Player Matchup

Erlang Shen
Erlang Shen
Jupiuter955
Erlang Shen
Level 95
God Stats
5W - 5L
1,649 SR
Queue Stats
237W - 214L
1,648 Elo+
Solo
Sobek
Sobek
Speedyrocks
Sobek
Level 98
God Stats
8W - 3L
1,817 SR
Queue Stats
34W - 25L
1,645 Elo+
Solo
Janus
Janus
T2Cheeky69
Janus
Level 56
God Stats
3W - 1L
1,500 SR
Queue Stats
66W - 16L
1,759 Elo+
Solo
Neith
Neith
Targrak
Neith
Level 103
God Stats
11W - 11L
1,477 SR
Queue Stats
237W - 217L
1,555 Elo+
Solo
Mercury
Mercury
smalls951
Mercury
Level 129
God Stats
11W - 6L
1,392 SR
Queue Stats
196W - 193L
1,556 Elo+
Solo
Team Averages
Level 96
1,567 SR
1,633 Elo+

VS

Team Averages
Level 107
1,560 SR
1,598 Elo+
Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Hal0m4n1
Scylla
Level 69
God Stats
2W - 6L
1,456 SR
Queue Stats
285W - 302L
1,546 Elo+
Solo
Nemesis
Nemesis
SheWantMeAnhur
Nemesis
Level 122
God Stats
1W - 2L
1,694 SR
Queue Stats
262W - 243L
1,592 Elo+
Solo
Atlas
Atlas
Thenumerouno
Atlas
Level 122
God Stats
3W - 3L
1,382 SR
Queue Stats
103W - 115L
1,821 Elo+
Solo
Mulan
Mulan
ZawKex
Mulan
Level 96
God Stats
0W - 1L
1,769 SR
Queue Stats
78W - 79L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Jupiuter955
Erlang Shen
19
10 / 2 / 6
12,286
683
16,589
13,938
11,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 3 / 14
9,732
541
6,460
17,567
19,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
18
6 / 3 / 15
11,492
638
13,700
11,608
3,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Targrak
Neith
17
3 / 2 / 8
11,000
611
10,804
8,843
2,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Mercury
smalls951
Mercury
19
14 / 2 / 10
12,189
677
21,617
13,246
5,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
4 / 5 / 1
9,587
533
8,478
16,797
5,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Hal0m4n1
Scylla
13
3 / 10 / 3
8,427
468
8,073
13,881
4,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 6 / 4
8,220
457
7,933
15,397
5,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 7 / 6
8,010
445
8,258
20,179
20,939
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
ZawKex
Mulan
15
2 / 9 / 0
9,239
513
7,371
21,143
13,068
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
26
36
Kills
12
12
Deaths
37
53
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
5
1
0.9
L
Scylla
Hal0m4n1
Scylla
3
10
3
0.45
W
Erlang Shen
Jupiuter955
Erlang Shen
10
2
6
6.5
L
0
6
4
0.33
W
3
3
14
3.33
W
Janus
6
3
15
4.5
W
Neith
Targrak
Neith
3
2
8
3.5
L
3
7
6
0.86
L
Mulan
ZawKex
Mulan
2
9
0
0.22
W
Mercury
smalls951
Mercury
14
2
10
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,170
Damage
40,113
65,202
Taken
87,397
42,653
Mitigated
50,366
23,789
Healing
16,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,478
4,717
383
7,229
16,797
5,980
670
3,475
13,117
0
74,018
L
Scylla
Hal0m4n1
Scylla
8,073
663
0
1,022
13,881
4,594
432
3,692
9,995
41,173
0
W
Erlang Shen
Jupiuter955
Erlang Shen
16,589
9,381
0
8,604
13,938
11,818
1,265
2,026
11,912
0
82,223
L
7,933
1,780
0
4,256
15,397
5,785
0
3,372
11,909
0
59,295
W
6,460
486
365
5,089
17,567
19,342
255
5,639
11,928
22,200
4,454
W
Janus
13,700
1,751
0
3,690
11,608
3,810
1,058
4,975
6,405
75,458
0
W
Neith
Targrak
Neith
10,804
3,570
0
3,192
8,843
2,476
2,354
1,961
6,354
0
84,889
L
8,258
3,025
225
1,132
20,179
20,939
0
6,227
13,693
18,746
0
L
Mulan
ZawKex
Mulan
7,371
1,577
0
2,085
21,143
13,068
0
2,124
18,951
4,067
48,578
W
Mercury
smalls951
Mercury
21,617
14,461
0
2,849
13,246
5,207
2,552
3,190
10,056
0
94,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,699
Gold Earned
43,483
571
Minions Killed
433
0
Camps Cleared
0
1,951,416
Distance Traveled
1,592,837
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,587
533
119
7
0
287,775
2
L
Scylla
8,427
468
72
4
0
297,580
2
W
Erlang Shen
12,286
683
145
8
0
366,396
7
L
Nemesis
8,220
457
102
6
0
370,704
1
W
Sobek
9,732
541
20
1
0
406,403
5
W
Janus
11,492
638
141
8
0
385,494
5
W
Neith
11,000
611
131
7
0
343,398
4
L
Atlas
8,010
445
22
1
0
330,315
12
L
Mulan
9,239
513
118
7
0
306,463
5
W
Mercury
12,189
677
134
7
0
449,725
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role