
39
2
0
295,145
0
L
Baron Samedi
12,967
810
61
4
0
256,729
0
W
Merlin
10,874
680
33
2
0
287,349
0
L
Amaterasu
9,417
589
10
1
0
251,507
1
W
Jing Wei
11,318
707
30
2
0
261,319
1
W
Charybdis
12,714
795
37
2
0
248,750
0
L
Osiris
3,876
242
0
0
0
0
0
L
Ah Muzen Cab
12,362
773
41
3
0
218,212
1
W
Agni
12,396
775
45
3
0
259,588
3
L
Raijin
10,388
649
36
2
0
231,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role