Player Matchup

Jing Wei
Jing Wei
AvgustVolff
Jing Wei
Level 60
God Stats
0W - 1L
1,084 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
King9096
Ymir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Odin
Odin
Tasmanian7256
Odin
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 170L
1,473 Elo+
Solo
Fenrir
Fenrir
VFA_Catuts842
Fenrir
Level 92
God Stats
10W - 8L
1,373 SR
Queue Stats
228W - 249L
1,432 Elo+
Solo
Janus
Janus
XTizza-__-X
Janus
Level 89
God Stats
0W - 1L
1,290 SR
Queue Stats
26W - 40L
1,350 Elo+
Solo
Team Averages
Level 81
1,349 SR
1,451 Elo+

VS

Team Averages
Level 80
1,586 SR
1,424 Elo+
Kuzenbo
Kuzenbo
NiceLogan
Kuzenbo
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 100L
1,346 Elo+
Solo
Nu Wa
Nu Wa
PrincessJeanie86
Nu Wa
Level 89
God Stats
36W - 20L
1,610 SR
Queue Stats
54W - 51L
1,429 Elo+
Solo
Kali
Kali
Tienshinhan420
Kali
Level 80
God Stats
4W - 2L
1,667 SR
Queue Stats
33W - 45L
1,412 Elo+
Party 1
Nike
Nike
tygodonk007
Nike
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 10L
1,455 Elo+
Party 1
Hachiman
Hachiman
youriplooster
Hachiman
Level 118
God Stats
4W - 2L
1,652 SR
Queue Stats
172W - 172L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AvgustVolff
Jing Wei
10
0 / 3 / 0
6,554
410
1,305
8,025
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
9
0 / 5 / 3
6,108
382
3,785
18,884
5,373
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
4 / 4 / 0
7,932
496
6,463
11,919
8,516
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 6 / 1
7,010
438
3,672
12,576
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 5 / 3
7,337
459
4,950
7,763
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
NiceLogan
Kuzenbo
11
3 / 0 / 12
8,024
502
5,504
9,857
11,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 1 / 8
8,289
518
6,312
5,347
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
8 / 2 / 4
9,649
603
8,269
12,336
7,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 3 / 0
8,983
561
7,237
10,861
9,945
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
youriplooster
Hachiman
16
6 / 0 / 2
9,551
597
10,800
10,175
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
6
Kills
23
23
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AvgustVolff
Jing Wei
0
3
0
0
L
Ymir
0
5
3
0.3
W
Kuzenbo
NiceLogan
Kuzenbo
3
0
12
9
W
3
1
8
7
L
4
4
0
1
W
8
2
4
5
L
2
6
1
0.42
L
0
5
3
0.3
W
3
3
0
1
W
Hachiman
youriplooster
Hachiman
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,175
Damage
38,122
59,167
Taken
48,576
21,717
Mitigated
34,692
11,115
Healing
11,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AvgustVolff
Jing Wei
1,305
825
0
1,949
8,025
1,517
515
1,433
6,462
0
26,040
L
Ymir
3,785
1,553
237
4,975
18,884
5,373
611
2,527
16,205
16,868
0
W
Kuzenbo
NiceLogan
Kuzenbo
5,504
2,929
547
1,402
9,857
11,700
589
1,492
8,365
26,457
0
W
6,312
1,783
266
990
5,347
1,778
306
1,823
3,524
40,169
0
L
6,463
1,999
0
838
11,919
8,516
579
1,692
10,121
2,696
35,592
W
8,269
4,870
0
2,584
12,336
7,343
0
2,182
10,154
0
64,565
L
3,672
882
0
2,866
12,576
4,379
0
3,612
8,818
0
27,660
L
4,950
323
0
250
7,763
1,932
391
2,160
5,391
52,386
0
W
7,237
2,128
0
500
10,861
9,945
170
1,318
9,543
0
55,538
W
Hachiman
youriplooster
Hachiman
10,800
7,351
0
5,357
10,175
3,926
1,346
2,460
7,715
0
78,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,941
Gold Earned
44,496
320
Minions Killed
436
0
Camps Cleared
0
1,515,532
Distance Traveled
1,531,577
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,554
410
67
4
0
361,369
2
L
Ymir
6,108
382
25
2
0
285,440
0
W
Kuzenbo
8,024
502
30
2
0
343,169
8
W
Nu Wa
8,289
518
71
4
0
259,859
8
L
Odin
7,932
496
74
5
0
278,701
0
W
Kali
9,649
603
101
6
0
351,949
1
L
Fenrir
7,010
438
54
3
0
308,767
1
L
Janus
7,337
459
100
6
0
281,255
2
W
Nike
8,983
561
118
7
0
287,532
1
W
Hachiman
9,551
597
116
7
0
289,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role