Player Matchup

Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Silver I
Fire Purple Hz
Artio
Silver I
Level 153
God Stats
2W - 5L
1,396 SR
Queue Stats
139W - 153L
1,149 MMR
Party 2
Freya
Freya
Silver II
SkyZ NaTsU
Freya
Silver II
Level 122
God Stats
11W - 4L
1,573 SR
Queue Stats
30W - 31L
1,138 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
cartman-13500
Gilgamesh
Silver I
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
220W - 243L
1,223 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,494 SR
1,302 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,500 SR
1,161 MMR
Sun Wukong
Sun Wukong
Silver I
ClashBank95
Sun Wukong
Silver I
Level 160
God Stats
2W - 4L
1,758 SR
Queue Stats
418W - 412L
1,167 MMR
Party 1
Ymir
Ymir
Silver I
Jadevis
Ymir
Silver I
Level 156
God Stats
1W - 4L
1,242 SR
Queue Stats
189W - 208L
1,080 MMR
Party 1
Neith
Neith
Gold V
PooInTheBath
Neith
Gold V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 102L
1,142 MMR
Solo
The Morrigan
The Morrigan
Bronze IV
Qaozs
The Morrigan
Bronze IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 62L
1,177 MMR
Solo
Ne Zha
Ne Zha
Silver I
sadfers
Ne Zha
Silver I
Level 129
God Stats
5W - 5L
1,500 SR
Queue Stats
539W - 543L
1,241 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
13 / 3 / 6
13,617
648
21,408
23,137
14,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Medusa
 
Medusa
20
4 / 1 / 6
12,794
609
13,996
15,143
6,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 3 / 11
10,862
517
9,764
25,413
27,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Freya
18
3 / 5 / 8
11,891
566
14,457
22,008
10,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
cartman-13500
Gilgamesh
16
1 / 5 / 12
10,369
494
10,374
23,843
19,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
CliodhnaBastetJanusGebThoth

VS

Bans
IzanamiChronosAtlasKaliHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ClashBank95
Sun Wukong
16
1 / 3 / 5
10,171
484
16,182
28,414
21,642
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
Jadevis
Ymir
14
4 / 6 / 5
9,824
468
7,758
22,215
27,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 4 / 1
10,458
498
6,973
12,709
4,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Morrigan
Qaozs
The Morrigan
15
4 / 8 / 7
10,050
479
14,986
11,268
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ne Zha
sadfers
Ne Zha
17
7 / 3 / 4
11,116
529
14,768
18,823
7,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
39
24
Kills
17
17
Deaths
24
43
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
13
3
6
5.33
W
Medusa
 
Medusa
4
1
6
7
L
Sun Wukong
ClashBank95
Sun Wukong
1
3
5
1.17
W
3
3
11
2.83
L
Ymir
Jadevis
Ymir
4
6
5
1.08
L
1
4
1
0.38
L
The Morrigan
Qaozs
The Morrigan
4
8
7
0.94
W
Freya
3
5
8
1.4
W
Gilgamesh
cartman-13500
Gilgamesh
1
5
12
1.4
L
Ne Zha
sadfers
Ne Zha
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,999
Damage
60,667
109,544
Taken
93,429
77,961
Mitigated
65,144
47,568
Healing
22,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
21,408
12,896
0
9,593
23,137
14,231
5,232
5,226
17,911
0
105,068
W
Medusa
 
Medusa
13,996
6,912
0
8,766
15,143
6,256
3,612
2,476
12,667
0
121,664
L
Sun Wukong
ClashBank95
Sun Wukong
16,182
1,948
0
8,907
28,414
21,642
682
5,670
22,744
9,549
62,518
W
9,764
575
2,403
9,683
25,413
27,773
104
5,407
19,086
26,768
9,599
L
Ymir
Jadevis
Ymir
7,758
1,305
471
2,450
22,215
27,070
620
6,803
15,412
35,942
0
L
6,973
1,828
0
3,381
12,709
4,796
482
2,174
10,535
0
85,816
L
The Morrigan
Qaozs
The Morrigan
14,986
2,736
0
763
11,268
4,290
16
3,191
8,013
50,170
5,085
W
Freya
14,457
4,769
0
9,599
22,008
10,346
1,575
7,792
14,216
82,603
9,457
W
Gilgamesh
cartman-13500
Gilgamesh
10,374
4,553
0
7,524
23,843
19,355
1,456
5,359
17,420
71
43,294
L
Ne Zha
sadfers
Ne Zha
14,768
3,116
0
6,803
18,823
7,346
1,109
3,998
14,825
0
73,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,533
Gold Earned
51,619
538
Minions Killed
559
0
Camps Cleared
0
2,122,673
Distance Traveled
1,805,096
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,617
648
137
7
0
461,851
0
W
Medusa
12,794
609
159
8
0
427,970
3
L
Sun Wukong
10,171
484
131
6
0
399,181
2
W
Artio
10,862
517
47
2
0
431,759
3
L
Ymir
9,824
468
56
3
0
339,388
8
L
Neith
10,458
498
149
7
0
342,359
0
L
The Morrigan
10,050
479
97
5
0
313,222
0
W
Freya
11,891
566
139
7
0
388,433
0
W
Gilgamesh
10,369
494
56
3
0
412,660
4
L
Ne Zha
11,116
529
126
6
0
410,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role