Player Matchup

Artemis
Artemis
Punsh89
Artemis
Level 47
God Stats
24W - 15L
1,704 SR
Queue Stats
76W - 62L
1,569 Elo+
Party 1
Cthulhu
Cthulhu
SirBudderBrod
Cthulhu
Level 156
God Stats
3W - 2L
1,220 SR
Queue Stats
187W - 115L
1,736 Elo+
Party 1
Chronos
Chronos
Xx Anubis xX642
Chronos
Level 41
God Stats
1W - 4L
1,126 SR
Queue Stats
165W - 268L
1,304 Elo+
Solo
Team Averages
Level 81
1,350 SR
1,537 Elo+

VS

Team Averages
Level 96
1,668 SR
1,554 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Deymos257
Thoth
Level 126
God Stats
3W - 4L
1,873 SR
Queue Stats
123W - 99L
1,654 Elo+
Solo
Medusa
Medusa
ljnsaa
Medusa
Level 58
God Stats
8W - 4L
1,630 SR
Queue Stats
8W - 6L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Punsh89
Artemis
14
1 / 6 / 3
9,785
612
9,240
13,948
3,120
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
17
7 / 3 / 1
11,636
727
16,293
15,335
15,033
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 3 / 4
10,245
640
5,507
11,529
7,298
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
4 / 3 / 7
12,341
771
10,742
20,781
15,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Deymos257
Thoth
16
6 / 4 / 2
12,134
758
18,274
10,807
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
ljnsaa
Medusa
17
2 / 2 / 6
11,577
724
5,709
11,827
4,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
9
Kills
12
12
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
3
7
2.5
W
Thoth
Deymos257
Thoth
6
4
2
1.75
L
Artemis
Punsh89
Artemis
1
6
3
0.42
L
Cthulhu
7
3
1
2.5
L
1
3
4
1
W
Medusa
ljnsaa
Medusa
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,040
Damage
34,725
40,812
Taken
43,415
25,451
Mitigated
23,242
5,289
Healing
13,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,742
2,073
0
5,856
20,781
15,429
633
6,190
14,591
6,636
38,729
W
Thoth
Deymos257
Thoth
18,274
451
123
2,858
10,807
3,606
770
8,467
2,340
58,267
0
L
Artemis
Punsh89
Artemis
9,240
3,794
0
1,630
13,948
3,120
0
6,943
6,805
0
28,222
L
Cthulhu
16,293
1,173
0
1,029
15,335
15,033
0
7,779
7,155
44,423
0
L
5,507
2,163
0
2,630
11,529
7,298
599
5,274
6,167
24,661
0
W
Medusa
ljnsaa
Medusa
5,709
3,020
0
4,591
11,827
4,207
1,024
8,336
3,491
0
33,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,666
Gold Earned
36,052
147
Minions Killed
199
5
Camps Cleared
10
834,680
Distance Traveled
902,613
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,341
771
57
4
7
309,753
3
W
Thoth
12,134
758
105
7
2
286,524
3
L
Artemis
9,785
612
51
3
3
276,769
0
L
Cthulhu
11,636
727
58
4
1
296,091
4
L
Chronos
10,245
640
38
2
1
261,820
5
W
Medusa
11,577
724
37
2
1
306,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role