Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KingBandyy
Ymir
Level 109
God Stats
3W - 1L
1,559 SR
Queue Stats
65W - 69L
1,455 Elo+
Solo
Mulan
Mulan
King_Gengar92
Mulan
Level 116
God Stats
4W - 6L
1,306 SR
Queue Stats
178W - 189L
1,512 Elo+
Solo
Eset
Eset
StaiCyy
Eset
Level 117
God Stats
25W - 34L
1,480 SR
Queue Stats
131W - 150L
1,504 Elo+
Solo
Medusa
Medusa
TN_LION
Medusa
Level 69
God Stats
10W - 5L
1,687 SR
Queue Stats
21W - 25L
1,475 Elo+
Solo
Team Averages
Level 113
1,506 SR
1,489 Elo+

VS

Team Averages
Level 85
1,491 SR
1,499 Elo+
Tiamat
Tiamat
Aim-_4_-Pain
Tiamat
Level 69
God Stats
14W - 8L
1,314 SR
Queue Stats
135W - 152L
1,496 Elo+
Party 2
Thanatos
Thanatos
CrazyHarun1221
Thanatos
Level 67
God Stats
6W - 8L
1,568 SR
Queue Stats
72W - 73L
1,501 Elo+
Party 2
Mulan
Mulan
Dymon_Aura
Mulan
Level 69
God Stats
7W - 7L
1,484 SR
Queue Stats
151W - 151L
1,446 Elo+
Party 1
Ganesha
Ganesha
Dymon_Khotyse
Ganesha
Level 94
God Stats
2W - 3L
1,587 SR
Queue Stats
256W - 234L
1,531 Elo+
Party 1
Medusa
Medusa
ExTaZz_StoRaK
Medusa
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 192L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
8 / 0 / 7
12,511
626
11,480
9,496
7,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
1 / 2 / 14
10,695
535
10,271
17,142
19,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
7 / 4 / 6
12,164
608
12,007
16,112
7,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
StaiCyy
Eset
17
6 / 4 / 10
11,121
556
12,170
12,507
8,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
TN_LION
Medusa
20
10 / 1 / 3
12,661
633
12,064
12,098
4,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 5 / 5
9,346
467
10,891
15,114
8,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
15
4 / 7 / 3
9,653
483
7,870
18,022
5,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mulan
15
4 / 9 / 1
9,268
463
14,418
17,504
8,949
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
13
0 / 7 / 8
8,411
421
5,525
18,666
19,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 4 / 3
7,995
400
6,098
8,538
2,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
31
32
Kills
11
11
Deaths
32
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
8
0
7
11.5
L
Tiamat
2
5
5
0.9
L
Thanatos
4
7
3
0.79
L
Mulan
4
9
1
0.5
L
Ganesha
0
7
8
0.57
L
1
4
3
0.63
W
1
2
14
4
W
7
4
6
2.5
W
Eset
StaiCyy
Eset
6
4
10
2.75
W
Medusa
TN_LION
Medusa
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,992
Damage
44,802
67,355
Taken
77,844
47,848
Mitigated
44,763
18,845
Healing
17,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
11,480
3,854
0
2,598
9,496
7,707
2,548
1,239
8,219
69,795
0
L
Tiamat
10,891
444
83
3,776
15,114
8,596
0
6,080
8,922
55,215
0
L
Thanatos
7,870
2,420
0
7,933
18,022
5,816
0
5,721
12,153
0
58,118
L
Mulan
14,418
2,146
0
4,281
17,504
8,949
0
10,762
6,664
4,237
44,780
L
Ganesha
5,525
722
84
1,509
18,666
19,081
0
7,819
10,520
26,303
0
L
6,098
1,627
0
93
8,538
2,321
0
2,531
5,969
0
39,427
W
10,271
2,235
0
2,441
17,142
19,646
33
4,571
12,417
50,522
1,602
W
12,007
864
0
7,074
16,112
7,025
0
4,160
11,732
303
96,528
W
Eset
StaiCyy
Eset
12,170
1,027
1,073
2,859
12,507
8,785
79
4,996
7,302
61,748
0
W
Medusa
TN_LION
Medusa
12,064
5,363
0
2,800
12,098
4,685
2,214
1,933
10,147
0
92,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,152
Gold Earned
44,673
609
Minions Killed
393
0
Camps Cleared
0
1,804,527
Distance Traveled
1,630,897
32
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,511
626
137
7
0
340,780
4
L
Tiamat
9,346
467
109
5
0
338,808
2
L
Thanatos
9,653
483
84
4
0
367,735
0
L
Mulan
9,268
463
91
5
0
324,947
1
L
Ganesha
8,411
421
15
1
0
334,776
0
L
Medusa
7,995
400
94
5
0
264,631
0
W
Ymir
10,695
535
67
3
0
341,259
8
W
Mulan
12,164
608
156
8
0
417,514
4
W
Eset
11,121
556
92
5
0
332,864
7
W
Medusa
12,661
633
157
8
0
372,110
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role